void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { GManager.playerLocation.SendMessage("Sheath"); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { GManager.self.UIOptions.SendMessage("Show", false); } }
void UIAction.doAction(MParams par) { RaycastHit hit = par.hit; TouchPhase phase = par.phase; Vector3 adjustVect = self.transform.InverseTransformPoint(hit.point); adjustVect.z = adjustVect.y; adjustVect.y = 0f; adjustVect *= GManager.speed; GameObject toMove; if (GManager.GSState == GS.E) { toMove = GManager.playerFollowL.gameObject; adjustVect *= 10f; } else { GManager.playerAnim.SetBool("walking", true); rotMove.eulerAngles = Vector3.up * CameraController.rotation; adjustVect = rotMove * adjustVect; toMove = GManager.playerLocation.gameObject; } if (phase == TouchPhase.Ended) { toMove.SendMessage("endMove"); } else { toMove.SendMessage("move", adjustVect); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Began && GManager.GSState == GS.E) { GManager.moveTo = transform.parent.position.y; } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { ChatController.Next(); } }
public void MakeScript() { if (TargetNode == null) { return; } string[] script = new string[TargetNode.Children.Count]; int tabs = 0; for (int i = 0; i < TargetNode.Children.Count; i++) { MoveDefEventNode node = TargetNode.Children[i] as MoveDefEventNode; string arg = node._name; //Format the event and its parameters into a readable script. script[i] = ResolveEventSyntax(GetEventSyntax(node._event), node.EventData); if (script[i] == "") { script[i] = GetDefaultSyntax(node.EventData); } //Add tabs to the script in correspondence to the code Params. tabs -= MParams.TabDownEvents(node._event); for (int i2 = 0; i2 < tabs; i2++) { script[i] = "\t" + script[i]; } tabs += MParams.TabUpEvents(node._event); } EventList.Items.Clear(); EventList.Items.AddRange(script); }
void UIAction.doAction(MParams par) { Vector3 point = transform.InverseTransformPoint(par.hit.point); float getVal = (dir == DIR.Horizontal) ? point.x : point.y; getVal = GManager.clampF(getVal, minPos, maxPos); setVal(getVal); }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { YesNo.parent.SetActive(true); YesNo.self.gameObject.SetActive(false); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { GManager.sideView = doWhat; transform.parent.SendMessage("onToggleAction", base.selfGet()); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { selfOn = !selfOn; selfSprite.sprite = (selfOn) ? on : off; } }
private void lstEvents_SelectedIndexChanged(object sender, EventArgs e) { if (lstEvents.SelectedIndex == -1) { return; } txtEventId.Text = MParams.Hex8((lstEvents.SelectedItem as ActionEventInfo).idNumber); }
void UIAction.doAction(MParams par) { Vector3 localPos = self.transform.InverseTransformPoint(par.hit.point); localPos.z = 0f; rotTo.eulerAngles = Vector3.forward * ( Vector3.SignedAngle(GManager.notZero, localPos, Vector3.forward) - 45f); }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Began) { GManager.GSState = GS.I; ToggleStat.onStat = true; ToggleStat.flip(); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { YesNo.self.gameObject.SetActive(true); YesNo.set(GManager.self.UIOptions, gameObject, "Quit?"); GManager.self.UIOptions.SetActive(false); } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended && GManager.GSState == GS.N) { GManager.GSState = GS.I; ToggleStat.onStat = false; ToggleStat.flip(); } }
//Display the selected parameter's value, type and description. private void DisplayParameter(int index) { param = eventData.Children[index] as MoveDefEventParameterNode; cboType.Enabled = true; try { cboType.SelectedIndex = (int)param._type; } catch { cboType.SelectedIndex = -1; cboType.Text = "(" + MParams.Hex((int)param._type) + ")"; } DisplayInType(param); lblParamDescription.Text = param.Description; }
void UIAction.doAction(MParams par) { if (GManager.GSState != GS.E) { if (par.phase == TouchPhase.Moved || par.phase == TouchPhase.Began || par.phase == TouchPhase.Stationary) { GManager.playerLocation.gameObject.SendMessage("contToMove", true); } } }
private void btnDone_Click(object sender, EventArgs e) { try { eventEvent = MParams.UnHex(txtEventId.Text); } catch { eventEvent = 0; } if (eventEvent == 0) { MessageBox.Show("Invalid event Id.", "Invalid Id"); return; } status = DialogResult.OK; this.Close(); }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Began) { if (GManager.GSState == GS.N) { GManager.playerLocation.gameObject.SendMessage("endMove"); GManager.playerLocation.gameObject.SendMessage("FaceTo", transform); gameObject.SendMessage("FaceTo", GManager.playerLocation); //ChatController.setSeq (transform.GetChild (0).gameObject, controller.type, controller.seqId); GManager.GSState = GS.C; } } }
//Return the requirement corresponding to the value passed. public string GetRequirement(long value) { bool not = (value & 0x80000000) == 0x80000000; long requirement = value & 0xFF; if (requirement > iRequirements.Length) { return(MParams.Hex(requirement)); } if (not == true) { return("Not " + iRequirements[requirement]); } return(iRequirements[requirement]); }
public void Setup() { //Add each event to the event list, but omit any events lacking a formal name. if (lstEvents.Items.Count <= 0) { foreach (ActionEventInfo e in p.EventDictionary.Values) { if (!(e._name == null || e._name == "")) { lstEvents.Items.Add(e); } } } txtEventId.Text = MParams.Hex8(eventEvent); status = DialogResult.Cancel; }
public string GetValue(long eventId, int index, long value) { string s = null; switch (eventId) { case 0x04000100: case 0x04000200: if (index == 0) { if (TargetNode.Parent != null && TargetNode.Parent.Parent != null && TargetNode.Parent.Parent.Name.StartsWith("Article")) { ResourceNode sa = TargetNode.Parent.Parent.FindChild("SubActions", false); if (sa != null) { return(sa.Children[(int)value].Name); } } else if (value < TargetNode.Root._subActions.Children.Count && value >= 0) { return(TargetNode.Root._subActions.Children[(int)value].Name); } else { return(((int)value).ToString()); } } break; //case 0x02010200: //case 0x02010300: //case 0x02010500: // if (index == 0) // if (TargetNode.Parent != null && TargetNode.Parent.Parent != null && TargetNode.Parent.Parent.Name.StartsWith("Article")) // { // ResourceNode sa = TargetNode.Parent.Parent.FindChild("Actions", false); // if (sa != null) // return sa.Children[(int)value].Name; // } // else if (value < TargetNode.Root._actions.Children.Count) // return TargetNode.Root._actions.Children[(int)value].Name; // break; } return(s == null?MParams.Hex((int)value) : s); }
private void txtEventId_TextChanged(object sender, EventArgs e) { if (txtEventId.Text.Length != 8) { return; } string eventId = txtEventId.Text; //Select the event corresponding to the id input. lstEvents.SelectedIndex = -1; for (int i = 0; i < lstEvents.Items.Count; i++) { if (eventId == MParams.Hex8((lstEvents.Items[i] as ActionEventInfo).idNumber)) { lstEvents.SelectedIndex = i; break; } } }
//Return the passed syntax with all keywords replaced with their proper values. public string ResolveEventSyntax(string syntax, Event eventData) { while (true) { string keyword = ""; string keyResult = ""; string strParams = ""; string[] kParams; int keyBegin = MParams.FindFirst(syntax, 0, '\\'); if (keyBegin == -1) { break; } int keyEnd = MParams.FindFirst(syntax, keyBegin, '('); if (keyEnd == -1) { keyEnd = syntax.Length; } int paramsBegin = keyEnd + 1; int paramsEnd = MParams.FindFirstIgnoreNest(syntax, paramsBegin, ')'); if (paramsEnd == -1) { paramsEnd = syntax.Length; } keyword = syntax.Substring(keyBegin, keyEnd - keyBegin); strParams = syntax.Substring(paramsBegin, paramsEnd - paramsBegin); kParams = GetParameters(strParams, eventData); keyResult = ResolveKeyword(keyword, kParams, eventData); syntax = MParams.DelSubstring(syntax, keyBegin, (paramsEnd + 1) - keyBegin); syntax = MParams.InsString(syntax, keyResult, keyBegin); } return(syntax); }
void UIAction.doAction(MParams par) { if (GManager.GSState != GS.E) { if (par.phase != TouchPhase.Ended) { GManager.playerAnim.SetBool("melee", true); } else { GManager.playerAnim.SetBool("melee", false); } Vector3 dist = self.transform.InverseTransformPoint(par.hit.point); if (dist.magnitude > 0.48f) { GManager.playerAnim.SetBool("melee", false); } } }
void UIAction.doAction(MParams par) { if (par.phase == TouchPhase.Ended) { Item selfE = iParams.invItem; Inventory selfinv = iParams.invObj; if (selfE is Modable) { if (!(selfE is IConsume)) { string name = string.Empty; if (selfE is IWeapon) { IWeapon weap = selfE as IWeapon; weap.setWepType(type); name = type.ToString(); Debug.Log("Slot: " + name); } else { IArmor arm = selfE as IArmor; name = arm.eType.ToString(); } GameObject there = GManager.equipment.findByName(name); Item item = GManager.equipment.getItem(there); GManager.equipment.insertItem(there, selfE); selfinv.removeItem(iParams.slot); if (item != null) { selfinv.insertItem(selfinv.firstEmpty(), item); } GManager.playerLocation.gameObject.SendMessage("addEquip", selfE); GManager.soundEquip.Play(); HAS.self.UpdateE(); } } GManager.self.UIStats.SendMessage("Hide"); } }
//Return the parameters contained in the keyword's parameter list. public string[] GetParameters(string strParams, Event eventData) { string[] parameters = new string[0]; char chrFound = '\0'; int paramEnd = -1; int index = 0; int loc = 0; //Search for a ',' or a ')' and return the preceeding string. do { paramEnd = MParams.FindFirstOfIgnoreNest(strParams, loc, new char[] { ',', ')' }, ref chrFound); if (paramEnd == -1) { paramEnd = strParams.Length; } Array.Resize <string>(ref parameters, index + 1); parameters[index] = strParams.Substring(loc, paramEnd - loc); parameters[index] = MParams.ClearWhiteSpace(parameters[index]); loc = paramEnd + 1; index++; } while (chrFound != ')' && chrFound != '\0'); //Check each parameter for keywords and resolve if they are present. for (int i = 0; i < parameters.Length; i++) { if (parameters[i] != "") { parameters[i] = ResolveEventSyntax(parameters[i], eventData); } } return(parameters); }
//Return the name of the external pointer corresponding to the address if //one is available, otherwise return the string of the value passed. public string ResolvePointer(long pointer, Param parameter) { MoveDefExternalNode ext; if ((ext = _targetNode.Root.IsExternal((int)pointer)) != null || (ext = _targetNode.Root.IsExternal((int)parameter._data)) != null) { return("External: " + ext.Name); } int list, type, index; _targetNode.Root.GetLocation((int)parameter._data, out list, out type, out index); if (list == 4) { return("0x" + MParams.Hex(parameter._data)); } else { string name = "", t = "", grp = ""; switch (list) { case 0: grp = "Actions"; name = _targetNode.Root._actions.Children[index].Name; switch (type) { case 0: t = "Entry"; break; case 1: t = "Exit"; break; } break; case 1: grp = "SubActions"; name = _targetNode.Root._subActions.Children[index].Name; switch (type) { case 0: t = "Main"; break; case 1: t = "GFX"; break; case 2: t = "SFX"; break; case 3: t = "Other"; break; } break; case 2: grp = "SubRoutines"; name = _targetNode.Root._subRoutineList[index].Name; break; case 3: grp = "References"; name = _targetNode.Root.references.Children[index].Name; break; } return(name + (list >= 2 ? "" : " - " + t) + " in the " + grp + " list"); } }
void UIAction.doAction(MParams par) { YesNo.parent.SetActive(true); YesNo.toSend.SendMessage("MyAction"); YesNo.self.gameObject.SetActive(false); }
void UIAction.doAction(MParams par){ if (par.phase == TouchPhase.Ended) { GManager.playerLocation.gameObject.SendMessage ("endMove"); GManager.GSState = GS.E; } }