public void Init() { EventList = new List <string> { EventCenter.PlayerGetHit }; MainFsm.StateChange(gameObject.AddComponent <PlayerNormalState>()); }
public void Init() { MainFsm.StateChange(gameObject.AddComponent <EnemyNormalState>()); }
public void Init() { EventList = new List <string> { EventCenter.PlayerGetHit }; MainFsm.StateChange(gameObject.AddComponent <PlayerNormalState>()); }
public void Init() { MainFsm.StateChange(gameObject.AddComponent <EnemyNormalState>()); }