private void Start() { target = GameObject.FindWithTag("MORPG_Player").GetComponent <Transform>(); agent = GetComponent <NavMeshAgent>(); combat = GetComponent <MORPG_CharacterCombat>(); stats = GetComponent <MORPG_CharacterStats>(); anim = GetComponentInChildren <Animator>(); respawnPosition = transform.position; }
void Start() { motor = GetComponent <MORPG_PlayerMotor>(); anim = GetComponent <Animator>(); combat = GetComponent <MORPG_CharacterCombat>(); stats = GetComponent <MORPG_CharacterStats>(); // 플레이어 스텟 설정하기 stats.damage = PlayerInformation.userData.TotalAtk; stats.maxDefence = stats.currentDefence = PlayerInformation.userData.def; stats.maxHealth = stats.currentHealth = PlayerInformation.userData.hp; }