// Use this for initialization void Start () { playerHealth = FindObjectOfType<ProfundumPlayerHealth> (); camMovement = FindObjectOfType<MainCameraMovement> (); innerOffsetVector = innerOffset.transform.position; _camMovement = FindObjectOfType<MainCameraMovement> (); }
void Start() { playerHealth = FindObjectOfType<PlayerHealthController> (); _camMovement = FindObjectOfType<MainCameraMovement> (); _cinematics = FindObjectOfType<Cinematics> (); }