private void Update() { if (IsDown && handIndex != -1 && enabled) { //屏幕坐标 Vector3 screenPoint = MOperateManager.GetHandScreenPoint(handIndex); Vector3 screenDevice = MUtility.MarkWorldToScreenPoint(sliderObject.transform.position); Vector3 vPos = MUtility.MarkScreenToWorldPoint(new Vector3(screenPoint.x, screenPoint.y, screenDevice.z)); OnExecute(vPos); } //if (tempValue != Value) //{ // SetChangingValue(Value); //} }