示例#1
0
    void OnUpSucc(string str, System.Object obj)
    {
        EventMgr.NetMsg  msg     = (EventMgr.NetMsg)obj;
        MSG_GR_R_UserSit sitInfo = (MSG_GR_R_UserSit)msg.para;

        if (Global.CurrentUserId == sitInfo.dwUserID)          //如果是自己起身,就需要离开游戏
        {
            Leave();
        }
        else
        {
            foreach (UserInfoStruct user in onLineUsers)
            {
                if (sitInfo.dwUserID == user.dwUserID)                  //更新玩家信息的数据
                {
                    user.bDeskStation = 255;
                }
            }
        }
    }
示例#2
0
    void OnSitSucc(string str, System.Object obj)
    {
        EventMgr.NetMsg  msg     = (EventMgr.NetMsg)obj;
        MSG_GR_R_UserSit sitInfo = (MSG_GR_R_UserSit)msg.para;
        int uid = (int)sitInfo.dwUserID;

        if (uid == myInfo.dwUserID)          //更新玩家本人信息的数据
        {
            myInfo.bDeskStation = sitInfo.bDeskStation;
            myInfo.bUserState   = sitInfo.bUserState;
            GameNetworkManager.Instance.getGameStatus();            //获取游戏信息
        }
        else
        {
            foreach (UserInfoStruct user in onLineUsers)
            {
                if (uid == user.dwUserID)                  //更新玩家信息的数据
                {
                    user.bDeskStation = sitInfo.bDeskStation;
                    user.bUserState   = sitInfo.bUserState;
                }
            }
        }
    }