public void AddMinions(int n) { switch ((CharTypes)n) { case CharTypes.Mage: AddMinion(Mage.Create()); break; case CharTypes.Warrior: AddMinion(Warrior.Create()); break; default: Debug.Log(n); break; } }
void Awake() { path.Add(this.transform.position); var min = FindObjectsOfType <Minion>(); if (min.Length != 0) { foreach (var item in min) { AddMinion(item); } } else { AddMinion(Mage.Create()); } }