public override GameObject InstantiateBuilding(Vector3 pos, M_GameHelper.Group group) { UnityEngine.Object prefab = Resources.Load(PATH_PREFAB + prefabName); GameObject obj = (GameObject)GameObject.Instantiate(prefab, pos, Quaternion.identity); BuildingProd building = obj.GetComponent <BuildingProd>(); building.SetData(this); M_GameHelper.AddToGroup(obj, group); return(obj); }
public virtual GameObject InstantiateBuilding(Vector3 pos, M_GameHelper.Group group) { return(null); }