public override int GetHashCode() { var hash = new MadHashCode(); hash.Add(spriteGUID); hash.Add(color); return hash.GetHashCode(); }
public override int GetHashCode() { var hash = new MadHashCode(); hash.Add(texture); hash.Add(color); return(hash.GetHashCode()); }
private bool RebuildNeeded() { if (iconImages.Count == 0 && spriteIcon != null && repeatCount != 0) { return true; } if (iconImages.Count > 0 && iconImages[0] == null) { // this can happen when user executes a undo operation return true; } int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, spriteIcon); ch = MadHashCode.Add(ch, spriteSlot); ch = MadHashCode.Add(ch, repeatCount); ch = MadHashCode.Add(ch, repeatPositionDelta); ch = MadHashCode.Add(ch, rectTransform.pivot); if (ch != lastRebuildHash || dirty) { lastRebuildHash = ch; dirty = false; return true; } else { return false; } }
protected string LabelFormatResolve(string format) { int hash = MadHashCode.FirstPrime; hash = MadHashCode.Add(hash, format); hash = MadHashCode.Add(hash, energyBar.valueCurrent); hash = MadHashCode.Add(hash, energyBar.valueMin); hash = MadHashCode.Add(hash, energyBar.valueMax); hash = MadHashCode.Add(hash, energyBar.ValueF); if (labelCacheParamsHash == hash) { return(labelCache); } format = format.Replace("{cur}", "" + energyBar.valueCurrent); format = format.Replace("{min}", "" + energyBar.valueMin); format = format.Replace("{max}", "" + energyBar.valueMax); format = format.Replace("{cur%}", string.Format("{0:00}", energyBar.ValueF * 100)); format = format.Replace("{cur2%}", string.Format("{0:00.0}", energyBar.ValueF * 100)); try { format = string.Format(format, energyBar.valueCurrent, energyBar.valueMin, energyBar.valueMax, energyBar.ValueF, energyBar.ValueF * 100); } catch (IndexOutOfRangeException) { // ignore } catch (FormatException) { // ignore } labelCache = format; labelCacheParamsHash = hash; return(format); }
private bool RebuildNeeded() { int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, BuildVersion); ch = MadHashCode.Add(ch, spriteObject != null ? spriteObject.GetHashCode() : 0); ch = MadHashCode.AddList(ch, spritesBackground); ch = MadHashCode.AddList(ch, spritesForeground); ch = MadHashCode.Add(ch, spriteObjectPivot); ch = MadHashCode.Add(ch, label); ch = MadHashCode.Add(ch, effectBurn); ch = MadHashCode.Add(ch, effectBurnSprite); ch = MadHashCode.Add(ch, rectTransform.pivot); if (ch != lastRebuildHash || dirty) { lastRebuildHash = ch; dirty = false; return(true); } else { return(false); } }
public override int GetHashCode() { int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, spriteGUID); ch = MadHashCode.Add(ch, color); return ch; }
public override int GetHashCode() { int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, sprite != null ? sprite.GetInstanceID() : 0); ch = MadHashCode.Add(ch, material != null ? material.GetInstanceID() : 0); ch = MadHashCode.Add(ch, color); return ch; }
protected static int HashAddTexture(int current, Texture texture) { #if UNITY_EDITOR string path = AssetDatabase.GetAssetPath(texture); string guid = AssetDatabase.AssetPathToGUID(path); return(MadHashCode.Add(current, guid)); #else return(MadHashCode.Add(current, texture)); #endif }
protected static int HashAdd(int current, UnityEngine.Object obj) { if (obj != null) { return(MadHashCode.Add(current, obj.GetInstanceID())); } else { return(MadHashCode.Add(current, null)); } }
private bool RebuildNeeded() { int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, spriteBar != null ? spriteBar.GetInstanceID() : 0); ch = MadHashCode.Add(ch, spriteBarMaterial != null ? spriteBarMaterial.GetInstanceID() : 0); ch = MadHashCode.AddList(ch, spritesBackground); ch = MadHashCode.AddList(ch, spritesForeground); ch = MadHashCode.Add(ch, (int)spriteBarColorType); ch = MadHashCode.Add(ch, (int)growDirection); ch = MadHashCode.Add(ch, label); ch = MadHashCode.Add(ch, effectBurn); ch = MadHashCode.Add(ch, effectBurnSprite); ch = MadHashCode.Add(ch, rectTransform.pivot); ch = MadHashCode.Add(ch, effectTiled); ch = MadHashCode.Add(ch, effectTiledSprite); ch = MadHashCode.Add(ch, barImageRepeater); // Cipsoft change //ch = HashAdd(ch, panel); //ch = HashAdd(ch, textureMode); //ch = HashAddArray(ch, texturesBackground); //ch = HashAddTexture(ch, textureBar); //ch = HashAddArray(ch, texturesForeground); //ch = HashAdd(ch, atlas); //ch = HashAddArray(ch, atlasTexturesBackground); //ch = HashAdd(ch, atlasTextureBarGUID); //ch = HashAddArray(ch, atlasTexturesForeground); //ch = HashAdd(ch, guiDepth); //ch = HashAdd(ch, growDirection); //ch = HashAdd(ch, effectBurn); //ch = HashAddTexture(ch, effectBurnTextureBar); //ch = HashAdd(ch, atlasEffectBurnTextureBarGUID); //ch = HashAdd(ch, labelEnabled); //ch = HashAdd(ch, labelFont); //ch = HashAdd(ch, effectFollow); //ch = HashAdd(ch, premultipliedAlpha); if (ch != lastRebuildHash || dirty) { lastRebuildHash = ch; dirty = false; return(true); } else { return(false); } }
protected static int HashAddTextureArray(int current, Texture[] arr, string name = "") { #if UNITY_EDITOR for (int i = 0; i < arr.Length; ++i) { string path = AssetDatabase.GetAssetPath(arr[i]); string guid = AssetDatabase.AssetPathToGUID(path); current = MadHashCode.Add(current, guid); } return(current); #else return(MadHashCode.AddArray(current, arr)); #endif }
bool RebuildNeeded() { var hash = new MadHashCode(); hash.AddEnumerable(texturesBackground); hash.Add(textureIcon); hash.Add(textureSlot); hash.Add(repeatCount); hash.Add(repeatPositionDelta); hash.Add(guiDepth); hash.Add(growType); hash.Add(fillDirection); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(pivot); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
bool RebuildNeeded() { if (panel == null) { return false; } int ch = MadHashCode.FirstPrime; ch = MadHashCode.Add(ch, textureMode); ch = HashAdd(ch, panel); ch = HashAdd(ch, textureMode); ch = HashAddArray(ch, texturesBackground); ch = HashAddTexture(ch, textureBar); ch = HashAddArray(ch, texturesForeground); ch = HashAdd(ch, atlas); ch = HashAddArray(ch, atlasTexturesBackground); ch = HashAdd(ch, atlasTextureBarGUID); ch = HashAddArray(ch, atlasTexturesForeground); ch = HashAdd(ch, guiDepth); ch = HashAdd(ch, growDirection); ch = HashAdd(ch, effectBurn); ch = HashAddTexture(ch, effectBurnTextureBar); ch = HashAdd(ch, atlasEffectBurnTextureBarGUID); ch = HashAdd(ch, labelEnabled); ch = HashAdd(ch, labelFont); ch = HashAdd(ch, effectFollow); ch = HashAdd(ch, premultipliedAlpha); if (effectFollowObject != null && effectFollowObject is Texture) { ch = HashAddTexture(ch, effectFollowObject as Texture); } else { ch = HashAdd(ch, effectFollowObject); } //ch = HashAdd(ch, radialOffset); //ch = HashAdd(ch, radialLength); if (ch != lastRebuildHash || dirty) { lastRebuildHash = ch; dirty = false; return true; } else { return false; } }
bool RebuildNeeded() { var hash = new MadHashCode(); hash.AddEnumerable(texturesBackground); hash.Add(textureBar); hash.AddEnumerable(texturesForeground); hash.Add(guiDepth); hash.Add(growDirection); hash.Add(effectBurn); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(effectFollow); hash.Add(effectFollowObject); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
private int ComputeHash() { var hashCode = new MadHashCode(); hashCode.Add(configuration); hashCode.Add(configurationGroup); hashCode.Add(hideManagedObjects); hashCode.Add(setupMethod); hashCode.Add(iconTemplate); hashCode.Add(iconScale); hashCode.Add(iconOffset); hashCode.Add(leftSlideSprite); hashCode.Add(leftSlideScale); hashCode.Add(leftSlideOffset); hashCode.Add(rightSlideSprite); hashCode.Add(rightSlideScale); hashCode.Add(rightSlideOffset); hashCode.Add(gridWidth); hashCode.Add(gridHeight); hashCode.Add(horizontalAlign); hashCode.Add(verticalAlign); hashCode.Add(pixelsWidth); hashCode.Add(pixelsHeight); hashCode.Add(pagesOffsetManual); hashCode.Add(pagesOffsetFromResolution); hashCode.Add(enumerationType); return hashCode.GetHashCode(); }
protected static int HashAdd(int current, object obj) { return(MadHashCode.Add(current, obj)); }
bool RebuildNeeded() { if (panel == null) { return false; } var hash = new MadHashCode(); hash.AddEnumerable(texturesBackground); hash.Add(atlas); hash.Add(textureIcon); hash.Add(textureSlot); hash.Add(atlasTextureIconGUID); hash.Add(atlasTextureSlotGUID); hash.Add(repeatCount); hash.Add(repeatPositionDelta); hash.Add(repeatRotationDelta); hash.Add(guiDepth); hash.Add(growType); hash.Add(fillDirection); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(pivot); hash.Add(premultipliedAlpha); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
bool RebuildNeeded() { if (panel == null) { return false; } var hash = new MadHashCode(); hash.Add(textureMode); hash.Add(atlas); hash.AddEnumerable(texturesBackground); hash.AddEnumerable(atlasTexturesBackground); hash.AddEnumerable(texturesForeground); hash.AddEnumerable(atlasTexturesForeground); hash.Add(renderingMethod); hash.Add(gridTexture); hash.Add(gridAtlasTextureGUID); hash.AddEnumerable(sequenceTextures); hash.AddEnumerable(sequenceAtlasTexturesGUID); hash.Add(gridWidth); hash.Add(gridHeight); hash.Add(gridFrameCountManual); hash.Add(gridFrameCount); hash.Add(guiDepth); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(premultipliedAlpha); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
public override int GetHashCode() { var hash = new MadHashCode(); hash.Add(texture); hash.Add(color); return hash.GetHashCode(); }
bool RebuildNeeded() { if (panel == null) { return false; } var hash = new MadHashCode(); hash.AddEnumerable(texturesBackground); hash.Add(atlas); hash.Add(textureIcon); hash.Add(textureSlot); hash.Add(atlasTextureIconGUID); hash.Add(atlasTextureSlotGUID); hash.Add(repeatCount); hash.Add(repeatPositionDelta); hash.Add(guiDepth); hash.Add(growType); hash.Add(fillDirection); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(pivot); hash.Add(premultipliedAlpha); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
private bool RebuildNeeded() { if (panel == null) { return false; } var hash = new MadHashCode(); hash.Add(textureMode); hash.Add(atlas); hash.Add(objectTexture); hash.Add(objectAtlasTextureGUID); hash.Add(objectAnchor); hash.AddEnumerable(texturesBackground); hash.AddEnumerable(atlasTexturesBackground); hash.AddEnumerable(texturesForeground); hash.AddEnumerable(atlasTexturesForeground); hash.Add(transformTranslate); hash.Add(transformRotate); hash.Add(transformScale); hash.Add(translateFunction); hash.Add(rotateFunction); hash.Add(scaleFunction); hash.Add(premultipliedAlpha); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
private bool RebuildNeeded() { if (panel == null) { return false; } var hash = new MadHashCode(); hash.Add(textureMode); hash.Add(atlas); hash.Add(objectTexture); hash.Add(objectAtlasTextureGUID); hash.Add(objectAnchor); hash.AddEnumerable(texturesBackground); hash.AddEnumerable(atlasTexturesBackground); hash.AddEnumerable(texturesForeground); hash.AddEnumerable(atlasTexturesForeground); hash.Add(transformTranslate); hash.Add(transformRotate); hash.Add(transformScale); hash.Add(translateFunction); hash.Add(rotateFunction); hash.Add(scaleFunction); hash.Add(labelEnabled); hash.Add(labelFont); hash.Add(premultipliedAlpha); int hashNumber = hash.GetHashCode(); if (hashNumber != lastRebuildHash || dirty) { lastRebuildHash = hashNumber; dirty = false; return true; } else { return false; } }
// =========================================================== // Methods // =========================================================== public override int GetHashCode() { var hash = new MadHashCode(); hash.Add(texture); hash.Add(glyphs); hash.Add(linesCount); hash.Add(fillFactorTolerance); hash.Add(createStatus); hash.Add(created); hash.Add(material); hash.Add(dimensions); return hash.GetHashCode(); }
int ConfigurationHash() { var hash = new MadHashCode(); hash.Add(bulletTextureOff); hash.Add(bulletTextureOn); hash.Add(hideManagedObjects); hash.Add(bulletDistance); hash.Add(guiDepth); if (draggable != null) { hash.Add(draggable.dragStopCount); } return hash.GetHashCode(); }