示例#1
0
        public static T CreateChild <T>(Transform parent, string name, bool disabled = false) where T : Component
        {
            GameObject go;

            if (parent is RectTransform)
            {
                go = new GameObject(name, typeof(RectTransform));
            }
            else
            {
                go = new GameObject(name);
            }
            if (disabled)
            {
                MadGameObject.SetActive(go, false);
            }

            go.transform.SetParent(parent);
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = Vector3.one;
            go.transform.localPosition = Vector3.zero;
            T obj = go.GetComponent <T>();

            if (obj == null)
            {
                obj = go.AddComponent <T>();
            }
            if (MadTransform.registerUndo)
            {
                MadUndo.RegisterCreatedObjectUndo(go, "Created " + name);
            }
            return(obj);
        }
 protected void FieldSetNativeSize()
 {
     if (MadGUI.Button("Set Native Size"))
     {
         var b = (EnergyBarUGUIBase)target;
         MadUndo.RecordObject2(b.gameObject, "Set Native Size");
         b.SetNativeSize();
     }
 }
    void FieldSequenceTextures() {
        if (UseAtlas()) {
            int size = script.sequenceAtlasTexturesGUID.Length;
            int nSize = FieldTextureCount();

            EditorGUILayout.Space();

            FieldBatchTextureSet();

            EditorGUILayout.Space();

            MadGUI.Indent(() => { 
            
                if (size != nSize) {
                    MadUndo.RecordObject2(script, "Texture Count Resize");
                    System.Array.Resize(ref script.sequenceAtlasTexturesGUID, nSize);
                    EditorUtility.SetDirty(script);
                }

                if (sequenceAtlasTexturesGUID.arraySize == 0) {
                    ZeroTexturesWarning();
                }

                for (int i = 0; i < sequenceAtlasTexturesGUID.arraySize; ++i) {
                    var element = sequenceAtlasTexturesGUID.GetArrayElementAtIndex(i);
                    FieldAtlasSprite(element, "Texture " + i);
                }
            });
        } else {
            int size = script.sequenceTextures.Length;
            int nSize = FieldTextureCount();

            EditorGUILayout.Space();

            MadGUI.Indent(() => {

                if (size != nSize) {
                    MadUndo.RecordObject2(script, "Texture Count Resize");
                    System.Array.Resize(ref script.sequenceTextures, nSize);
                    EditorUtility.SetDirty(script);
                }

                if (sequenceTextures.arraySize == 0) {
                    ZeroTexturesWarning();
                }

                for (int i = 0; i < sequenceTextures.arraySize; ++i) {
                    var element = sequenceTextures.GetArrayElementAtIndex(i);
                    MadGUI.PropertyField(element, "Texture " + i);
                }

            });
        }
    }
示例#4
0
        protected void CreateAnchor()
        {
            MadUndo.LegacyRegisterSceneUndo("Create Anchor");

            if (IsAnchored())
            {
                EditorUtility.DisplayDialog("Anchor already exists", "Your bar object is already under the anchor", "Fine");
                return;
            }

            var anchor = MadTransform.CreateChild <MadAnchor>(energyBarBase.transform.parent, "Anchor");

            energyBarBase.transform.parent = anchor.transform;

            Selection.activeObject = energyBarBase.gameObject;
        }
    private void FieldBatchTextureSet() {
        MadGUI.Info("If your atlas textures have regular names (like part_01, part_02) then you can add them all at once. "
            + "Just enter here something like 'part_??' where ?? are placeholders for digits, and then press the button below.");

        nameTemplate = EditorGUILayout.TextField("Name Template", nameTemplate);

        if (MadGUI.Button("Batch Texture Set", Color.yellow)) {
            if (EditorUtility.DisplayDialog("Batch Texture Set", "Are you sure that you want to overwrite your texture settings?", "Yes", "No")) {
                MadUndo.RecordObject2(script, "Batch Texture Set");

                var regex = "^" + nameTemplate.Replace("?", "[0-9]") + "$";
                var filtered = from i in script.atlas.items where Regex.Match(i.name, regex).Success orderby i.name select i;
                var filteredArr = filtered.ToArray();

                for (int i = 0; i < script.sequenceAtlasTexturesGUID.Length && i < filteredArr.Length; ++i) {
                    script.sequenceAtlasTexturesGUID[i] = filteredArr[i].textureGUID;
                }
            }
        }
    }
示例#6
0
    public static void Convert()
    {
        MadUndo.LegacyRegisterSceneUndo("Convert to Atlas");

        var allSprites = GameObject.FindObjectsOfType(typeof(MadSprite)) as MadSprite[];

        var texturedSprites =
            from sprite in allSprites
            where sprite.inputType == MadSprite.InputType.SingleTexture && sprite.texture != null
            select sprite;

        var textures =
            from sprite in texturedSprites
            select sprite.texture;

        textures = textures.Distinct();

        var atlas = MadAtlasBuilder.CreateAtlas(textures.ToArray());

        if (atlas == null)
        {
            EditorUtility.DisplayDialog("Convert", "Conversion cancelled!", "OK");
            return;
        }

        foreach (var sprite in texturedSprites)
        {
            sprite.inputType    = MadSprite.InputType.TextureAtlas;
            sprite.textureAtlas = atlas;
            string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(sprite.texture));
            sprite.textureAtlasSpriteGUID = guid;

            EditorUtility.SetDirty(sprite);
        }

        EditorUtility.DisplayDialog("Convert", "Conversion done! Please save your scene!", "OK");
    }