示例#1
0
    void MTAUpgradePoint()
    {
        switch (type)
        {
        case PetType.songshu:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_1);
            break;

        case PetType.tuzi:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_2);
            break;

        case PetType.pet3:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_3);
            break;

        case PetType.pet4:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_4);
            break;

        case PetType.pet5:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_5);
            break;

        case PetType.pet6:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_6);
            break;

        case PetType.pet7:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_PET_7);
            break;
        }
    }
示例#2
0
    public void OnAoeProp()
    {
        if (aoeFreezed)
        {
            return;
        }

        if (SettingManager.Instance.TotalAoe <= 0)
        {
            return;
        }

        SettingManager.Instance.UseDaojuTime      += 1;
        SettingManager.Instance.DaojuCost_Shuaxin += 1;
        GameData.Instance.AddAoe(-1);
        MTAManager.DoEvent(MTAPoint.MINI_USE_AOE);
        float duration = IOHelper.GetItemInfoById(1).cd_time;

        StartCoroutine(aoeCD(duration));

        StartCoroutine(PlayAOEEffects());


        aoeLabel.text = SettingManager.Instance.TotalAoe.ToString();
    }
示例#3
0
    //--------------------------------------
    //  GET/SET
    //--------------------------------------

    //--------------------------------------
    //  EVENTS
    //--------------------------------------


    private static void UnlockProducts(string productIdentifier)
    {
        switch (productIdentifier)
        {
        case ONE_TIER:
            GameData.Instance.AddDiamond(60);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_1);
            break;

        case FIVE_TIER:
            GameData.Instance.AddDiamond(320);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_2);
            break;

        case TEN_TIER:
            GameData.Instance.AddDiamond(750);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_3);
            break;

        case TWENTU_TIER:
            GameData.Instance.AddDiamond(1700);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_4);
            break;

        case THIRTY_TIER:
            GameData.Instance.AddDiamond(3000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_5);
            break;

        case FIFTY_TIER:
            GameData.Instance.AddDiamond(5400);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_TYPE_6);
            break;
        }
    }
示例#4
0
    void MTABuyPoint()
    {
        switch ((PetType)this.Param.pet_type)
        {
        case PetType.songshu:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_1);
            break;

        case PetType.tuzi:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_2);
            break;

        case PetType.pet3:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_3);
            break;

        case PetType.pet4:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_4);
            break;

        case PetType.pet5:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_5);
            break;

        case PetType.pet6:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_6);
            break;

        case PetType.pet7:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_7);
            break;
        }
    }
示例#5
0
    public void OnConfirm()
    {
        if (diamondValue > SettingManager.Instance.TotalDiamond)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-diamondValue);
        if (s_count == 1)
        {
            MTAManager.DoEvent(MTAPoint.MINI_BUY_FUHUO_1);
        }
        else if (s_count == 2)
        {
            MTAManager.DoEvent(MTAPoint.MINI_BUY_FUHUO_2);
        }
        else if (s_count == 3)
        {
            MTAManager.DoEvent(MTAPoint.MINI_BUY_FUHUO_3);
        }

        Time.timeScale          = 1.2f;
        GameData.Instance.Pause = false;
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        player.GetComponent <HeroController>().hp = player.GetComponent <HeroController>().maxHp;
        UIBattleSceneLogic.Instance.SetHp(player.GetComponent <HeroController>().hp / player.GetComponent <HeroController>().maxHp);
//		player.GetComponent<HeroController>().ChangeState(AnimState.idle);
        UIBattleSceneLogic.Instance.PlayAoeEffect();

        DialogManager.Instance.CloseDialog();
    }
示例#6
0
    private void MTABuyPoint()
    {
        switch (currentWeaponType)
        {
        case WeaponType.dianju:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DIANJU);
            break;

        case WeaponType.gundouble_fire:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DOUBLE_FIRE);
            break;

        case WeaponType.gun_fire:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_FIRE);
            break;

        case WeaponType.gundouble_liudan:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DOUBLE_LIUDAN);
            break;

        case WeaponType.gundouble_m4:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DOUBLE_M4);
            break;

        case WeaponType.gundouble_sandan:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DOUBLE_SANDAN);
            break;

        case WeaponType.gundouble_shouqiang:
            MTAManager.DoEvent(MTAPoint.MINI_BUY_DOUBLE_SHOUQIANG);
            break;
        }
    }
示例#7
0
    public void OnBuyAoe()
    {
        int diamond = 30;

        if (diamond > GameData.Instance.currentDiamond)
        {
            NotEnoughDiamondDialog.Popup(false);
            return;
        }

        GameData.Instance.AddAoe(1);
        GameData.Instance.AddDiamond(-diamond);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_AOE);
        AoeLabel.text = SettingManager.Instance.TotalAoe.ToString();
    }
示例#8
0
    public void OnBuyJiatelin()
    {
        int diamond = 25;

        if (diamond > GameData.Instance.currentDiamond)
        {
            NotEnoughDiamondDialog.Popup(false);
            return;
        }

        GameData.Instance.AddJiatelin(1);
        GameData.Instance.AddDiamond(-diamond);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_JIATELIN);
        JiatelinLabel.text = SettingManager.Instance.TotalJiatelin.ToString();
    }
示例#9
0
    public void OnBuyBindong()
    {
        int diamond = 25;

        if (diamond > GameData.Instance.currentDiamond)
        {
            NotEnoughDiamondDialog.Popup(false);
            return;
        }

        GameData.Instance.AddBindong(1);
        GameData.Instance.AddDiamond(-diamond);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_BINDONG);
        BindongLabel.text = SettingManager.Instance.TotalBindong.ToString();
    }
示例#10
0
    public void OnBuyGold(UILabel diamondNum)
    {
        int diamond = int.Parse(diamondNum.text);

//		GameData.Instance.AddGold(
        if (diamond > GameData.Instance.currentDiamond)
        {
            NotEnoughDiamondDialog.Popup(false);
            return;
        }

        switch (diamond)
        {
        case 10:
            GameData.Instance.AddGold(500);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_500);
            break;

        case 50:
            GameData.Instance.AddGold(2500);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_2500);
            break;

        case 100:
            GameData.Instance.AddGold(5200);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_5200);
            break;

        case 200:
            GameData.Instance.AddGold(11000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_11000);
            break;

        case 500:
            GameData.Instance.AddGold(28000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_28000);
            break;

        case 1000:
            GameData.Instance.AddGold(88000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_88000);
            break;
        }

        GameData.Instance.AddDiamond(-diamond);
    }
示例#11
0
    public void OnBuyTili(UILabel diamondNum)
    {
        int diamond = int.Parse(diamondNum.text);

        if (diamond > GameData.Instance.currentDiamond)
        {
            NotEnoughDiamondDialog.Popup(false);
            return;
        }

        switch (diamond)
        {
        case 1:
            GameData.Instance.AddTili(1);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_1);
            break;

        case 5:
            GameData.Instance.AddTili(5);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_5);
            break;

        case 10:
            GameData.Instance.AddTili(12);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_12);
            break;

        case 15:
            GameData.Instance.AddTili(20);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_20);
            break;

        case 30:
            GameData.Instance.AddTili(50);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_50);
            break;

        case 50:
            GameData.Instance.AddTili(120);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_TILI_120);
            break;
        }

        GameData.Instance.AddDiamond(-diamond);
    }
示例#12
0
    public void OnConfirm()
    {
        OnCancel();

        if (GameData.Instance.currentDiamond < this.Param.Cost)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-this.Param.Cost);
        SettingManager.Instance.PetLocked = 0;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_PET_SOLT);
        if (this.Param.m_callback != null)
        {
            this.Param.m_callback();
        }
    }
示例#13
0
    public void OnConfirm()
    {
        if (SettingManager.Instance.TotalDiamond < 100)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-100);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_MAP2);
        SettingManager.Instance.SceneLocked = 0;
        if (this.Param.m_callback != null)
        {
            this.Param.m_callback();
        }

        DialogManager.Instance.CloseDialog();
    }
示例#14
0
    public void onAddHPProp()
    {
        if (SettingManager.Instance.TotalDiamond < 20)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-20);
        GameData.Instance.AddJiaxue(1);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_XUE);
        labelJiaxue.text = SettingManager.Instance.TotalJiaxue.ToString();
#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买恢复100点生命值成功");
#endif
    }
示例#15
0
    public void OnZhiliaoProp()
    {
        if (zhiliaoFreezed)
        {
            return;
        }

        if (SettingManager.Instance.TotalJiaxue <= 0)
        {
            return;
        }

        SettingManager.Instance.UseDaojuTime      += 1;
        SettingManager.Instance.DaojuCost_Shuaxin += 1;
        float duration = IOHelper.GetItemInfoById(4).cd_time;

        StartCoroutine(zhiliaoCD(duration));
        MTAManager.DoEvent(MTAPoint.MINI_USE_XUE);

        float tmp = player.GetComponent <HeroController>().hp;

        tmp += 100;

        GameObject addHP = (GameObject)Instantiate(Resources.Load("UI/labelAddHP"));

        addHP.GetComponent <UILabel>().text = "+100";
        addHP.transform.parent     = UIBattleSceneLogic.Instance.NGUICamera.transform;
        addHP.transform.localScale = Vector3.one;
        addHP.transform.position   = Helper.WorldToNGUIPos(Camera.main, UIBattleSceneLogic.Instance.NGUICamera, player.transform.position + player.transform.up * 4);
        TweenScale.Begin(addHP, 0.6f, Vector3.one * 2);

        GameObject fu = (GameObject)Instantiate(player.GetComponent <AdditionalEffect>().huifuPrefab);

        fu.transform.parent   = player.transform;
        fu.transform.position = player.transform.position + new Vector3(0, 0.2f, 0);
        Ultilities.gm.audioScript.recoverFX.play();
        player.GetComponent <HeroController>().hp = Mathf.Min(tmp, player.GetComponent <HeroController>().maxHp);
        SetHp(player.GetComponent <HeroController>().hp / player.GetComponent <HeroController>().maxHp);

        GameData.Instance.AddJiaxue(-1);
        jiaxueLabel.text = SettingManager.Instance.TotalJiaxue.ToString();
        SettingManager.Instance.TutorialAddBlood = 0;
    }
示例#16
0
    public void DirectPass()
    {
        if (SettingManager.Instance.TotalDiamond < 50)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        if (SettingManager.Instance.TotalTili < 1)
        {
            NotEnoughTiliDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-50);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_DIR_PASS);
        SettingManager.Instance.NextLevel += 1;
        GotoNextLevel();
    }
示例#17
0
    public void onAddAOEPorp()
    {
        if (SettingManager.Instance.TotalDiamond < 30)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-30);
        GameData.Instance.AddAoe(1);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_AOE);
        labelAOE.text = SettingManager.Instance.TotalAoe.ToString();

#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买AOE成功");
#endif
    }
示例#18
0
    public void onAddJiatelinPorp()
    {
        if (SettingManager.Instance.TotalDiamond < 25)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-25);
        GameData.Instance.AddJiatelin(1);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_JIATELIN);
        labelJiatelin.text = SettingManager.Instance.TotalJiatelin.ToString();

#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买加特林成功");
#endif
    }
示例#19
0
    public void onAddBindongProp()
    {
        if (SettingManager.Instance.TotalDiamond < 25)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-25);
        GameData.Instance.AddBindong(1);
        MTAManager.DoEvent(MTAPoint.MINI_BUY_BINDONG);
        labelBindong.text = SettingManager.Instance.TotalBindong.ToString();

#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买冰冻成功");
#endif
    }
示例#20
0
    public void onGoldDouble()
    {
        if (SettingManager.Instance.TotalDiamond < 10)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-5);
        GameData.Instance.goldDouble = true;

        btnGoldDouble.gameObject.GetComponent <Collider>().enabled = false;
        btnGoldDouble.spriteName = disableSpriteName;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_GOLD_DOUBLE);
#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy double gold success!");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买金币加倍成功");
#endif
    }
示例#21
0
    public void onAddBulletCapcity()
    {
        if (SettingManager.Instance.TotalDiamond < 20)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-20);
        GameData.Instance.bulletCapacity = 1.5f;

        btnBulletCapacity.gameObject.GetComponent <Collider>().enabled = false;
        btnBulletCapacity.spriteName = disableSpriteName;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_BULLET_CAPCITY);
#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买装弹量增加50%成功");
#endif
    }
示例#22
0
    public void OnBuyGoldAddtion()
    {
#if US_VERSION
        if (SettingManager.Instance.TotalDiamond < 100)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        SettingManager.Instance.GoldAddtional = 1;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_VIP_TYPE_1);
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
        GoldAddtionalObj.GetComponent <Collider>().enabled = false;
        goldDoneObj.SetActive(true);
#else
        SettingManager.Instance.GoldAddtional = 1;
        DialogManager.Instance.PopupFadeOutMessage("购买成功", Vector3.zero, 3);
        GoldAddtionalObj.GetComponent <Collider>().enabled = false;
        goldDoneObj.SetActive(true);
#endif
    }
示例#23
0
    public void OnWeaponAddtional()
    {
#if US_VERSION
        if (SettingManager.Instance.TotalDiamond < 200)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        SettingManager.Instance.WeaponAddtional = 1;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_VIP_TYPE_2);
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
        WeaponAddtionalObj.collider.enabled = false;
        weaponDoneObj.SetActive(true);
#else
        SettingManager.Instance.WeaponAddtional = 1;
        DialogManager.Instance.PopupFadeOutMessage("购买成功", Vector3.zero, 3);
        WeaponAddtionalObj.collider.enabled = false;
        weaponDoneObj.SetActive(true);
#endif
    }
示例#24
0
    void MTAUpgradePoint()
    {
        switch (type)
        {
        case Type.Call:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_FU_ZHAOHUAN);
            break;

        case Type.Fury:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_FU_KUANGBAO);
            break;

        case Type.Restore:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_FU_HUIFU);
            break;

        case Type.Speed:
            MTAManager.DoEvent(MTAPoint.MINI_UPGRADE_FU_SPEED);
            break;
        }
    }
示例#25
0
    public void OnDropGunPorp()
    {
        if (gunFreezed)
        {
            return;
        }

        if (SettingManager.Instance.TotalJiatelin <= 0)
        {
            return;
        }

        SettingManager.Instance.UseDaojuTime      += 1;
        SettingManager.Instance.DaojuCost_Shuaxin += 1;
        float duration = IOHelper.GetItemInfoById(4).cd_time;

        StartCoroutine(dropGunCD(duration));

        StartCoroutine(PlayDropGunEffect());

        GameData.Instance.AddJiatelin(-1);
        MTAManager.DoEvent(MTAPoint.MINI_USE_JIATELIN);
        jiatelinLabel.text = SettingManager.Instance.TotalJiatelin.ToString();
    }
示例#26
0
    public void OnBindongProp()
    {
        if (bindongFreezed)
        {
            return;
        }

        if (SettingManager.Instance.TotalBindong <= 0)
        {
            return;
        }

        SettingManager.Instance.UseDaojuTime      += 1;
        SettingManager.Instance.DaojuCost_Shuaxin += 1;
        float duration = IOHelper.GetItemInfoById(2).cd_time;

        StartCoroutine(bindongCD(duration));

        StartCoroutine(PlayBindongEffect());

        GameData.Instance.AddBindong(-1);
        MTAManager.DoEvent(MTAPoint.MINI_USE_BINDONG);
        bindongLabel.text = SettingManager.Instance.TotalBindong.ToString();
    }
示例#27
0
    public void onDiamondAddtional()
    {
        if (SettingManager.Instance.TotalDiamond < 10)
        {
            NotEnoughDiamondDialog.Popup();
            return;
        }

        GameData.Instance.AddDiamond(-10);
        if (SettingManager.Instance.DiamondJiacheng == 0)
        {
            SettingManager.Instance.DiamondJiacheng = 1;
        }

        GameData.Instance.daojuDiamondAdditional = true;
        btnDiamondAdditional.gameObject.GetComponent <Collider>().enabled = false;
        btnDiamondAdditional.spriteName = disableSpriteName;
        MTAManager.DoEvent(MTAPoint.MINI_BUY_DIAMOND_PERCENT_20);
#if US_VERSION
        DialogManager.Instance.PopupFadeOutMessage("Buy this item success!");
#else
        DialogManager.Instance.PopupFadeOutMessage("购买有概率获得20钻石成功");
#endif
    }
示例#28
0
    public void OnBuy(GameObject item)
    {
        int index = int.Parse(item.name);

#if US_VERSION
        switch (index)
        {
        case 3:
            if (SettingManager.Instance.TotalDiamond < 70)
            {
                NotEnoughDiamondDialog.Popup();
                return;
            }

            GameData.Instance.AddDiamond(-70);
            GameData.Instance.AddBindong(2);
            GameData.Instance.AddJiaxue(3);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_SALE_TYPE_3);
            DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
            break;

        case 4:
            //3 AOE + 3 jiatelin    8yuan
            if (SettingManager.Instance.TotalDiamond < 80)
            {
                NotEnoughDiamondDialog.Popup();
                return;
            }

            GameData.Instance.AddDiamond(-80);
            GameData.Instance.AddAoe(3);
            GameData.Instance.AddJiatelin(3);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_SALE_TYPE_4);
            DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
            break;

        case 5:
            //3 jiaxue + 2000 gold    6yuan
            if (SettingManager.Instance.TotalDiamond < 60)
            {
                NotEnoughDiamondDialog.Popup();
                return;
            }

            GameData.Instance.AddDiamond(-60);
            GameData.Instance.AddJiaxue(3);
            GameData.Instance.AddGold(2000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_SALE_TYPE_5);
            DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
            break;

        case 6:
            //2 AOE + 4000 gold    8yuan
            if (SettingManager.Instance.TotalDiamond < 80)
            {
                NotEnoughDiamondDialog.Popup();
                return;
            }

            GameData.Instance.AddDiamond(-80);
            GameData.Instance.AddAoe(2);
            GameData.Instance.AddGold(4000);
            MTAManager.DoEvent(MTAPoint.MINI_BUY_SALE_TYPE_6);
            DialogManager.Instance.PopupFadeOutMessage("Buy this item success!", Vector3.zero, 3);
            break;
        }
#else
        switch (index)
        {
        case 1:
            //50 diamonds + 2500 gold    6yuan
            GameData.Instance.AddGold(2500);
            GameData.Instance.AddDiamond(50);
            DialogManager.Instance.PopupFadeOutMessage("2500金币和50钻石购买成功", Vector3.zero, 3);
            break;

        case 2:
            //100 diamonds + 5000 gold    10yuan
            GameData.Instance.AddGold(5000);
            GameData.Instance.AddDiamond(100);
            DialogManager.Instance.PopupFadeOutMessage("5000金币和100钻石购买成功", Vector3.zero, 3);
            break;

        case 3:
            //2 bindong + 3 jiaxue    7yuan
            GameData.Instance.AddBindong(2);
            GameData.Instance.AddJiaxue(3);
            DialogManager.Instance.PopupFadeOutMessage("冰霜星星*2和急救箱*3购买成功", Vector3.zero, 3);
            break;

        case 4:
            //3 AOE + 3 jiatelin    8yuan
            GameData.Instance.AddAoe(3);
            GameData.Instance.AddJiatelin(3);
            DialogManager.Instance.PopupFadeOutMessage("原子弹*3和加特林*3购买成功", Vector3.zero, 3);
            break;

        case 5:
            //3 jiaxue + 2000 gold    6yuan
            GameData.Instance.AddJiaxue(3);
            GameData.Instance.AddGold(2000);
            DialogManager.Instance.PopupFadeOutMessage("急救箱*3和2000金币购买成功", Vector3.zero, 3);
            break;

        case 6:
            //2 AOE + 4000 gold    8yuan
            GameData.Instance.AddAoe(2);
            GameData.Instance.AddGold(4000);
            DialogManager.Instance.PopupFadeOutMessage("原子弹*2和4000金币购买成功", Vector3.zero, 3);
            break;
        }
#endif
    }
示例#29
0
 void Awake()
 {
     MTAManager.Init();
 }