public void AddDodo(MachineAbstract birthPlace) { dodoAmount++; GameObject newDodo = Instantiate(dodoPrefab); newDodo.transform.position = birthPlace.transform.position; }
/// Register and unregister machines from space station public void RegisterMachine(MachineAbstract machine) { machines.Add(machine); if (machine is Recycler) { recyclers.Add((Recycler)machine); } }
public void UnregisterMachine(MachineAbstract machine) { machines.Remove(machine); }