public override MSB3.Part Serialize(GameObject parent) { var part = new MSB3.Part.Player(parent.name); _Serialize(part, parent); return(part); }
public MSB3.Part.Player Serialize(GameObject parent) { var part = new MSB3.Part.Player(ID, parent.name); _Serialize(part, parent); return(part); }
public void SetPart(MSB3.Part.Player part) { setBasePart(part); }