// Start is called before the first frame update void Start() { if (Game1Parameters.Difficulty != 0) { parametersSpace.text = MagicOrchestraParameters.StringifyMe() + Game1Parameters.StringifyMe(); } }
/* <summary> * Start is called before the first frame update * </summary> */ void Start() { parametersSpace.text = MagicOrchestraParameters.StringifyMe() + Game2Parameters.StringifyMe(); }