public override void OnClientStateEnter() { CurrentRoundStatus.UpdatePoints(Points); Debug.Log($"Current points: {string.Join(",", CurrentRoundStatus.Points)}"); var pointAndPlace = MahjongLogic.SortPointsAndPlaces(Points); var places = pointAndPlace.Select(v => v.Value).ToArray(); controller.PointTransferManager.SetTransfer(CurrentRoundStatus, places, PointTransfers, () => { ClientBehaviour.Instance.NextRound(); }); }
public override void OnServerStateEnter() { var pointsAndPlaces = MahjongLogic.SortPointsAndPlaces(CurrentRoundStatus.Points); var names = CurrentRoundStatus.PlayerNames.ToArray(); var points = CurrentRoundStatus.Points.ToArray(); var places = pointsAndPlaces.Select(v => v.Value).ToArray(); var info = new EventMessages.GameEndInfo { PlayerNames = names, Points = points, Places = places }; ClientBehaviour.Instance.photonView.RPC("RpcGameEnd", RpcTarget.AllBufferedViaServer, info); }