private static void ConnectTransport() { if (IsTransportConnected) { throw new System.InvalidOperationException(SR.Get(SRID.MediaSystem_OutOfOrderConnectOrDisconnect)); } // // Create a default transport to be used by this media system. // If creation fails, fall back to a local transport. // HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( false, // false means asynchronous transport out s_pConnection)); // Create service channel used by global glyph cache. This channel is // the first channel created for the app, and by creating it with // a null channel reference it creates a new partition. // All subsequent channel creates will pass in a reference to this // channel thus using its partition. s_serviceChannel = new DUCE.Channel( null, false, // not out of band s_pConnection, false); IsTransportConnected = true; }
internal DUCE.Channel AllocateSyncChannel() { DUCE.Channel syncChannel; if (_pSyncConnection == IntPtr.Zero) { HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( true, // true means synchronous transport out _pSyncConnection)); } if (_freeSyncChannels == null) { // // Ensure the free sync channels queue... // _freeSyncChannels = new Queue <DUCE.Channel>(3); } if (_freeSyncChannels.Count > 0) { // // If there is a free sync channel in the queue, we're done: // return(_freeSyncChannels.Dequeue()); } else { // // Otherwise, create a new channel. We will try to cache it // when the ReleaseSyncChannel call is made. Also ensure the // synchronous service channel and glyph cache. // if (_syncServiceChannel == null) { _syncServiceChannel = new DUCE.Channel( null, false, // not out of band _pSyncConnection, true // synchronous ); } syncChannel = new DUCE.Channel( _syncServiceChannel, false, // not out of band _pSyncConnection, true // synchronous ); return(syncChannel); } }