public void SetNewState(MainGameScript.GameState state) { Debug.Log("Master setting game state: " + state.ToString()); }
public void SetNewState(MainGameScript.GameState state) { }
public void TriggerClientGameStateChange(MainGameScript.GameState state, Dictionary <string, object> parms) { // Client received state Change from Master, // so set Client state appropriately mgSC.SyncGameState(state, parms); }