示例#1
0
        /// <summary>
        /// 倒序摸牌
        /// </summary>
        /// <returns></returns>
        public MahjongItem RevPopMahjong()
        {
            int index    = 0;
            var mayIndex = MahjongList.Count - 2;

            if (mayIndex >= 0 && MahjongList.Count % 2 == 0)
            {
                index = mayIndex;
            }
            else
            {
                index = MahjongList.Count - 1;
            }
            MahjongItem item = MahjongList[index];

            MahjongList.RemoveAt(index);
            MahjongManager.Instance.Recycle(item);

            if (MahjongList.Count <= 0)
            {
                EventDispatch.Dispatch((int)GameEventId.RevWallMahjongFinish, new EventData());
            }

            return(item);
        }
示例#2
0
        //用来处理 获取最后麻将时候 index 的偏移

        public override MahjongItem GetLastMj()
        {
            MahjongItem item = null;

            if (MahjongList.Count == 0)
            {
                return(null);
            }
            else if (MahjongList.Count == 1)
            {
                item = MahjongList[0];
                MahjongList.RemoveAt(0);
                return(item);
            }
            int index = MahjongList.Count - 2;

            if (MahjongList[index].transform.position.y > 0.4f)
            {
                item = MahjongList[index];
                MahjongList.RemoveAt(index);
                return(item);
            }
            item = MahjongList[index + 1];
            MahjongList.RemoveAt(index + 1);
            return(item);
        }
示例#3
0
        public virtual MahjongItem PopMahjong()
        {
            MahjongItem item = MahjongList[MahjongList.Count - 1];

            MahjongList.RemoveAt(MahjongList.Count - 1);
            MahjongManager.Instance.Recycle(item);
            return(item);
        }
示例#4
0
        public MahjongItem PopMahjong()
        {
            MahjongItem item = MahjongList[StartIndex];

            MahjongList.RemoveAt(StartIndex);
            MahjongManager.Instance.Recycle(item);

            if (StartIndex >= MahjongList.Count)
            {
                StartIndex = 0;
                EventDispatch.Dispatch((int)GameEventId.WallMahjongFinish, new EventData());
            }

            return(item);
        }
示例#5
0
        public void PopMahjong(int cnt)
        {
            for (int i = 0; i < cnt; i++)
            {
                MahjongItem item = MahjongList[StartIndex];
                MahjongList.RemoveAt(StartIndex);
                MahjongManager.Instance.Recycle(item);

                if (StartIndex >= MahjongList.Count)
                {
                    StartIndex = 0;
                    EventDispatch.Dispatch((int)GameEventId.WallMahjongFinish, new EventData(cnt - (i + 1)));
                    break;
                }
            }
        }