示例#1
0
    /// <summary>
    /// Streams audio into a floating point sample buffer.
    /// </summary>
    /// <param name="unityBuffer"></param>
    /// <param name="intermediateBuffer">A PCM sample buffer to act as an intermediary between the raw audio stream and Unity.</param>
    /// <param name="audioStream"></param>
    /// <returns>Returns the number of samples that were read from the stream.</returns>
    public static int FillUnityStreamBuffer(float[] unityBuffer, PCMAudioBuffer intermediateBuffer, MP3StreamReader audioStream)
    {
        if (audioStream.isDoneStreaming)
        {
            // Fill the Unity sample buffer with zeros.
            Array.Clear(unityBuffer, 0, unityBuffer.Length);

            return(0);
        }

        int totalSampleFramesToRead = unityBuffer.Length / audioStream.channelCount;
        int sampleFramesRead        = 0;

        while (sampleFramesRead < totalSampleFramesToRead)
        {
            // Read some sample frames.
            int sampleFramesLeftToRead = totalSampleFramesToRead - sampleFramesRead;
            int sampleFramesReturned   = audioStream.ReadSampleFrames(intermediateBuffer.data, 0, Math.Min(sampleFramesLeftToRead, intermediateBuffer.sampleFrameCount));

            if (sampleFramesReturned > 0)
            {
                // Convert the read samples to floats copy them to the output buffer.
                intermediateBuffer.ToFloatArray(unityBuffer, sampleFramesRead, sampleFramesReturned);

                sampleFramesRead += sampleFramesReturned;
            }
            else
            {
                // Fill the rest of the Unity sample buffer with zeros.
                int samplesRead = sampleFramesRead * audioStream.channelCount;
                Array.Clear(unityBuffer, samplesRead, unityBuffer.Length - samplesRead);

                break;
            }
        }

        return(sampleFramesRead * audioStream.channelCount);
    }
示例#2
0
    // TODO: Handle exceptions
    public static PCMAudioBuffer ReadMP3(string filePath)
    {
        using (MP3StreamReader audioStream = new MP3StreamReader(filePath))
        {
            var audioData = new List <byte>(2 * (int)audioStream.compressedStreamLengthInBytes); // Allocate enough space for a 50% compression ratio.

            int streamBufferSizeInSampleFrames = 16384;
            var streamBuffer = new byte[SampleFramesToBytes(streamBufferSizeInSampleFrames, audioStream.channelCount, audioStream.bitDepth)];

            do
            {
                int sampleFramesRead = audioStream.ReadSampleFrames(streamBuffer, 0, streamBufferSizeInSampleFrames);

                if (sampleFramesRead > 0)
                {
                    int bytesRead = SampleFramesToBytes(sampleFramesRead, audioStream.channelCount, audioStream.bitDepth);

                    audioData.AddRange(new ArrayRange <byte>(streamBuffer, 0, bytesRead));
                }
            } while (!audioStream.isDoneStreaming);

            return(new PCMAudioBuffer(audioStream.channelCount, audioStream.bitDepth, audioStream.samplingRate, audioData.ToArray()));
        }
    }