public void AddCharacter(MPSpawnableCharacter character, int number) { for (int index = 0; index < number; ++index) { this._characters.Add(character); } this.NumberOfAllMembers += number; }
public void KillCharacter(MPSpawnableCharacter character) { this._characters.Remove(character); }
public MPAgentOrigin(MPCombatant combatant, MPSpawnableCharacter character, MPTroopSupplier troopSupplier, BattleSideEnum side, int rank = -1, UniqueTroopDescriptor uniqueNo = default) : base(combatant, troopSupplier, side, rank, uniqueNo) { MPCharacter = character; }