示例#1
0
    private void ReceivedResumeResponse(Hashtable response)
    {
        if (response == null || response.Count == 0)
        {
            Application.LoadLevel(ClientConfigConsts.Instance.LobbyLevelName);
        }
        else
        {
            MaJiangResumeResponseParameter param = new MaJiangResumeResponseParameter();
            param.InitialParameterObjectFromHashtable(response);
            PlayerInformation.Instance.ResumeResponse = param;

            PlayerInformation.Instance.CurrentRoomNo = param.RoomNo;
            foreach (var player in param.Players)
            {
                if (player.PlayerId == PlayerInformation.Instance.PlayerID)
                {
                    PlayerInformation.Instance.RoomPosition = player.Position;
                }
            }
            Application.LoadLevel(ClientConfigConsts.Instance.RoomLevelName);
        }
    }
示例#2
0
    void Awake()
    {
        MaJiangResumeResponseParameter response = PlayerInformation.Instance.ResumeResponse;

        if (response != null)
        {
            this.m_MaJiangObject.SetActive(true);
            List <int> allPengPais = new List <int>();

            foreach (var player in response.Players)
            {
                foreach (var pp in player.PengPai)
                {
                    allPengPais.AddRange(pp);
                }
            }

            foreach (var player in response.Players)
            {
                this.m_PlayerManager.GeneratePlayer(player.PlayerId, player.Position, true);

                if (player.PlayerId == PlayerInformation.Instance.PlayerID)
                {
                    this.m_PaiFactory.CreateSelfShouPai(player.ShouPai.ToArray());

                    foreach (var pp in player.PengPai)
                    {
                        Dictionary <int, GameObject> pengPais = this.m_PaiFactory.ConstructPengPai(0, pp, false);
                        if (response.CurrentQiangGangPai.HasValue && pp.Contains(response.CurrentQiangGangPai.Value))
                        {
                            this.m_PaiFactory.CurrentTempGangPai = pengPais[response.CurrentQiangGangPai.Value];
                        }
                    }
                    foreach (var cp in player.ChuPai)
                    {
                        if (!allPengPais.Contains(cp))
                        {
                            GameObject go = this.m_PaiFactory.ConstructChuPai(0, cp);
                            if (response.CurrentChuPai.HasValue && response.CurrentChuPai.Value == cp)
                            {
                                this.m_PaiFactory.CurrentChuPai = go;
                            }
                        }
                    }
                    if (player.HuPai.HasValue)
                    {
                        this.m_PaiFactory.ConstructHuPai(0, player.HuPai.Value, false);
                    }
                }
                else
                {
                    int shouPaiCount = player.PlayerId.Equals(response.ActivePlayerId) && !response.CurrentMoPai.HasValue ? 14 : 13;
                    shouPaiCount -= player.PengPai.Count * 3;
                    int id = this.GetIndexFromPosition(player.Position);

                    this.m_PaiFactory.CreateOtherShouPai(id, shouPaiCount);
                    foreach (var pp in player.PengPai)
                    {
                        Dictionary <int, GameObject> pengPais = this.m_PaiFactory.ConstructPengPai(id, pp, false);
                        if (response.CurrentQiangGangPai.HasValue && pp.Contains(response.CurrentQiangGangPai.Value))
                        {
                            this.m_PaiFactory.CurrentTempGangPai = pengPais[response.CurrentQiangGangPai.Value];
                        }
                    }
                    foreach (var cp in player.ChuPai)
                    {
                        if (!allPengPais.Contains(cp))
                        {
                            GameObject go = this.m_PaiFactory.ConstructChuPai(id, cp);
                            if (response.CurrentChuPai.HasValue && response.CurrentChuPai.Value == cp)
                            {
                                this.m_PaiFactory.CurrentChuPai = go;
                            }
                        }
                    }
                    if (response.CurrentMoPai.HasValue && player.PlayerId.Equals(response.ActivePlayerId))
                    {
                        this.m_PaiFactory.CreateOtherMoPai(id);
                    }
                    if (player.HuPai.HasValue)
                    {
                        this.m_PaiFactory.ConstructHuPai(id, player.HuPai.Value, false);
                    }

                    this.m_MaJiangManager.InitialPlayerPositionDict();
                }
            }
            this.m_RoomObject.SetActive(false);
            m_PaiFactory.CreateAllDiPais(response.RemainingPaiCount);
        }
    }