public void OnEnable() { cutObjectsList = CutObjectsPanel.transform.Find("Cut Objects List Section"); addDeleteCutObject = CutObjectsPanel.transform.Find("Add Delete Cut Object Section"); treeViewController = GameObject.Find("Scroll View/Viewport/Content").GetComponent <TreeViewController>(); cameraController = GameObject.Find("Main Camera Controller").GetComponent <MainCameraController>(); cutObjectsSettingsGO = CutObjectsPanel.transform.Find("Cut Object Settings Section/Fuzzy Panel"); decay = cutObjectsSettingsGO.transform.Find("Decay"); distance = cutObjectsSettingsGO.transform.Find("Distance"); gamma = cutObjectsSettingsGO.transform.Find("Gamma"); invertCut = cutObjectsSettingsGO.transform.Find("Invert Cut"); objectAlpha = cutObjectsSettingsGO.transform.Find("Object Alpha"); cutOpacity = cutObjectsSettingsGO.transform.Find("Cut Opacity"); cutAperture = cutObjectsSettingsGO.transform.Find("Cut Aperture"); weigthThreshold = cutObjectsSettingsGO.transform.Find("Weight Threshold"); quantityThreshold = cutObjectsSettingsGO.transform.Find("Quantity Threshold"); densityThreshold = cutObjectsSettingsGO.transform.Find("Density Threshold"); plotPanel = cutObjectsSettingsGO.transform.Find("Plot Panel"); tutorialOrbiting = GameObject.Find("Tutorial/Orbiting"); tutorialZooming = GameObject.Find("Tutorial/Zooming"); tutorialPanning = GameObject.Find("Tutorial/Panning"); tutorialSelecting = GameObject.Find("Tutorial/Selecting"); tutorialFinish = GameObject.Find("Tutorial/Finish"); //var path = Application.dataPath; //path += "/../Data/RecordedFlythroughs/tutorial.json"; // I think this will not work when I run this from build var path = "Data/RecordedFlythroughs/tutorial"; InteractionRecorder.Get.LoadFlythroughs(path); }
// Use this for initialization void Start() { base.BaseInit(); this.gameObject.tag = "NPC"; cameraController = GameObject.Find("MainController").GetComponent <MainCameraController>(); uiController = GameObject.Find("MainController").GetComponent <InterfaceController>(); ioController = GameObject.Find("MainController").GetComponent <InputController>(); loc = new Location(transform.position.x, transform.position.y); if (commands.Count == 0) { commands = new List <string>(); } commands.Insert(0, "Info"); commands.Insert(1, "Talk"); commandAmount = commands.Count; info = new NPC(); info.objectHandle = this.gameObject; info.name = name; animator = GetComponent <Animator>(); if (null != animator) { animator.Play("Standing"); } throwUpTimer = 0.4f; throwUpRecoverTimer = 0.0f; }
void Start() { //Loading Resources deathSound = Resources.Load <AudioClip> ("Musics/TopsToques-NaveEspacial8bitEfeitoSonoro"); victorySound = Resources.Load <AudioClip> ("Musics/MyInstants-HellYeah"); music = Resources.Load <AudioClip> ("Musics/DarkLight-Vodovoz"); chaveImg = Resources.Load <Sprite> ("Graphics/Images/Key"); //Finding References player = GameObject.FindGameObjectsWithTag("Player"); chaveSlot = GameObject.FindGameObjectWithTag("ChaveSlot"); highFive = GameObject.FindGameObjectWithTag("High5"); final = GameObject.FindGameObjectWithTag("Final"); gS = GameObject.Find("GameSettings").GetComponent <GameSettings> (); mCC = GameObject.Find("MainCamera").GetComponent <MainCameraController> (); audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioSource> (); audioSource = this.GetComponent <AudioSource> (); audioManager.clip = music; textoTempo = GameObject.Find("Canvas/TextoTempo").GetComponent <Text> (); textoMetros = GameObject.Find("Canvas/TextoMetros").GetComponent <Text> (); textoSlow = GameObject.Find("Canvas/TextoTempoSlow"); painelGameOver = GameObject.Find("Canvas/PainelGameOver"); textoGameOver = GameObject.Find("Canvas/PainelGameOver/TextoGameOver"); textoWin = GameObject.Find("Canvas/PainelGameOver/TextoVitoria"); textoScore = GameObject.Find("Canvas/PainelGameOver/TextoScore"); painelGameOver.SetActive(false); textoWin.SetActive(false); }
private void Awake() { S = this; mainCamera = Camera.main; camHeight = mainCamera.orthographicSize; camWidth = mainCamera.aspect * camHeight; }
void LoadValues() { controller = this.GetComponent <CharacterController>(); GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); if (camera == null) { Debug.Log("Camera not found!"); } else { cameraController = camera.GetComponent <MainCameraController>(); } jumpVelocity = 2 * maxJumpHeight / timeToApex; gravityOnJumpHeld = -jumpVelocity / timeToApex; gravityOnJumpRelease = jumpVelocity / minJumpHeight / 2 - jumpVelocity * jumpVelocity / minJumpHeight; #if DEBUG_CONSTANTS Debug.Log("Jump velocity: " + jumpVelocity); Debug.Log("Jump held gravity: " + gravityOnJumpHeld); Debug.Log("Jump released gravity: " + gravityOnJumpRelease); #endif velocity = controller.velocity; checkpoint = transform.position; }
void Awake(){ Inst = this; playerMovementExitsSnapCam = true; GameGUI.Inst.fadeAlpha = 1.5f; GameGUI.Inst.fadeOut = false; } // End of Awake().
private void CreateShooter(Army army) { GameObject cameraObj = GameObject.Find("MainCamera"); MainCameraController controller = cameraObj.GetComponent <MainCameraController>(); GameObject shooter = GameObject.Find("Shooter"); Vector3 position = Vector3.zero; Quaternion rotation = Quaternion.identity; string name = ""; if (army == Army.Army_Red) { position = controller.WorldSpaceToUnitSpace(new Vector3(0.0f, 7.0f, 0.0f)); rotation = new Quaternion(0, 0, 0, 35); name = "red"; } else if (army == Army.Army_Blue) { position = controller.WorldSpaceToUnitSpace(new Vector3(0.0f, -7.0f, 0.0f)); rotation = new Quaternion(0, 0, 0, 155); name = "blue"; } GameObject shooterObj = Instantiate(shooter, position, rotation); shooterObj.name = name; Shooter shooterScript = shooterObj.GetComponent <Shooter>(); shooterScript.m_myArmy = army; shooterScript.PostStart(); }
// Use this for initialization void Start() { snapDisplay = transform.Find("SnapDisplay").GetComponent <MeshRenderer>().material.mainTexture; topLeftAnchor = transform.Find("SnapTopLeft"); bottomRightAnchor = transform.Find("SnapBottomRight"); mainCam = GameObject.Find("MainController").GetComponent <MainCameraController>(); ioController = GameObject.Find("MainController").GetComponent <InputController>(); }
private void OnEnable() { playerInfo.ComponentUpdated.Add(OnPlayerInfoUpdated); MainCameraController.SetTarget(gameObject); UIController.ShowUI(); SceneManager.UnloadSceneAsync(SimulationSettings.SplashScreenScene); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); }
void Start() { RangeFieldItem = GetComponentInChildren <RangeFieldItem>(); if (cameraController == null) { cameraController = FindObjectOfType <MainCameraController>(); } }
public void OnEnable() { SetArrowState(IsFolded); if (cameraController == null) { cameraController = FindObjectOfType <MainCameraController>(); } }
private void DoCutObjectPicking() { var mousePos = Event.current.mousePosition; Ray CameraRay = Camera.main.ScreenPointToRay(new Vector3(mousePos.x, Screen.height - mousePos.y, 0)); RaycastHit hit; // If we hit an object if (Physics.Raycast(CameraRay, out hit, 1000)) { var cutObject = hit.collider.gameObject.GetComponent <CutObject>(); var transformHandle = hit.collider.gameObject.GetComponent <TransformHandle>(); // If we hit a new selectable object if (cutObject && transformHandle && transformHandle != _selectedTransformHandle) { if (_selectedTransformHandle != null) { //Debug.Log("Reset"); _selectedTransformHandle.Disable(); } Debug.Log("Selected transform: " + transformHandle.gameObject.name); if (SelectionGameObject && SelectionGameObject.GetComponent <TransformHandle>()) { SelectionGameObject.GetComponent <TransformHandle>().Disable(); } transformHandle.Enable(); transformHandle.SetSelectionState(_currentState); _selectedTransformHandle = transformHandle; if (_mainCameraController == null) { _mainCameraController = GameObject.FindObjectOfType <MainCameraController>(); } _mainCameraController.TargetTransform = hit.collider.gameObject.transform; //MainCamera.main.GetComponent<NavigateCamera>().TargetGameObject = hit.collider.gameObject; } // If we hit a non-selectable object else if (transformHandle == null && _selectedTransformHandle != null) { //Debug.Log("Missed hit"); _selectedTransformHandle.Disable(); _selectedTransformHandle = null; } } // If we miss a hit else if (_selectedTransformHandle != null) { //Debug.Log("Missed hit"); _selectedTransformHandle.Disable(); _selectedTransformHandle = null; } }
/// <summary> /// 实例化摄像机 /// </summary> /// <param name="trans"></param> private void InitCamera(Transform trans) { mainCamera = GameObject.Find("Main Camera"); mainCameraController = mainCamera.GetComponent <MainCameraController>(); mainCameraController.SetFollower(trans); rotateCamera = GameObject.Find("RotateCamera"); rotateCameraController = rotateCamera.GetComponent <RotateCamera>(); rotateCamera.SetActive(false); }
void Start() { animator = GetComponent <Animator>(); mainCam = FindObjectOfType <MainCameraController>(); currentLives = maxLives; this.GetComponent <Collider2D> ().enabled = true; this.GetComponent <FollowObject> ().enabled = true; remainingInvincibiltiyTime = 0.0f; UpdateUI(); }
/******/ void OnEnable() { if (_cameraController == null) { _cameraController = FindObjectOfType <MainCameraController>(); _treeViewController = FindObjectOfType <TreeViewController>(); _panelsUIController = FindObjectOfType <PanelsUIController>(); // TODO make more robust } }
// Use this for initialization void Start() { MainCameraController controller = Camera.main.GetComponent <MainCameraController> (); controller.SendMessage("PlayerSpawned", this.gameObject); body = GetComponent <Rigidbody2D> (); Manager.ObjectLog.Add(gameObject, this); GrapplingState = E_GrapplingState.Detached; InvokeRepeating("MapCheck", 0f, 0.5f); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { bool replace = (other.gameObject.GetComponent <CharacterController>() != null); Object.Destroy(other.gameObject); if (replace) { GameObject P = (GameObject)GameObject.Instantiate(player, spawnPoint.position, player.transform.rotation); MainCameraController c = Camera.main.GetComponent <MainCameraController>(); c.target = P.transform; } }
void Awake() { if (Instance == null) { Instance = this; _gameCamera = GetComponent<Camera>(); CalculateOrtographicSize(); } else { Destroy(gameObject); } }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } mainCamera = GetComponent <Camera>(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); mainCamera = GetComponent <Camera>(); }
// Start is called before the first frame update private void Start() { _rb = GetComponent <Rigidbody2D>(); Debug.Assert(Camera.main != null, "Camera.main != null"); _cameraController = Camera.main.GetComponent <MainCameraController>(); _bigBlack = GameObject.FindWithTag("BigBlack").GetComponent <SpriteRenderer>(); // Special system stuff // Turn off interpolation if on WebGL if (Application.platform == RuntimePlatform.WebGLPlayer) { _rb.interpolation = RigidbodyInterpolation2D.None; } }
// ======================= // == FUNCTION CALLS == // ======================= void Awake() { _grid = GetComponent <FormGrid> (); _maze = GetComponent <FormMaze> (); _camera = GetComponent <MainCameraController> (); // add components to a List _startSequence = new List <IGameManager> (); _startSequence.Add(_grid); _startSequence.Add(_maze); _startSequence.Add(_camera); StartCoroutine(StartUpManagers()); }
// Update is called once per frame void Update() { bool oneVisible = false; //At least one player is visible foreach (GameObject g in playersInVision) { if (!g.GetComponent <PlayerController>().hidden) { oneVisible = true; //Player not hidden if (!hasDetected) { hasDetected = true; spottedTime = Time.time + findTime; } } } if (!oneVisible) { //If none is visible anymore, don't spot hasDetected = false; } if (hasDetected && Time.time > spottedTime) { hasDetected = false; //Debug.Log("Spotted"); foreach (GameObject g in playersInVision) { if (!g.GetComponent <PlayerController>().hidden) { //Tell main camera to do animation GameObject mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); if (mainCamera) { MainCameraController mainCameraController = mainCamera.GetComponent <MainCameraController>(); if (mainCameraController) { mainCameraController.SpotPlayer(g.gameObject); } } break; } } } }
void Awake() { MainCamera = GameObject.Find("Main Camera").GetComponent <MainCameraController> (); rigi = this.GetComponent <Rigidbody> (); //if (isLocalPlayer) { if (this.transform.position.x < 6) { xPos = 0; } else { xPos = 2; } //} }
void Awake() { instance = this; if (Application.loadedLevelName == "MainMenu") { gameState = GlobalInfo.GameState.MENU; } else { gameState = GlobalInfo.GameState.INGAME; } MainCameraController.FindOrCreate(); SoundController.FindOrCreate(); }
public void AwakenReaction() { if (LeftEye.activeInHierarchy || RightEye.activeInHierarchy) { //cannot wake again! return; } MainCameraController.ShakeCameraEpic(); //Jolt LeanTween.rotateLocal(cogsHolder, cogWobble.localEulerAngles, 0.2f).setEaseOutBack().setLoopPingPong(1); //Animate OpenEyes(); //rotate for pain LeanTween.rotate(LeftEye, Vector3.down, 0.2f).setEase(LeanTweenType.easeInSine).setLoopPingPong(1); LeanTween.rotate(RightEye, Vector3.down, 0.2f).setEase(LeanTweenType.easeInSine).setLoopPingPong(1).setOnComplete(() => { StartCoroutine(BlinkEyes(0.5f)); }); }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerController> (); boundBox = FindObjectOfType <BoundBox> ().GetComponent <PolygonCollider2D> (); if (thePlayer.startPoint == pointName) { thePlayer.transform.position = transform.position; thePlayer.direction = startDirection; theMainCamera = FindObjectOfType <MainCameraController> (); theMainCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theMainCamera.transform.position.z); theVirtualCamera = FindObjectOfType <VirtualCameraController> (); theVirtualCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theVirtualCamera.transform.position.z); // boundingAreaObject = GameObject.FindWithTag ("BoundingArea"); // boundingArea = boundingAreaObject.gameObject.GetComponent<PolygonCollider2D> (); theVirtualCamera.gameObject.GetComponent <Cinemachine.CinemachineConfiner> ().m_BoundingShape2D = boundBox; } }
// Use this for initialization void Start() { m_body = GetComponent <Rigidbody2D>(); m_render = GetComponent <SpriteRenderer>(); m_myTransform = m_body.transform; // shooting control m_shootingStrength = 1.0f; m_speed = 1.0f; m_isShooting = false; m_shootingCooldown = 3.0f; m_lastShoointgTime = -m_shootingCooldown; m_scaleSpeed = 0.01f; m_maxScaling = 0.7f; m_minScaling = 0.35f; m_world = GameObject.Find("MainCamera").GetComponent <MainCameraController>(); m_isPlayer = m_myArmy == MainGame.Army.Army_Blue; }
// Use this for initialization void Start() { cameraController = GetComponent <MainCameraController>(); ioController = GetComponent <InputController>(); convoController = GetComponent <ConversationController>(); hero = GameObject.Find("Hero").GetComponent <HeroController>(); drunkBarStartingScale = drunkBar.transform.localScale; pointsText = pointsTextObject.GetComponent <Text>(); drunkLevel = 0; startingDrunkLevel = 50; currentPoints = 0; selectionGroupDepth = -4.0f; blackedOut = false; blackOutTimer = 3.0f; heroDrunk = false; brownOutTimer = 10.0f; WipeUI(); UpdateUI(); }
// Use this for initialization void Start() { grid = GetComponent <GridController>(); cameraController = GetComponent <MainCameraController>(); itemController = GetComponent <InteractableController>(); uiController = GetComponent <InterfaceController>(); convoController = GetComponent <ConversationController>(); textController = GetComponent <TextController>(); hero = GameObject.Find("Hero").GetComponent <HeroController>(); isScrolling = false; canClick = true; canScroll = true; scrollTimerVal = .2f; isScrollingTimer = scrollTimerVal; supportsMultiTouch = Input.multiTouchEnabled; textShowing = false; clickTimer = 0.0f; mouseX = 0.0f; mouseY = 0.0f; }
/// <summary> /// Unity's method called on start script only one time /// </summary> void Start() { // Retrieves the components of the entities. _collider = gameObject.GetComponent<BoxCollider>(); // Retrieves the components of the entity. _cameraController = FindObjectOfType<MainCameraController>(); // Looks for the independent controller component _independentControl = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameControllerIndependentControl>(); }
void Awake() { //Get the camera controller _cameraController = GetComponentInChildren<MainCameraController>(); //Get the mext drop number for label _dropNameCounter = allCurrentCharacters.Count; }
void Awake() { _instance = this; }
void Start() { // Get the references to the required objects _gci = GetComponentInParent<GameControllerInput>(); _mcc = GetComponentInParent<MainCameraController>(); _cameraAnimator = GetComponent<Animator>(); // Stops the input _gci.ResumeInput(); }
public void SetSelectedObject(int instanceID) { if (instanceID >= CPUBuffers.Get.ProteinInstancePositions.Count) return; Debug.Log("*****"); //if (!ValidateInstanceID(_selectedObjectID)) return; Debug.Log("Selected element id: " + instanceID); if (instanceID >= CPUBuffers.Get.ProteinInstancePositions.Count) return; if (instanceID > 0) Debug.Log("Selected element type: " + CPUBuffers.Get.ProteinInstanceInfos[instanceID].x); if (instanceID > 0) Debug.Log("Selected element name: " + SceneManager.Get.ProteinIngredientNames[(int)CPUBuffers.Get.ProteinInstanceInfos[instanceID].x]); // If element id is different than the currently selected element if (_selectedObjectID != instanceID) { // if new selected element is greater than one update set and set position to game object if (instanceID > -1 ) { if (_ctrlKeyFlag) { float radius = CPUBuffers.Get.ProteinIngredientsRadii[(int)CPUBuffers.Get.ProteinInstanceInfos[instanceID].x] * GlobalProperties.Get.Scale; SelectionGameObject.GetComponent<SphereCollider>().radius = radius; SelectionGameObject.transform.position = CPUBuffers.Get.ProteinInstancePositions[instanceID] * GlobalProperties.Get.Scale; SelectionGameObject.transform.rotation = MyUtility.Vector4ToQuaternion(CPUBuffers.Get.ProteinInstanceRotations[instanceID]); // Enable handle SelectionGameObject.GetComponent<TransformHandle>().Enable(); //MainCamera.main.GetComponent<NavigateCamera>().TargetGameObject = SelectionGameObject; if (controller == null) { controller = GameObject.FindObjectOfType<MainCameraController>(); } controller.TargetTransform = SelectionGameObject.transform; if (_selectedTransformHandle) { _selectedTransformHandle.Disable(); _selectedTransformHandle = null; } _ctrlKeyFlag = false; _selectedObjectID = instanceID; _selectedTransformHandle = SelectionGameObject.GetComponent<TransformHandle>(); #if UNITY_EDITOR Selection.activeGameObject = SelectionGameObject; #endif } } else { // Disable handle SelectionGameObject.GetComponent<TransformHandle>().Disable(); _selectedObjectID = instanceID; } } }
private void DoCutObjectPicking() { var mousePos = Event.current.mousePosition; Ray CameraRay = Camera.main.ScreenPointToRay(new Vector3(mousePos.x, Screen.height - mousePos.y, 0)); RaycastHit hit; // If we hit an object if (Physics.Raycast(CameraRay, out hit, 1000)) { var cutObject = hit.collider.gameObject.GetComponent<CutObject>(); var transformHandle = hit.collider.gameObject.GetComponent<TransformHandle>(); // If we hit a new selectable object if (cutObject && transformHandle && transformHandle != _selectedTransformHandle) { if (_selectedTransformHandle != null) { //Debug.Log("Reset"); _selectedTransformHandle.Disable(); } Debug.Log("Selected transform: " + transformHandle.gameObject.name); if (SelectionGameObject && SelectionGameObject.GetComponent<TransformHandle>()) { SelectionGameObject.GetComponent<TransformHandle>().Disable(); } transformHandle.Enable(); transformHandle.SetSelectionState(_currentState); _selectedTransformHandle = transformHandle; if (_mainCameraController == null) _mainCameraController = GameObject.FindObjectOfType<MainCameraController>(); _mainCameraController.TargetTransform = hit.collider.gameObject.transform; //MainCamera.main.GetComponent<NavigateCamera>().TargetGameObject = hit.collider.gameObject; } // If we hit a non-selectable object else if (transformHandle == null && _selectedTransformHandle != null) { //Debug.Log("Missed hit"); _selectedTransformHandle.Disable(); _selectedTransformHandle = null; } } // If we miss a hit else if (_selectedTransformHandle != null) { //Debug.Log("Missed hit"); _selectedTransformHandle.Disable(); _selectedTransformHandle = null; } }
// Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false;; //Application.targetFrameRate = 600; height = Screen.currentResolution.height; width = Screen.currentResolution.width; Debug.Log ("W: " + width + " H: " + height); rb = gameObject.GetComponent<Rigidbody>(); //k then anime = gameObject.GetComponent<Animator> (); rotProxy = GameObject.FindGameObjectWithTag ("rotProxy"); camera = GameObject.FindGameObjectWithTag ("MainCamera"); cameraScript = camera.GetComponent<MainCameraController> (); mSpeed = omSpeed; controlScheme = ControlScheme.MMO; }
// Use this for initialization void Start () { cameraBounds = new BoundsBox(transform.position); sInstance = this; m_desiredCamPoint = transform.position; }