public bool IsPhase(MainCanvas.Phase phase) { if (this.phase == phase) { return(true); } return(false); }
public void ChangePhase(MainCanvas.Phase phase) { this.phase = phase; switch (this.phase) { case MainCanvas.Phase.Title: { this.SetupTitle(); break; } case MainCanvas.Phase.PlayMode: { this.SetupPlayMode(); this.tapSE.PlayOneShot(this.tapSE.clip); break; } case MainCanvas.Phase.GoodBye: { this.SetupGoodBye(); break; } case MainCanvas.Phase.Pause: { this.SetupPause(); this.tapSE.PlayOneShot(this.tapSE.clip); break; } case MainCanvas.Phase.Play: { this.SetupPlay(); this.tapSE.PlayOneShot(this.tapSE.clip); break; } case MainCanvas.Phase.InitPlay: { this.SetupInitPlay(); break; } case MainCanvas.Phase.InitOnline: { this.SetupInitOnline(); break; } } }