public void DoSelectionBehavior(object notUsed) { menuToPause.Pause(); menuToUnpause.Unpause(equipable); }
public void DoSelectionBehavior(object obj) { panelToPause.Pause(); panelToOpen.Unpause(slotType); }
private void BackoutOrExit(object obj) //TODO: make a seperate exit monobehavior maybe or at least make the end panels a public MVCHelper list { pausePanel.Pause(); unpausePanel.Unpause(null); }