//We use the saveButton_Click event to make a save from the UI control values and to write a new file0 private void saveButton_Click(object sender, RoutedEventArgs e) { if (areTextBoxesFull()) { makeSave(); makeINI(); if (SAVE.SAVEFile.AskToWrite(thisSave, thisINI)) { MXA2SE.play_sound(soundEngine, "Assets//Sounds//fileSaved.wav"); ((MainWindow)this.Owner).populateSavesCombo(); Dictionary <Characters, string> messageDict = new Dictionary <Characters, string>() { { Characters.Alphys, "N-n-no problem! I've made the \"" + thisSave.SaveName + "\" save file successfully!" }, { Characters.Asgore, "Not a problem at all, human. The \"" + thisSave.SaveName + "\" save file has been created successfully!" }, { Characters.Asriel, "Hey, howdy! I've made the \"" + thisSave.SaveName + "\" save successfully!" }, { Characters.Flowey, "URGH, don't you think I've got something better to do? I've made the \"" + thisSave.SaveName + "\" save for you." }, { Characters.Papyrus, "FEAR NOT, HUMAN! I'VE MASTERFULLY PREPARED THE \"" + thisSave.SaveName + "\" SAVE FOR YOU." }, { Characters.Sans, "sure thing buddy. i've created the \"" + thisSave.SaveName + "\" save for you." }, { Characters.Toriel, "I would be glad to assist you my child. The \"" + thisSave.SaveName + "\" save has been created successfully." }, { Characters.Undyne, "FUHUHUH! No problem, bestie! I've created the \"" + thisSave.SaveName + "\" save for you." }, { Characters.None, "Save \"" + thisSave.SaveName + "\" created successfully!" } }; UTMessageBox.Show(messageDict, Constants.CharacterReactions.Positive, MessageBoxButton.OK); Close(); } } else { System.Windows.MessageBox.Show("Error! Some text boxes contain empty or invalid data! Please ensure the highlighted text boxes are corrected and then try again.", "Error!", MessageBoxButton.OK, MessageBoxImage.Error); } }
public void About_Click(object sender, RoutedEventArgs e) { MXA2SE.play_sound(soundEngine, "Assets//Sounds//bark.wav"); AboutWindow window = new AboutWindow(); window.Owner = Application.Current.MainWindow; window.ShowDialog(); }
//We use the loadButton_Click event to open a new folder browser to allow the user to load a save and set up the UI for the loaded save private void loadButton_Click(object sender, RoutedEventArgs e) { FolderBrowser2 directoryFolderBrowser = new FolderBrowser2(); directoryFolderBrowser.ShowDialog(null); if (File.Exists(directoryFolderBrowser.DirectoryPath + "//file0")) { SAVE.SAVEFile saveFile = SAVE.SAVEFile.LoadSaveFile(directoryFolderBrowser.DirectoryPath); loadSAVE(saveFile); thisINI = INI.ReadINI(saveFile); loadINI(); Routes.GameRoutes closestRoute = SAVE.SAVEFile.GetClosestRoute(saveFile); if (closestRoute == Routes.GameRoutes.Genocide) { genocideRadio.IsChecked = true; } else if (closestRoute >= Routes.GameRoutes.TruePacifistDate) { pacifistRadio.IsChecked = true; routeCombo.SelectedItem = Routes.GetEnumDescription(SAVE.SAVEFile.GetClosestRoute(thisSave)); } else { neutralRadio.IsChecked = true; routeCombo.SelectedItem = Routes.GetEnumDescription(SAVE.SAVEFile.GetClosestRoute(thisSave)); } MXA2SE.play_sound(soundEngine, "Assets//Sounds//fileLoaded.wav"); } else { Dictionary <Characters, string> messageDict = new Dictionary <Characters, string>() { { Characters.Alphys, "S-s-sorry, that folder doesn't contain a valid Undertale save file." }, { Characters.Asgore, "Human, I'm sorry, but folder doesn't contain a valid Undertale save file." }, { Characters.Asriel, "I'm really sorry, I tried, but couldn't find a valid Undertale save file in that folder." }, { Characters.Flowey, "YOU. IDIOT! That folder doesn't contain a valid Undertale save file!" }, { Characters.Papyrus, "NYOO HOO HOO. I, THE GREAT PAPYRUS, HAVE FAILED TO FIND A VALID SAVE FILE IN THAT FOLDER." }, { Characters.Sans, "heyo, pal. try again. i couldn't find an Undertale save file in that folder." }, { Characters.Toriel, "My child, I am sorry, but I was unable to find a valid Undertale save file in that folder." }, { Characters.Undyne, "HEY, PUNK! I CAN'T FIND AN UNDERTALE SAVE FILE IN THAT FOLDER!" }, { Characters.None, "The folder specified does not contain a valid Undertale save file!" } }; UTMessageBox.Show(messageDict, Constants.CharacterReactions.Negative, MessageBoxButton.OK); } }
private void PlayCharacterVoice() { switch (_Character) { case Characters.Alphys: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Alphys.wav"); break; case Characters.Asgore: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Asgore.wav"); break; case Characters.Asriel: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Asriel.wav"); break; case Characters.Flowey: if (_Reaction == Constants.CharacterReactions.Negative) { MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//FloweyNegative.wav"); } else { MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Flowey.wav"); } break; case Characters.Papyrus: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Papyrus.wav"); break; case Characters.Sans: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Sans.wav"); break; case Characters.Toriel: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Toriel.wav"); break; case Characters.Undyne: MXA2SE.play_sound(soundEngine, "Assets//Sounds//Characters//Undyne.wav"); break; } }
private void Button_MouseDown(object sender, RoutedEventArgs e) { MXA2SE.play_sound(soundEngine, "Assets/Sounds/buttonClick.wav"); }
private void Button_MouseEnter(object sender, RoutedEventArgs e) { MXA2SE.play_sound(soundEngine, "Assets/Sounds/buttonHover.wav"); }
public void TabItemHover(object sender, RoutedEventArgs e) { MXA2SE.play_sound(soundEngine, "Assets/Sounds/buttonHover.wav"); }