示例#1
0
 public void Init()
 {
     EventList = new List <string> {
         EventCenter.PlayerGetHit
     };
     MainFsm.StateChange(gameObject.AddComponent <PlayerNormalState>());
 }
示例#2
0
 public void Init()
 {
     MainFsm.StateChange(gameObject.AddComponent <EnemyNormalState>());
 }