示例#1
0
    private void Init()
    {
        // Get References
        m_rigidBody = GetComponent <Rigidbody2D> ();
        m_mainCharacterAnimation = GetComponent <MainCharacterAnimation>();
        m_spriteRenderer         = GetComponent <SpriteRenderer> ();

        // Set private values
        m_rigidBody.gravityScale = 0;
        m_floorLevel             = float.MinValue;
        m_isGrounded             = true;
    }
示例#2
0
 private void Start()
 {
     m_rigidBody = GetComponent <Rigidbody2D> ();
     m_mainCharacterAnimation = GetComponent <MainCharacterAnimation>();
     m_targetPosition         = GameObject.FindGameObjectWithTag("Player");
 }