public static extern IntPtr MOJOSHADER_glCompileShader( byte[] tokenbuf, uint bufsize, MOJOSHADER_swizzle[] swiz, uint swizcount, MOJOSHADER_samplerMap[] smap, uint smapcount );
public static extern IntPtr MOJOSHADER_parseEffect( [MarshalAs(UnmanagedType.LPStr)] string profile, byte[] buf, uint _len, MOJOSHADER_swizzle[] swiz, uint swizcount, MOJOSHADER_samplerMap[] smap, uint smapcount, MOJOSHADER_malloc m, MOJOSHADER_free f, IntPtr d );
public static extern IntPtr MOJOSHADER_parseEffect([In()] [MarshalAs(UnmanagedType.LPStr)] string profile, [In()] [MarshalAs(UnmanagedType.LPStr)] string buf, int _len, ref MOJOSHADER_swizzle swiz, int swizcount, ref MOJOSHADER_samplerMap smap, int smapcount, IntPtr m, IntPtr f, IntPtr d);