protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.NetPlaceHero, OnPlaceHeroNetwork); M_Event.RegisterEvent(LogicEvents.NetMoveHero, OnMoveHeroNetwork); M_Event.RegisterEvent(LogicEvents.UIAutoBattle, OnAutoPlay); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.BustStopTalkPointOne, OnEvent); M_Event.RegisterEvent(LogicEvents.BustStopTalkPointTwo, OnEvent); M_Event.RegisterEvent(LogicEvents.EnterStone, OnEvent); M_Event.RegisterEvent(LogicEvents.ForceGirlLeave, OnEvent); M_Event.RegisterEvent(LogicEvents.PlayMusic, OnEvent); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.ButtonPress, OnButtonPress); M_Event.RegisterEvent(LogicEvents.CreateFeedback, OnCreateFeedback); M_Event.RegisterEvent(LogicEvents.FeedFeedBack, OnFeedFeedback); M_Event.RegisterEvent(LogicEvents.PlayFeedback, OnCreateFeedback); M_Event.RegisterEvent(LogicEvents.AnimalAction, OnAnimalAction); }
protected override void MOnEnable() { base.MOnEnable(); // M_Event.logicEvents [(int)LogicEvents.Death] += OnDeath; // M_Event.logicEvents [(int)LogicEvents.DeathEnd] += OnDeathEnd; M_Event.logicEvents [(int)LogicEvents.UnlockCamera] += OnUnlockCamera; M_Event.logicEvents [(int)LogicEvents.LockCamera] += OnLockCamera; M_Event.logicEvents [(int)LogicEvents.DisplayThought] += OnDisplayThought; M_Event.logicEvents [(int)LogicEvents.HideThought] += OnHideThought; // M_Event.logicEvents [(int)LogicEvents.SwitchThoughtBox] += OnSwitchThoughtBox; M_Event.RegisterEvent(LogicEvents.BeginRun, OnBeginRun); M_Event.RegisterEvent(LogicEvents.EndRun, OnEndRun); M_Event.RegisterEvent(LogicEvents.GirlSayPlayMusic, OnShowMusicPlayer); M_Event.RegisterEvent(LogicEvents.PickUpMusicPlayer, OnShowBrokenMusicPlayer); // M_Event.RegisterEvent (LogicEvents.InvisibleFromPlayer, OnHideMusicPlayer ); M_Event.RegisterEvent(LogicEvents.WalkInApartment, OnHideMusicPlayer); M_Event.RegisterEvent(LogicEvents.PauseGame, OnPause); M_Event.RegisterEvent(LogicEvents.UnpauseGame, OnUnpause); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(senseEvent, OnEvent); }
public void OnEnable() { M_Event.RegisterEvent(LogicEvents.ActivePlant, OnActive); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(showUpEvent, OnShowUp); M_Event.RegisterEvent(flowerEvent, OnFlower); }
void OnEnable() { MOnEnable(); M_Event.RegisterEvent(LogicEvents.Pause, Pause); M_Event.RegisterEvent(LogicEvents.UnPause, UnPause); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.TrafficGreenLight, OnTrafficLightGreen); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.EnterStreetColorful, EnterStreetColorful); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.FoodReady, OnFoodReady); }
protected override void MOnEnable() { base.MOnEnable(); M_Event.RegisterEvent(LogicEvents.CreateAnimal, OnCreateAnimal); }