public void AddCard( IMagicCardDefinition cardDefinition, int quantity, MagicGrade grade, MagicLanguage language, bool isFoil, bool updateTotals) { var binderCard = new MagicBinderCard() { CardId = cardDefinition.CardId, Grade = grade, Language = language, IsFoil = isFoil, Quantity = quantity }; var viewModel = new MagicBinderCardViewModel(cardDefinition, binderCard); _sortedCards.Add(binderCard.RowId, viewModel); _cards.Add(viewModel); _magicCollection.Cards.Add(binderCard); viewModel.PriceChanged += Card_PriceChanged; if (updateTotals) { CalculateTotals(); } }
public static T LootSet(MagicGrade index) { T tobj; m_LootSets.TryGetValue(index, out tobj); return(tobj); }
private static void Add(MagicGrade index, T obj) { if (Exists(index)) { Console.WriteLine(String.Format("Loot: Attempted to add {0}. This index already exists.", index)); } else { m_LootSets.Add(index, obj); } }
public void Write( string fileName, IEnumerable <IMagicBinderCardViewModel> cards, MagicLanguage language, MagicGrade grade) { Write( fileName, cards, language, grade, new Func <IMagicBinderCardViewModel, int>((card) => card.Quantity)); }
public void AddCards( IEnumerable <FoundMagicCardViewModel> cards, MagicGrade grade, MagicLanguage language, bool isFoil) { foreach (var card in cards) { AddCard( card.Definition, card.Quantity, card.Grade.HasValue ? card.Grade.Value : grade, card.Language.HasValue ? card.Language.Value : language, isFoil, false); } CalculateTotals(); }
public void Write( string fileName, IEnumerable <IMagicBinderCardViewModel> cards, MagicLanguage language, MagicGrade grade, Func <IMagicBinderCardViewModel, int> quantitySelector) { var outputCsv = new CsvWriter(File.CreateText(fileName)); outputCsv.WriteField("Count"); outputCsv.WriteField("Name"); outputCsv.WriteField("Edition"); outputCsv.WriteField("Foil"); outputCsv.WriteField("Language"); outputCsv.WriteField("Condition"); outputCsv.WriteField("Comment"); outputCsv.NextRecord(); string lastSetCode = ""; MagicSetDefinition definition = null; foreach (var card in cards) { if (lastSetCode != card.Definition.SetCode) { lastSetCode = card.Definition.SetCode; definition = StaticMagicData.SetDefinitionsBySetCode[lastSetCode]; } outputCsv.WriteField(quantitySelector(card)); outputCsv.WriteField(PatchCardName(card.NameEN), true); outputCsv.WriteField(PatchSetName(definition.Name.Replace("Magic: The Gathering�Conspiracy", "Conspiracy")), true); outputCsv.WriteField(card.IsFoil ? "foil" : null); outputCsv.WriteField(card.Language.HasValue ? card.Language.Value.ToString() : language.ToString()); outputCsv.WriteField(card.Grade.HasValue ? card.Grade.Value.ToCsv() : grade.ToCsv()); outputCsv.WriteField(card.Comment); outputCsv.NextRecord(); } outputCsv.Dispose(); }
public static void GetMagicMinMax(MagicGrade grade, out int min, out int max) { switch (grade) { default: min = 0; max = 0; break; case MagicGrade.NonMagical: min = 0; max = 0; break; case MagicGrade.NonetoLowest: min = 0; max = 60; break; case MagicGrade.NonetoLower: min = 10; max = 70; break; case MagicGrade.NonetoMedium: min = 20; max = 80; break; case MagicGrade.NonetoHigh: min = 30; max = 90; break; case MagicGrade.NonetoHighest30: min = 30; max = 100; break; case MagicGrade.NonetoHighest40: min = 40; max = 100; break; case MagicGrade.NonetoHighest45: min = 45; max = 100; break; case MagicGrade.NonetoHighest49: min = 49; max = 100; break; case MagicGrade.LowesttoHighest: min = 50; max = 100; break; case MagicGrade.LowertoHighest60: min = 60; max = 100; break; case MagicGrade.LowertoHighest65: min = 65; max = 100; break; case MagicGrade.LowtoHighest70: min = 70; max = 100; break; case MagicGrade.LowtoHighest74: min = 74; max = 100; break; case MagicGrade.MediumtoHighest: min = 75; max = 100; break; case MagicGrade.HightoHighest: min = 89; max = 100; break; } }
public static void GetMagicMinMax( MagicGrade grade, out int min, out int max ) { switch ( grade ) { default: min = 0; max = 0; break; case MagicGrade.NonMagical: min = 0; max = 0; break; case MagicGrade.NonetoLowest: min = 0; max = 60; break; case MagicGrade.NonetoLower: min = 10; max = 70; break; case MagicGrade.NonetoMedium: min = 20; max = 80; break; case MagicGrade.NonetoHigh: min = 30; max = 90; break; case MagicGrade.NonetoHighest30: min = 30; max = 100; break; case MagicGrade.NonetoHighest40: min = 40; max = 100; break; case MagicGrade.NonetoHighest45: min = 45; max = 100; break; case MagicGrade.NonetoHighest49: min = 49; max = 100; break; case MagicGrade.LowesttoHighest: min = 50; max = 100; break; case MagicGrade.LowertoHighest60: min = 60; max = 100; break; case MagicGrade.LowertoHighest65: min = 65; max = 100; break; case MagicGrade.LowtoHighest70: min = 70; max = 100; break; case MagicGrade.LowtoHighest74: min = 74; max = 100; break; case MagicGrade.MediumtoHighest: min = 75; max = 100; break; case MagicGrade.HightoHighest: min = 89; max = 100; break; } }
public SpellbookRegsLootBagSet(int minc, int maxc, bool random, int mina, int maxa, double bookChance, MagicGrade grade) : base(minc, maxc, random, mina, maxa) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public SpellbookRegsLootBagSet(int amount, double bookChance, MagicGrade grade) : base(amount, amount) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public SpellbookRegsLootBagSet(double bookChance, MagicGrade grade) : base(60) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public SpellbookRegsLootBagSet( int minc, int maxc, bool random, int mina, int maxa, double bookChance, MagicGrade grade ) : base( minc, maxc, random, mina, maxa ) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public SpellbookRegsLootBagSet( int amount, double bookChance, MagicGrade grade ) : base( amount, amount ) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public SpellbookRegsLootBagSet( double bookChance, MagicGrade grade ) : base( 60 ) { m_SpellbookGrade = grade; m_BookChance = bookChance; }
public static bool Exists(MagicGrade index) { return(m_LootSets.ContainsKey(index)); }