示例#1
0
 public void SetNewState(MainGameScript.GameState state)
 {
     Debug.Log("Master setting game state: " + state.ToString());
 }
示例#2
0
 public void SetNewState(MainGameScript.GameState state)
 {
 }
示例#3
0
 public void TriggerClientGameStateChange(MainGameScript.GameState state, Dictionary <string, object> parms)
 {
     // Client received state Change from Master,
     // so set Client state appropriately
     mgSC.SyncGameState(state, parms);
 }