void Start()
 {
     GameObject go_Cloud;
     go_Cloud = (GameObject)Instantiate (lt_CloudObj[0], Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 330f, 20f)), Quaternion.identity);
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     fl_SpawnCooldown = 2.5f + Time.realtimeSinceStartup;
 }
 void Start()
 {
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     ps_Volcano = GetComponentInChildren<ParticleSystem>();
     fl_EruptionCooldown = fl_EruptionDelay + Time.realtimeSinceStartup;
     AttackStages (MPI_LMScript.st_Difficulty);
 }
 void Start()
 {
     go_Water = GameObject.Find ("GO_Water");
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     KrakenScript = GameObject.FindGameObjectWithTag ("Kraken").GetComponent<TL_KrakenScript>();
     Water_Particles = GetComponentInChildren<ParticleSystem>();
     Water_Particles.GetComponent<ParticleSystem>().Play();
     fl_AttackCooldown = 2f + Time.realtimeSinceStartup;
 }
    void TentacleStages(MPI_Level_Manager.DifficultyLevel dl_States)
    {
        switch(dl_States)
        {
        case MPI_Level_Manager.DifficultyLevel.Medium:
            if(fl_StageCooldown < Time.realtimeSinceStartup)
            {
                bl_Activate = !bl_Activate;
                if(lt_Tentacles[0].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[0].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }

                if(lt_Tentacles[2].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[2].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }
                fl_StageCooldown = 1.5f + Time.realtimeSinceStartup;
            }
        break;

        case MPI_Level_Manager.DifficultyLevel.Hard:
            if(fl_StageCooldown < Time.realtimeSinceStartup)
            {
                bl_Activate = !bl_Activate;
                if(lt_Tentacles[0].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[0].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = !bl_Activate;
                }

                if(lt_Tentacles[1].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[1].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }

                if(lt_Tentacles[2].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[2].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }
                fl_StageCooldown = 1.5f + Time.realtimeSinceStartup;
            }
            break;
        }
    }
    void AttackStages(MPI_Level_Manager.DifficultyLevel dl_Level)
    {
        switch (dl_Level)
        {
        case MPI_Level_Manager.DifficultyLevel.Easy:
            fl_LavaRockInterval = 1.3f;
            break;

        case MPI_Level_Manager.DifficultyLevel.Medium:
            fl_LavaRockInterval = 1f;
            break;

        case MPI_Level_Manager.DifficultyLevel.Hard:
            fl_LavaRockInterval = 0.75f;
            break;
        }
    }
 void Start()
 {
     go_Water = GameObject.Find ("GO_Water");
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     TentacleSpawn();
 }
 void Start()
 {
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     ps_Lightning = transform.FindChild("pf_Lightning").GetComponent<ParticleSystem>();
     ps_Lightning02 = transform.FindChild("pf_Lightning02").GetComponent<ParticleSystem>();
     BoatScript = GameObject.Find("GO_Boat").GetComponent<MPI_BoatNew>();
     fl_LightningCooldown = fl_LightningDelay + Time.realtimeSinceStartup;
 }
 void Start()
 {
     MPI_LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     go_Boat = GameObject.Find("GO_Boat");
 }
 void Start()
 {
     LMScript = GameObject.Find ("MPI_Level_Manager").GetComponent<MPI_Level_Manager>();
     go_Water = GameObject.Find ("GO_Water");
     RecreatePlane();
 }