/** 初始化秘宝 */
    public void initMagicWeaponButton(GameObject gameObj, MagicWeapon magicWeap, int index)
    {
        GameObject obj = NGUITools.AddChild(gameObj, goodsViewPrefab);

        obj.transform.localScale = new Vector3(1.4f, 1.4f, 1);
        GoodsView goods = obj.GetComponent <GoodsView>();

        goods.fatherWindow = this;
        goods.linkQualityEffectPoint();
        goods.init(magicWeap);
        goods.onClickCallback = goods.DefaultClickEvent;
        //goods.onClickCallback = () => {
        //    TweenAlpha lname = TweenAlpha.Begin(gameObject, 1f, 0);
        //    lname.from = 1;
        //    UiManager.Instance.openWindow<MagicWeaponStrengWindow>((win) => {
        //        win.Initialize(magicWeap, EquipAttrWindow.OTHER, () => {
        //            lname = TweenAlpha.Begin(gameObject, 1.5f, 1);
        //            lname.from = 0;
        //        });
        //    });
        //};
        if (cardName != null)
        {
            string color = QualityManagerment.getQualityColor(magicWeap.getMagicWeaponQuality());
            cardName.text = color + magicWeap.getName() + "[-]";
            GameObject card_name = NGUITools.AddChild(obj, cardName.gameObject);
            card_name.transform.localScale    = new Vector3(0.8f, 0.8f, 1);
            card_name.transform.localPosition = new Vector3(0, -70, 0);
            card_name.SetActive(true);
        }
    }
示例#2
0
 public void init(PrizeSample prize, int state, int dayNum, int sid, int type)
 {
     this.count      = StringKit.toInt(prize.num);
     this.signState  = state;
     this.prize      = prize;
     this.dayOfMonth = dayNum;
     this.sid        = sid;
     this.type       = type;
     if (prize.type == PrizeType.PRIZE_CARD)
     {
         card = CardManagerment.Instance.createCard(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_EQUIPMENT)
     {
         equip = EquipManagerment.Instance.createEquip(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_MAGIC_WEAPON)
     {
         magicWeapon = MagicWeaponManagerment.Instance.createMagicWeapon(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_PROP)
     {
         prop = PropManagerment.Instance.createProp(prize.pSid);
     }
     else if (prize.type == PrizeType.PRIZE_STARSOUL)
     {
         starSoul = StarSoulManager.Instance.createStarSoul(prize.pSid);
     }
     UpdateInfo();
 }
示例#3
0
 //设置创建按钮信息
 private void setCreatButton(PrizeSample _prize)
 {
     if (_prize == null)
     {
         return;
     }
     else
     {
         prize = _prize;
         icon.gameObject.SetActive(false);
         back.spriteName = QualityManagerment.qualityIDToIconSpriteName(_prize.getQuality());
         count           = StringKit.toInt(prize.num);
         if (prize.type == PrizeType.PRIZE_CARD)
         {
             card = CardManagerment.Instance.createCard(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_EQUIPMENT)
         {
             equip = EquipManagerment.Instance.createEquip(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_MAGIC_WEAPON)
         {
             magicWeapon = MagicWeaponManagerment.Instance.createMagicWeapon(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_PROP)
         {
             prop = PropManagerment.Instance.createProp(prize.pSid);
         }
         else if (prize.type == PrizeType.PRIZE_STARSOUL)
         {
             starSoul = StarSoulManager.Instance.createStarSoul(prize.pSid);
         }
         updateInfo();
     }
 }
        private static void RollRangedAbilityTwice(MagicWeapon baseWeapon)
        {
            int abilityRoll = MagicItemCreation.Instance.Dices.d100();

            WeaponSpecialAbilitiesTableLine firstAbility = RangedWeaponSpecialAbilitiesTable.GetLineFromDice(abilityRoll, baseWeapon.Quality);

            if (baseWeapon.Abilities == null)
            {
                baseWeapon.Abilities = new List <String>();
            }

            baseWeapon.Abilities.Add(firstAbility.Name);
            baseWeapon.BasePriceModifier = firstAbility.BaseAlterationModifier;

            if (baseWeapon.BasePriceModifier + baseWeapon.AlterationBonus == 10) //arme +5 avec vorpal
            {
                return;
            }

            WeaponSpecialAbilitiesTableLine secondAbility;

            do
            {
                abilityRoll = MagicItemCreation.Instance.Dices.d100();

                secondAbility = RangedWeaponSpecialAbilitiesTable.GetLineFromDice(abilityRoll, baseWeapon.Quality);
            } while (secondAbility.Modify != null || //On reroll tant qu'on tombe sur un cas particulier
                     secondAbility == firstAbility || //ou sur la meme capa
                     !AbilitiesAreCompatible(firstAbility, secondAbility) || //ou sur une capa incompatible
                     (baseWeapon.AlterationBonus + firstAbility.BaseAlterationModifier + secondAbility.BaseAlterationModifier) > 10);    //ou encore que le total des alterations dépasse +10

            baseWeapon.Abilities.Add(secondAbility.Name);
            baseWeapon.BasePriceModifier += secondAbility.BaseAlterationModifier;
        }
示例#5
0
    static void Main()
    {
        var monster1 = new Monster {
            Name = "monster1", HP = 100
        };
        var monster2 = new Monster {
            Name = "monster2", HP = 200
        };
        var monster3 = new Monster {
            Name = "monster3", HP = 300
        };

        var woodWeapon  = new WoodWeapon();
        var ironWeapon  = new IronWeapon();
        var magicWeapon = new MagicWeapon();

        var role = new Role(woodWeapon);

        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
        role.Attact(monster1);
    }
示例#6
0
        public void AddingAMagicDecoratorIncreasesValueBasedOnModifier()
        {
            var sword      = new Weapon();
            var magicSword = new MagicWeapon(sword, 2);

            Assert.Equal(magicSword.Value, 800000); //Based on magic-weapon-value.yml
        }
        public void MinorWeaponWithOneSpecialAbility()
        {
            //On prepare les jets :
            //  7 -> Weapon
            // 93 -> Special ability
            // 78 -> Arme +2 qui coute 8000 po
            // 89 -> capa "Throwing" qui fait +1, donc arme +2 qui coute 18000
            MockDices dices = new MockDices(new List <int> {
                7, 93, 78, 89
            });

            //Utilisation des dés pipés :P
            MagicItemCreation.Instantiate(dices);

            //Portee = melee
            Range chosenRange = Range.Melee;

            MagicItemCreation.Instance.ChosenRange = chosenRange;

            //Creation
            MagicItem item = MagicItemCreation.Instance.Create(ItemQuality.Minor);

            item.GetType().Should().Be(typeof(MagicWeapon));

            MagicWeapon weapon = item as MagicWeapon;

            weapon.Quality.Should().Be(ItemQuality.Minor);
            weapon.Type.Should().Be(ItemType.Weapon);
            weapon.Price.Should().Be(18000);
            weapon.AlterationBonus.Should().Be(2);
            weapon.Abilities.Should().NotBeNull();
            weapon.Abilities.Count.Should().Be(1);
            weapon.Abilities[0].Should().Be("Throwing");
            weapon.Range.Should().Be(chosenRange);
        }
        public void CheckMinorWeapon()
        {
            //On prepare les jets :
            // 7 -> Weapon
            // 73 -> arme +2 à 8000po
            MockDices dices = new MockDices(new List <int> {
                7, 73
            });

            //Utilisation des dés pipés :P
            MagicItemCreation.Instantiate(dices);

            //Portee = melee
            Range chosenRange = Range.Melee;

            MagicItemCreation.Instance.ChosenRange = chosenRange;

            //Creation
            MagicItem item = MagicItemCreation.Instance.Create(ItemQuality.Minor);

            item.GetType().Should().Be(typeof(MagicWeapon));

            MagicWeapon weapon = item as MagicWeapon;

            weapon.Quality.Should().Be(ItemQuality.Minor);
            weapon.Type.Should().Be(ItemType.Weapon);
            weapon.Price.Should().Be(8000);
            weapon.AlterationBonus.Should().Be(2);
            weapon.Abilities.Should().BeNull();
            weapon.Range.Should().Be(chosenRange);
        }
示例#9
0
    private ExchangeSample magicExSamle; //神器兑换模板

    public void init(Exchange ex)
    {
        ExchangeSample sample = ex.getExchangeSample();

        this.magicExSamle = sample;
        //按钮显示判断
        int count = ExchangeManagerment.Instance.getCanExchangeNum(ex);

        if (count <= 0)
        {
            buttonExchange.disableButton(true);
        }
        else
        {
            buttonExchange.disableButton(false);
        }
        //数量9240c
        numLabel.text = "[92400c]" + LanguageConfigManager.Instance.getLanguage("store03") + "[-]" + EquipScrapManagerment.Instance.getNumString(sample);
        //存信息到兑换按钮
        buttonExchange.fatherWindow = fawin;
        buttonExchange.updateButton(ex);
        //显示装备
        if (sample.exType == 8)
        {
            MagicWeapon nw = MagicWeaponManagerment.Instance.createMagicWeapon(sample.exchangeSid);
            magicW         = nw;
            nameLabel.text = QualityManagerment.getQualityColor(nw.getMagicWeaponQuality()) + nw.getName();
            if (button == null)
            {
                item      = NGUITools.AddChild(gameObject, goodsViewPrefab);
                item.name = "goodsView";
                button    = item.GetComponent <GoodsView>();
                button.onClickCallback = showMagicWeapon;
            }
            if (button != null && nw != null)
            {
                button.init(nw);
                button.fatherWindow         = fawin;
                button.rightBottomText.text = "";
            }
        }
        else
        {
            Equip equip = EquipManagerment.Instance.createEquip(sample.exchangeSid);
            //名称
            nameLabel.text = QualityManagerment.getQualityColor(equip.getQualityId()) + equip.getName();;
            if (button == null)
            {
                item      = NGUITools.AddChild(gameObject, goodsViewPrefab);
                item.name = "goodsView";
                button    = item.GetComponent <GoodsView>();
            }
            if (button != null && equip != null)
            {
                button.init(equip);
                button.fatherWindow         = fawin;
                button.rightBottomText.text = "";
            }
        }
    }
示例#10
0
    //发送购买通信格式转换
    private string change(ArrayList list)
    {
        string strCard  = "card";
        string strEquip = "equipment";
        string strMagic = "artifact";
        string strsp    = "goods";

        cardofHaveStarSoul = new ArrayList();
        for (int i = 0; i < list.Count; i++)
        {
            if (list [i] is Card)
            {
                if ((list [i] as Card).getStarSoulByAll() != null && ((list [i] as Card).getStarSoulByAll()).Length > 0)
                {
                    cardofHaveStarSoul.Add(list [i] as Card);
                }
                strCard += "," + (list [i] as Card).uid;
            }
            else if (list [i] is Equip)
            {
                strEquip += "," + (list [i] as Equip).uid;
            }
            else if (list[i] is MagicWeapon)
            {
                MagicWeapon ms = list[i] as MagicWeapon;
                strMagic += "," + ms.uid;
            }
        }
        return(strCard + "|" + strEquip + "|" + strMagic + "|" + strsp);
    }
示例#11
0
    public void changeButton()
    {
        List <PrizeSample> awardList = new List <PrizeSample> ();

        awardList.Clear();
        for (int i = 0; i < selectList.Count; i++)
        {
            if (selectList [i] is Card)
            {
                Card          card         = selectList[i] as Card;
                PrizeSample[] prizeSamples = card.getResolveResults();
                if (prizeSamples != null)
                {
                    for (int j = 0; j < prizeSamples.Length; j++)
                    {
                        awardList.Add(prizeSamples[j]);
                    }
                }
            }
            if (selectList [i] is Equip)
            {
                Equip         equip        = selectList[i] as Equip;
                PrizeSample[] prizeSamples = equip.getResolveResults();
                if (prizeSamples != null)
                {
                    for (int j = 0; j < prizeSamples.Length; j++)
                    {
                        awardList.Add(prizeSamples[j]);
                    }
                }
            }
            if (selectList[i] is MagicWeapon)
            {
                MagicWeapon   ms           = selectList[i] as MagicWeapon;
                PrizeSample[] prizeSamples = ms.getReSourcePrizes();
                if (prizeSamples != null)  //固定的奖励
                {
                    for (int j = 0; j < prizeSamples.Length; j++)
                    {
                        awardList.Add(prizeSamples[j]);
                    }
                }
            }
        }
        updateInfo(awardList);
        for (int i = 0; i < resolveEffect.iconText.Length; i++)
        {
            if (resolveEffect.iconText [i].text.Contains("+"))
            {
                buttonSell.disableButton(false);
                break;
            }
            else if (i == resolveEffect.iconText.Length - 1)
            {
                buttonSell.disableButton(true);
            }
        }
    }
示例#12
0
    //0道具,1装备,2卡片 3,神器
    private GameObject CreateGoodsItem(int sid, int count, int type)
    {
        GameObject obj = NGUITools.AddChild(awardContent, goodsViewPrefab) as GameObject;

        obj.SetActive(false);
        GoodsView view = obj.transform.GetComponent <GoodsView> ();

        view.linkQualityEffectPoint();
        view.fatherWindow = this;
        if (type == 0)
        {
            Prop p = PropManagerment.Instance.createProp(sid, count);
            view.init(p);
        }
        else if (type == 1)
        {
            Equip e = EquipManagerment.Instance.createEquip(sid);
            view.init(e);
            view.onClickCallback = () => {
                hideWindow();
                UiManager.Instance.openWindow <EquipAttrWindow>(
                    (winEquip) => {
                    winEquip.Initialize(e, EquipAttrWindow.OTHER, () => {
                        EventDelegate.Add(winEquip.OnHide, () => {
                            restoreWindow();
                        });
                    });
                }
                    );
            };
        }
        else if (type == 2)
        {
            Card c = CardManagerment.Instance.createCard(sid);
            view.init(c);
            view.onClickCallback = () => {
                hideWindow();
                CardBookWindow.Show(c, CardBookWindow.SHOW, () => {
                    EventDelegate.Add(UiManager.Instance.getWindow <CardBookWindow>().OnHide, () => {
                        restoreWindow();
                    });
                });
            };
        }
        else if (type == 3)
        {
            MagicWeapon mc = MagicWeaponManagerment.Instance.createMagicWeapon(sid);
            view.init(mc);
            view.onClickCallback = () => {
                hideWindow();
                UiManager.Instance.openWindow <MagicWeaponStrengWindow>((win) => {
                    win.init(mc, MagicWeaponType.FORM_OTHER);
                });
            };
        }
        return(obj);
    }
示例#13
0
 private void initItem()
 {
     equip       = null;
     prop        = null;
     prize       = null;
     card        = null;
     magicWeapon = null;
     starSoul    = null;
 }
示例#14
0
    public void updateMagicWeapon(string uid, ErlArray ea)
    {
        magicWeaponVersion++;
        MagicWeapon mw = magicWeaponStorage.getPropByUid(uid) as MagicWeapon;

        if (mw != null)
        {
            mw.bytesRead(0, ea);
        }
    }
示例#15
0
    public void init(MagicWeapon magic, int type)
    {
        int level = 0;

        if (magic != null)
        {
            level = MagicWeaponSampleManager.Instance.getMagicWeaponSampleBySid(magic.sid).starLevel;
            initStar(level, type);
        }
    }
示例#16
0
 // Start is called before the first frame update
 void Start()
 {
     enemySword       = FindObjectsOfType <SwordMechanic>();
     curPlayerState   = PlayerStateMachine.Idle;
     health           = GetComponent <PlayerHealth>();
     playerController = GetComponent <CharacterController>();
     mainCamera       = FindObjectOfType <Camera>();
     anim             = GetComponentInChildren <Animator>();
     shield.SetActive(false);
     magicWeapon = GetComponent <MagicWeapon>();
 }
示例#17
0
 private void addStorageProp(string type, ErlArray data)
 {
     if (type == StorageFPort.GOODS)
     {
         PropStorageVersion++;
         Prop prop = PropManagerment.Instance.createProp();
         prop.bytesRead(0, data);
         addGoodsProp(prop);
     }
     else if (type == StorageFPort.CARD)
     {
         RoleStorageVersion++;
         Card card = CardManagerment.Instance.createCard();
         card.bytesRead(0, data);
         addCardProp(card);
         IncreaseManagerment.Instance.clearData(IncreaseManagerment.TYPE_CARD);
     }
     else if (type == StorageFPort.BEAST)
     {
         beastStorageVersion++;
         Card card = CardManagerment.Instance.createCard();
         card.bytesRead(0, data);
         addBeastProp(card);
         IncreaseManagerment.Instance.clearData(IncreaseManagerment.TYPE_BEAST);
     }
     else if (type == StorageFPort.EQUIPMENT || type == StorageFPort.EQUIPMENT1)
     {
         EquipStorageVersion++;
         Equip equip = EquipManagerment.Instance.createEquip();
         equip.bytesRead(0, data);
         equip.isNew = true;
         addEquipProp(equip);
     }
     else if (type == StorageFPort.STAR_SOUL_STORAGE)
     {
         starSoulStorageVersion++;
         StarSoul starSoul = StarSoulManager.Instance.createStarSoul(data);
         addStarSoulStorage(starSoul, true);
     }
     else if (type == StorageFPort.MOUNTS)
     {
         mountsStorageVersion++;
         Mounts mounts = MountsManagerment.Instance.createMounts(data);
         addMounts(mounts);
     }
     else if (type == StorageFPort.MAGIC_WEAPON)
     {
         magicWeaponVersion++;
         MagicWeapon magic = new MagicWeapon();
         magic.bytesRead(0, data);
         addMagicWeaponProp(magic);
     }
 }
示例#18
0
        public void PlusOneMagicItemsAddToHitAndDamage()
        {
            var longsword = new Weapon("Longsword", 5, "1d8",
                                       DamageTypes.Slashing, 20, 2, 0, WeaponType.OneHanded,
                                       WeaponGroup.HeavyBlades, WeaponTrainingLevel.Martial);

            var magicSword = new MagicWeapon(longsword, 1);

            Assert.Equal(magicSword.Name, "Longsword +1");
            Assert.Equal(magicSword.AttackModifier, 1);
            Assert.Equal(magicSword.Damage, "1d8+1");
        }
示例#19
0
 /// <summary>
 /// 完成强化回调
 /// </summary>
 void complateStreng()
 {
     MaskWindow.LockUI();
     UiManager.Instance.openDialogWindow <MessageLineWindow>((win) => {
         win.dialogCloseUnlockUI = false;
         win.Initialize(LanguageConfigManager.Instance.getLanguage("magicWeapStrengSuccess"), false);
     });
     EffectManager.Instance.CreateEffectCtrlByCache(effectPoint.transform, "Effect/UiEffect/Reinforced_SyntheticTwo", null);
     this.magicWeapon = StorageManagerment.Instance.getMagicWeapon(magicWeapon.uid);
     updateUI();
     Invoke("playAnimationOver", 2f);
 }
示例#20
0
        public override MagicWeapon Create(ItemQuality quality)
        {
            MagicWeapon item = new MagicWeapon(quality);

            item.Range           = MagicItemCreation.Instance.ChosenRange;
            item.AlterationBonus = this.AlterationBonus;
            item.Price           = this.Price;
            item.Range           = MagicItemCreation.Instance.ChosenRange;
            item.Type            = ItemType.Weapon;

            return(item);
        }
    //清理所有
    public void cleanAll()
    {
        card        = null;
        equip       = null;
        magicscrapt = null;
        cardImage.gameObject.SetActive(false);

        if (background != null)
        {
            background.gameObject.SetActive(false);
        }
        gameObject.SetActive(false);
    }
示例#22
0
 public void init(MagicWeapon magicWeapon, ExchangeSample sample, int type)//最特别的 是从碎片兑换窗口过来的显示
 {
     this.magicWeapon = magicWeapon;
     this.type        = type;
     putDownButton.gameObject.SetActive(false);
     putOnButton.gameObject.SetActive(false);
     strengButton.gameObject.SetActive(false);
     phaseButton.gameObject.SetActive(false);
     replaseButton.gameObject.SetActive(false);
     partNum.gameObject.SetActive(true);
     partNum.text = LanguageConfigManager.Instance.getLanguage("magicweapLiii01", EquipScrapManagerment.Instance.getNumString(sample));
     getWayButton.gameObject.SetActive(true);//获取途径按键可用
     updateCommonInfo();
 }
示例#23
0
    public void complatephase(string str)
    {
        if (str == "ok")
        {
            if (animationPoint.transform.childCount == 0)
            {
                passObj _obj = MonoBase.Create3Dobj("Effect/UiEffect/battleAnim");
                _obj.obj.transform.parent        = animationPoint.transform;
                _obj.obj.transform.localPosition = Vector3.zero;
                _obj.obj.transform.localScale    = Vector3.one;
                BattleAnimCtrl battleAnimCtrl = _obj.obj.GetComponent <BattleAnimCtrl>();
                battleAnimCtrl.succese.transform.localPosition = Vector3.zero;
                battleAnimCtrl.succese.SetActive(true);
            }
            else
            {
                BattleAnimCtrl battleAnimCtrl = animationPoint.transform.GetChild(0).GetComponent <BattleAnimCtrl>();
                battleAnimCtrl.succese.transform.localPosition = Vector3.zero;
                battleAnimCtrl.succese.SetActive(true);
            }
            this.magicWeapon = StorageManagerment.Instance.getMagicWeapon(magicWeapon.uid);

            updateUI();
            Invoke("playAnimationOver", 2f);
        }
        else if (str == "evo_failed")
        {
            if (animationPoint.transform.childCount == 0)
            {
                passObj _obj = MonoBase.Create3Dobj("Effect/UiEffect/battleAnim");
                _obj.obj.transform.parent        = animationPoint.transform;
                _obj.obj.transform.localPosition = Vector3.zero;
                _obj.obj.transform.localScale    = Vector3.one;
                BattleAnimCtrl battleAnimCtrl = _obj.obj.GetComponent <BattleAnimCtrl>();
                battleAnimCtrl.fail.transform.localPosition = Vector3.zero;
                battleAnimCtrl.fail.SetActive(true);
            }
            else
            {
                BattleAnimCtrl battleAnimCtrl = animationPoint.transform.GetChild(0).GetComponent <BattleAnimCtrl>();
                battleAnimCtrl.fail.transform.localPosition = Vector3.zero;
                battleAnimCtrl.fail.SetActive(true);
            }
            magicWeapon.addSuccess += 10;

            updateUI();
            Invoke("playAnimationOver", 2f);
        }
    }
        public override MagicWeapon Create(ItemQuality quality)
        {
            MagicWeapon item = new MagicWeapon(quality);

            int de = MagicItemCreation.Instance.Dices.d100();

            SpecificWeaponTableLine ligne = SpecificWeaponsTable.GetLineFromDice(de, quality);

            item.Name  = ligne.Name;
            item.Price = ligne.Price;
            item.Type  = ItemType.Weapon; //A remplacer par ligne.PreciseType (à créer) eventuellement, pour avoir une image plus precise du type (epee longue, fleche, carreau, pal...)
            item.Range = Range.Melee;     //A remplacer par ligne.Range (à créer) éventuellement.

            return(item);
        }
示例#25
0
 public void init(MagicWeapon magicWeapon, int num)
 {
     initClear();
     this.magicWeapon = magicWeapon;
     this.count       = num;
     quality          = magicWeapon.getMagicWeaponQuality();
     if (starLevelState != null && this.magicWeapon.getPhaseLv() > 0)
     {
         starLevelState.gameObject.SetActive(true);
         starLevelState.text = "+" + this.magicWeapon.getPhaseLv().ToString();
     }
     else
     {
         starLevelState.gameObject.SetActive(false);
     }
     UpdateInfo();
 }
示例#26
0
    //0道具,1装备,2卡片.3神器
    private GameObject CreateGoodsItem(int sid, int count, int type)
    {
        GameObject obj = Instantiate(goodsViewPrefab) as GameObject;

        obj.transform.localScale = new Vector3(0.7f, 0.7f, 1);
        GoodsView view = obj.transform.GetComponent <GoodsView> ();

        view.linkQualityEffectPoint();
        view.fatherWindow = this;
        if (type == 0)
        {
            Prop p = PropManagerment.Instance.createProp(sid, count);
            view.init(p);
        }
        else if (type == 1)
        {
            Equip e = EquipManagerment.Instance.createEquip(sid);
            view.init(e);
            view.onClickCallback = () => {
                UiManager.Instance.openWindow <EquipAttrWindow> ((winEquip) => {
                    winEquip.Initialize(e, EquipAttrWindow.OTHER, null);
                });
            };
        }
        else if (type == 2)
        {
            Card c = CardManagerment.Instance.createCard(sid);
            view.init(c);
            view.onClickCallback = () => {
                CardBookWindow.Show(c, CardBookWindow.SHOW, null);
            };
        }
        else if (type == 3)
        {
            MagicWeapon mc = MagicWeaponManagerment.Instance.createMagicWeapon(sid);
            view.init(mc);
            view.onClickCallback = () => {
                hideWindow();
                UiManager.Instance.openWindow <MagicWeaponStrengWindow>((win) => {
                    win.init(mc, MagicWeaponType.FORM_OTHER);
                });
            };
        }
        return(obj);
    }
示例#27
0
 /* methods */
 /** 激活window */
 protected override void begin()
 {
     base.begin();
     if (isAwakeformHide)
     {
         if (type == MagicWeaponType.PUTON && MagicWeaponManagerment.Instance.selectCard != null)
         {
             this.magicWeapon = StorageManagerment.Instance.getMagicWeapon(MagicWeaponManagerment.Instance.selectCard.magicWeaponUID);
             updateUI();
         }
         else if (type == MagicWeaponType.STRENG)    //从强化界面回来
         {
             this.magicWeapon = StorageManagerment.Instance.getMagicWeapon(magicWeapon.uid);
             updateUI();
         }
     }
     MaskWindow.UnlockUI();
 }
示例#28
0
    public bool checkHaveCommendMagicWeapon()
    {
        ArrayList mwList = getallResolveMagicWeapon();

        if (mwList == null || mwList.Count <= 0)
        {
            return(false);
        }
        for (int i = 0; i < mwList.Count; i++)
        {
            MagicWeapon mw = mwList[i] as MagicWeapon;
            if (mw.getMgType() == 0)
            {
                return(true);
            }
        }
        return(false);
    }
    //清理底座上的人物
    public void cleanData()
    {
        Object collider = this.gameObject.GetComponent("BoxCollider");

        if (this.name != "cardmain" && collider != null)
        {
            (collider as BoxCollider).isTrigger = false;
        }
        gameObject.SetActive(true);
        card        = null;
        equip       = null;
        magicscrapt = null;
        cardImage.gameObject.SetActive(false);
        if (background != null)
        {
            background.gameObject.SetActive(false);
        }
    }
示例#30
0
 public ResolveCardShowerCtrl isOneOfTheCaster(MagicWeapon magicScrapt)
 {
     foreach (ResolveCardShowerCtrl each in castShowers)
     {
         if (each == null)
         {
             continue;
         }
         if (each.magicscrapt == null)
         {
             continue;
         }
         if (each.magicscrapt == magicScrapt)
         {
             return(each);
         }
     }
     return(null);
 }