private bool MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { if (id == MOIS.MouseButtonID.MB_Right) { changeAppState(findByName("MenuState")); } return(true); }
private bool Mouse_MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { Camera camera = Engine.Graphics.Camera; DynamicEntity dynamicEntity = new DynamicEntity("Ball", "ball.mesh"); dynamicEntity.Velocity = (camera.Direction.NormalisedCopy * 20f) + (Vector3.UNIT_Y * 5); dynamicEntity.Density = 1f; dynamicEntity.CollisionMode = CollisionMode.BoundingSphere; dynamicEntity.EnableCCD = true; dynamicEntity.CollisionSound = @"Media\sounds\thud.wav"; dynamicEntity.Spawn(camera.Position + camera.Direction, camera.Orientation); return(true); }
public bool InjectMouseMoved(MOIS.MouseEvent e) { if (e.state.ButtonDown(_activateButton)) { this.DoYaw(e.state.X.rel * 5); this.DoPitch(e.state.Y.rel * 5); } else if (e.state.ButtonDown(MOIS.MouseButtonID.MB_Middle)) { Pan(e.state.X.rel, e.state.Y.rel); } this.DoZoom(-e.state.Z.rel * 5); return(true); }
private bool Mouse_MouseMoved(MOIS.MouseEvent arg) { return(true); }
private bool Mouse_MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(true); }
public bool inputMouse_MouseMoved(MOIS.MouseEvent arg) { return(_HikariManager.InjectMouseMove(arg.state.X.abs, arg.state.Y.abs)); }
public bool inputMouse_MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(_HikariManager.InjectMouseDown(id)); }
public bool inputMouse_MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(_HikariManager.InjectMouseUp(id)); }
private bool Mouse_MouseMoved(MOIS.MouseEvent arg) { return(ControllingObjType.MouseMoved(arg)); }
private bool Mouse_MousePressed(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(ControllingObjType.MouseClick(arg, id)); }
private bool Mouse_MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(ControllingObjType.MouseReleased(arg, id)); }
private bool MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { return(true); }
public bool MouseReleased(MOIS.MouseEvent e, MOIS.MouseButtonID button) { Mysza = true; Przycisk = button; return(true); }
bool inputMouse_MouseReleased(MOIS.MouseEvent arg, MOIS.MouseButtonID id) { //if (id == MOIS.MouseButtonID.MB_Left) return(true); }
bool inputMouse_MouseMoved(MOIS.MouseEvent arg) { return(true); }