/// <summary> /// Start Next Activity /// </summary> /// <param name="last">last activity</param> /// <param name="activities">all activities</param> /// <returns>true if there is a next activity</returns> private bool StartNext(MWFActivity last, MWFActivity[] activities) { log.Config("Last=" + last); // transitions from the last processed node MWFNodeNext[] transitions = GetWorkflow().GetNodeNexts(last.GetAD_WF_Node_ID(), last.GetAD_Client_ID()); if (transitions == null || transitions.Length == 0) { log.Config("none"); return(false); // done } // We need to wait for last activity if (MWFNode.JOINELEMENT_AND.Equals(last.GetNode().GetJoinElement())) { // get previous nodes // check if all have closed activities // return false for all but the last } // eliminate from active processed //last.SetProcessed(true); last.Set_ValueNoCheck("Processed", true); last.Save(); // Start next activity String split = last.GetNode().GetSplitElement(); for (int i = 0; i < transitions.Length; i++) { // Is this a valid transition? if (!transitions[i].IsValidFor(last)) { continue; } // Start new Activity MWFActivity activity = new MWFActivity(this, transitions[i].GetAD_WF_Next_ID()); // set Last Activity ID property in current WF Activity activity.SetLastActivity(last.GetAD_WF_Activity_ID()); // new Thread(activity).Start(); //thred = new Thread(new ThreadStart(activity.Run)); //thred.CurrentCulture = Utility.Env.GetLanguage(Utility.Env.GetContext()).GetCulture(Utility.Env.GetLoginLanguage(Utility.Env.GetContext()).GetAD_Language()); //thred.CurrentUICulture = Utility.Env.GetLanguage(Utility.Env.GetContext()).GetCulture(Utility.Env.GetLoginLanguage(Utility.Env.GetContext()).GetAD_Language()); activity.Run(); // thred.Start(); // only the first valid if XOR if (MWFNode.SPLITELEMENT_XOR.Equals(split)) { return(true); } } // for all transitions return(true); }