void Update() { Vector3 zero = Vector3.zero; Vector3 one = Vector3.one; Vector3 s = transform.localScale; Matrix4x4 bt = Matrix4x4.identity; bt.SetColumn(3, new Vector4(0.0f, 0.0f, 0.5f, 1.0f)); bt = Matrix4x4.Scale(new Vector3(s.x, s.y, s.z * range)) * bt; forceMatrix = transform.localToWorldMatrix * bt; CSForce force = new CSForce(); force.info.shape_type = CSForceShape.Box; force.info.dir_type = CSForceDirection.Directional; force.info.strength = strength; force.info.direction = transform.forward; MPGPImpl.BuildBox(ref force.box, ref forceMatrix, ref zero, ref one); MPGPWorld.GetInstances().ForEach((t) => { t.AddForce(ref force); }); foreach (Transform child in transform) { child.Rotate(new Vector3(0.0f, 0.0f, 1.0f), strength * 0.33f); } }
void EachTargets(System.Action <MPGPWorld> a) { if (m_targets.Length == 0) { MPGPWorld.GetInstances().ForEach(a); } else { foreach (var t in m_targets) { a(t); } } }
void Blow() { TestShooter ts = TestShooter.instance; if (ts.gameMode == TestShooter.GameMode.Exception) { Vector3 zero = Vector3.zero; Vector3 one = Vector3.one; Vector3 pos = trans.position; float strength = 2000.0f; CSForce force = new CSForce(); force.info.shape_type = CSForceShape.Box; force.info.dir_type = CSForceDirection.Radial; force.info.strength = strength; force.info.center = pos - (trans.forward * 6.0f); MPGPImpl.BuildBox(ref force.box, ref blowMatrix, ref zero, ref one); MPGPWorld.GetInstances().ForEach((t) => { t.AddForce(ref force); }); } }