private void Init() { // Get References m_rigidBody = GetComponent <Rigidbody2D> (); m_mainCharacterAnimation = GetComponent <MainCharacterAnimation>(); m_spriteRenderer = GetComponent <SpriteRenderer> (); // Set private values m_rigidBody.gravityScale = 0; m_floorLevel = float.MinValue; m_isGrounded = true; }
private void Start() { m_rigidBody = GetComponent <Rigidbody2D> (); m_mainCharacterAnimation = GetComponent <MainCharacterAnimation>(); m_targetPosition = GameObject.FindGameObjectWithTag("Player"); }