public void Activate() { if (baseNode != null) { baseNode.Activate(); } }
public void ActivateMagicCircle(bool shouldActivate) { MagicCircle mc = (MagicCircle)selectedUISN.linkedSpellNode; if (mc != null) { if (shouldActivate) { mc.Activate(); } else { mc.Deactivate(); } } }
// Update is called once per frame void Update() { rcvMsg = client.rcvMsg; if (msgList.Contains(rcvMsg) == false && rcvMsg != lastMsg) { if (rcvMsg.Substring(0, 1) == "s") { size = int.Parse(rcvMsg.Substring(1, 1)); } msgList.Add(rcvMsg); lastMsg = rcvMsg; count++; if (count == size) { foreach (string msg in msgList) { if (msg.Substring(0, 1) == "s") { valList.Add(msg.Substring(2, msg.Length - 2)); } else { valList.Add(msg); } } valList.Sort(); string connected = ""; foreach (string val in valList) { connected += val.Substring(1, val.Length - 1).Trim(); } valList.Clear(); msgList.Clear(); size = 100; count = 0; string[] valArr = connected.Split(','); int[] parameter = new int[3] { (int)int.Parse(valArr[0]) / 12, int.Parse(valArr[1]) / 2, int.Parse(valArr[2]) * 20 }; Debug.Log(parameter[0] + "," + parameter[1] + "," + parameter[2]); string base64 = valArr[3]; mc.Activate(parameter, base64); } } }
void FixedUpdate() { if (source != null && destination != null && source.IsMagicCircle() && destination.IsMagicCircle()) { MagicCircle mcSource = (MagicCircle)source; MagicCircle mcDestination = (MagicCircle)destination; if (mcSource.isActive != wasActivated) { wasActivated = mcSource.isActive; PendingOperation operation = mcSource.isActive ? PendingOperation.Activate : PendingOperation.Deactivate; pendingOpList.Add(new PendingOperationContainer(operation, delayTime)); // timeTillActivate = delayTime; // pendingOperation = mcSource.isActive ? PendingOperation.Activate : PendingOperation.Deactivate; } // Timer to count down until you activate the magic circle List <int> removePoc = new List <int>(); for (int i = 0; i < pendingOpList.Count; i++) { if (pendingOpList[i].timeTillOp <= 0) { // Activate the magic if (pendingOpList[i].pendingOp == PendingOperation.Activate) { mcDestination.Activate(); } // Only Deactivate the magic if it hasn't already been deactivated else if (mcDestination.isActive && pendingOpList[i].pendingOp == PendingOperation.Deactivate) { mcDestination.Deactivate(); } removePoc.Add(i); } // Keep decreasing the time until it reaches 0; else { pendingOpList[i].timeTillOp -= Time.fixedDeltaTime; } } for (int i = removePoc.Count - 1; i >= 0; i--) { pendingOpList.RemoveAt(i); } // if( timeTillActivate <= 0 ) // { // // Only Activate the magic if it hasn't already been activated // if( !mcDestination.isActive && pendingOperation == PendingOperation.Activate ) // { // mcDestination.Activate(); // } // // Only Deactivate the magic if it hasn't already been activated // else if( mcDestination.isActive && pendingOperation == PendingOperation.Deactivate ) // { // mcDestination.Deactivate(); // } // } // // Keep decreasing the time until it reaches 0; // else // { // timeTillActivate -= Time.fixedDeltaTime; // } } else { timeTillActivate = 0; } }