public void Initialize(NetWorker networker, string masterServerHost = "", ushort masterServerPort = 15940, JSONNode masterServerRegisterData = null) { Networker = networker; Networker.binaryMessageReceived += ReadBinary; UnityObjectMapper.Instance.UseAsDefault(); NetworkObject.Factory = new NetworkObjectFactory(); if (Networker is IServer) { if (!string.IsNullOrEmpty(masterServerHost)) { RegisterOnMasterServer(networker.Port, networker.MaxConnections, masterServerHost, masterServerPort, masterServerRegisterData); } Networker.playerAccepted += PlayerAcceptedSceneSetup; #if FN_WEBSERVER string pathToFiles = "fnwww/html"; Dictionary <string, string> pages = new Dictionary <string, string>(); TextAsset[] assets = Resources.LoadAll <TextAsset>(pathToFiles); foreach (TextAsset a in assets) { pages.Add(a.name, a.text); } webserver = new MVCWebServer.ForgeWebServer(networker, pages); webserver.Start(); #endif } }
public virtual void Initialize(NetWorker networker, string masterServerHost = "", ushort masterServerPort = 15940, JSONNode masterServerRegisterData = null) { Networker = networker; networker.objectCreated += CreatePendingObjects; Networker.binaryMessageReceived += ReadBinary; SetupObjectCreatedEvent(); UnityObjectMapper.Instance.UseAsDefault(); NetworkObject.Factory = new NetworkObjectFactory(); if (Networker is IServer) { if (Settings.enableSQP) { sqpServer = new SQPServer(Settings.SQPPort); } if (!string.IsNullOrEmpty(masterServerHost)) { _masterServerHost = masterServerHost; _masterServerPort = masterServerPort; RegisterOnMasterServer(masterServerRegisterData); } Networker.playerAccepted += PlayerAcceptedSceneSetup; #if FN_WEBSERVER string pathToFiles = "fnwww/html"; Dictionary <string, string> pages = new Dictionary <string, string>(); TextAsset[] assets = Resources.LoadAll <TextAsset>(pathToFiles); foreach (TextAsset a in assets) { pages.Add(a.name, a.text); } webserver = new MVCWebServer.ForgeWebServer(networker, pages); webserver.Start(); #endif } initialized = true; }