public void SetEvent(MSBS.Event.Treasure evt) { setBaseEvent(evt); TreasurePartName = evt.TreasurePartName; ItemLotID = evt.ItemLotID; ActionButtonID = evt.ActionButtonID; PickupAnimID = evt.PickupAnimID; InChest = evt.InChest; StartDisabled = evt.StartDisabled; }
public MSBS.Event.Treasure Serialize(GameObject parent) { var evt = new MSBS.Event.Treasure(); _Serialize(evt, parent); evt.TreasurePartName = TreasurePartName; evt.ItemLotID = ItemLotID; evt.ActionButtonID = ActionButtonID; evt.PickupAnimID = PickupAnimID; evt.InChest = InChest; evt.StartDisabled = StartDisabled; return(evt); }