示例#1
0
    public static int DepositItem(Player player, MSAccessPort port, ItemBase item, int amount)
    {
        if (!WorldScript.mbIsServer)
        {
            NetworkManager.instance.SendInterfaceCommand(InterfaceName, InterfaceDepositItem, amount.ToString(), item, port, 0.0f);
        }
        //Handle special case items by getting the exact item from inventory based on the example ID
        if (item.mType != ItemType.ItemStack && item.mType != ItemType.ItemCubeStack)
        {
            for (int index = 0; index < amount; index++)
            {
                if (item != null)
                {
                    // This is required due to the dubious item type associated with MasterList
                    item = player.mInventory.TryAndGetItem(item.mnItemID);
                    if (!player.mInventory.RemoveSpecificItem(item))
                    {
                        if (player.mbIsLocalPlayer)
                        {
                            FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Item not found!", Color.red, 1.5f);
                        }
                        if (index != 0)
                        {
                            player.mInventory.MarkEverythingDirty();
                            port.MarkDirtyDelayed();
                            port.mbJustTransmitted = true;
                        }
                        return(amount - index);
                    }
                    if (port.DepositItem(item) != 0)
                    {
                        if (player.mbIsLocalPlayer)
                        {
                            FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Mass Storage full!", Color.red, 1.5f);
                        }
                        //Return item to player if it failed to deposit
                        player.mInventory.AddItem(item);
                        if (index != 0)
                        {
                            player.mInventory.MarkEverythingDirty();
                            port.MarkDirtyDelayed();
                            port.mbJustTransmitted = true;
                        }
                        return(amount - index);
                    }
                    else
                    {
                        port.mrCurrentPower -= port.mrTransportCost;
                    }
                }
            }
        }
        else
        {
            if (!player.mInventory.RemoveItemByExample(item))
            {
                if (player.mbIsLocalPlayer)
                {
                    FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Item not found!", Color.red, 1.5f);
                }
                return(item.GetAmount());
            }
            int remainder = port.DepositItem(item);
            if (remainder != 0)
            {
                if (player.mbIsLocalPlayer)
                {
                    FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Mass Storage full!", Color.red, 1.5f);
                }
                //Return item to player if it failed to deposit
                player.mInventory.AddItem(ItemManager.CloneItem(item).SetAmount(remainder));
                port.mrCurrentPower -= port.mrTransportCost * (item.GetAmount() - remainder);
                player.mInventory.MarkEverythingDirty();
                port.MarkDirtyDelayed();
                port.mbJustTransmitted = true;
                return(remainder);
            }
            else
            {
                port.mrCurrentPower -= port.mrTransportCost * item.GetAmount();
            }
        }

        player.mInventory.MarkEverythingDirty();
        port.MarkDirtyDelayed();
        port.mbJustTransmitted = true;
        return(0);
    }
示例#2
0
    public static int WithdrawItem(Player player, MSAccessPort port, ItemBase item, int amount)
    {
        if (item == null)
        {
            Debug.LogWarning("MSAccessPort is trying to withdraw null item!");
            return(amount);
        }
        if (!WorldScript.mbIsServer)
        {
            NetworkManager.instance.SendInterfaceCommand(InterfaceName, InterfaceWithdrawItem, amount.ToString(), item, port, 0.0f);
        }
        ItemBase itemout;

        //Handle special items by copying the full data on retrieval and inserting into the player inventory
        if (item.mType != ItemType.ItemStack && item.mType != ItemType.ItemCubeStack)
        {
            for (int index = 0; index < amount; index++)
            {
                if (!player.mInventory.CanFit(item))
                {
                    if (player.mbIsLocalPlayer)
                    {
                        FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Inventory full!", Color.red, 1.5f);
                    }
                    if (index != 0)
                    {
                        player.mInventory.MarkEverythingDirty();
                        port.MarkDirtyDelayed();
                        port.mbJustTransmitted = true;
                    }
                    return(amount - index);
                }
                if (port.WithdrawItem(item, out itemout) == 0)
                {
                    if (itemout == null)
                    {
                        Debug.LogWarning("MSAccessPort attempted to withdraw item: " + item.ToString() + " but found null on withdraw");
                        return(amount - index);
                    }
                    port.mrCurrentPower -= port.mrTransportCost;
                    if (itemout != null && !player.mInventory.AddItem(itemout))
                    {
                        ItemManager.instance.DropItem(itemout, player.mnWorldX, player.mnWorldY, player.mnWorldZ, Vector3.zero);
                    }
                    else if (itemout == null)
                    {
                        Debug.LogWarning("MSAccessPort tried to withdraw single item but returned null itemout?");
                    }
                }
                else
                {
                    if (index != 0)
                    {
                        player.mInventory.MarkEverythingDirty();
                        port.MarkDirtyDelayed();
                        port.mbJustTransmitted = true;
                    }
                    return(amount - index);
                }
            }
        }
        else
        {
            //Stacked items have all necessary info stored in the passed itembase and don't need the original from mass storage
            if (!player.mInventory.CanFit(item))
            {
                if (player.mbIsLocalPlayer)
                {
                    FloatingCombatTextManager.instance.QueueText(port.mnX, port.mnY + 1L, port.mnZ, 1f, "Inventory full!", Color.red, 1.5f);
                }
                return(item.GetAmount());
            }
            int remainder = port.WithdrawItem(item, out itemout);
            if (remainder != 0)
            {
                port.mrCurrentPower -= port.mrTransportCost * (item.GetAmount() - remainder);
                if (itemout != null && !player.mInventory.AddItem(itemout))
                {
                    ItemManager.instance.DropItem(item, player.mnWorldX, player.mnWorldY, player.mnWorldZ, Vector3.zero);
                }
                else if (itemout == null)
                {
                    Debug.LogWarning("MSAccessPort tried to withdraw item stack but returned null itemout?");
                }
                player.mInventory.MarkEverythingDirty();
                port.MarkDirtyDelayed();
                port.mbJustTransmitted = true;
            }
            else
            {
                if (itemout != null && !player.mInventory.AddItem(itemout))
                {
                    ItemManager.instance.DropItem(item, player.mnWorldX, player.mnWorldY, player.mnWorldZ, Vector3.zero);
                }
                else if (itemout == null)
                {
                    Debug.LogWarning("MSAccessPort tried to withdraw item stack but returned null itemout?");
                }
                port.mrCurrentPower -= port.mrTransportCost * item.GetAmount();
            }
        }
        player.mInventory.MarkEverythingDirty();
        port.MarkDirtyDelayed();
        port.mbJustTransmitted = true;
        return(0);
    }