/// <summary> /// Update an existing ListView node for the asset manager inboxes /// </summary> /// <param name="pProperties"></param> /// <param name="nodeColor"></param> /// <returns></returns> public static void UpdateListViewItem(ListViewItem item, MOG_Filename asset, string status, MOG_Properties pProperties) { string date = ""; string size = ""; string creator = ""; string owner = ""; string group = ""; string target = ""; // Check if we have a properties? if (pProperties != null) { // If we have a valid gameDataController, set our platform scope if (MOG_ControllerProject.GetCurrentSyncDataController() != null) { // Set our current platform pProperties.SetScope(MOG_ControllerProject.GetCurrentSyncDataController().GetPlatformName()); } // Gather the following info from our properties date = MOG_Time.FormatTimestamp(pProperties.CreatedTime, ""); size = guiAssetController.FormatSize(pProperties.Size); creator = pProperties.Creator; owner = pProperties.Owner; group = pProperties.Group; // Check if this is a packaged asset? if (pProperties.IsPackagedAsset) { // Check if we have have any package assignments in our propeerties? ArrayList packages = pProperties.GetPackages(); if (packages.Count == 0) { // Indicate this is a packaged asset w/o any package assignments target = "Missing package assignment..."; } else if (packages.Count == 1) { MOG_Property package = packages[0] as MOG_Property; MOG_Filename packageName = new MOG_Filename(MOG_ControllerPackage.GetPackageName(package.mPropertyKey)); string packageGroupPath = MOG_ControllerPackage.GetPackageGroups(package.mPropertyKey); string displayString = MOG_ControllerPackage.CombinePackageAssignment(packageName.GetAssetLabel(), packageGroupPath, ""); target = "{Package} " + displayString + " in " + MOG_Filename.GetAdamlessClassification(packageName.GetAssetClassification()); } else { target = "{Package} " + packages.Count + " Assignments..."; } } else if (pProperties.SyncFiles) { // Get the formatted SyncTarget of this asset target = MOG_Tokens.GetFormattedString("{Workspace}\\" + pProperties.SyncTargetPath, asset, pProperties.GetPropertyList()); } } item.Text = asset.GetAssetLabel(); // Populate the item's SubItems // I tried for a long time to be smart here and use ColumnNameFind(thisListView.Columns, "Name") but // I kept running into walls because this function is used by a lot of workers outside of the ListView's thread. // So, I gave up and am just going to do it the ugly brute force way! YUCK!! item.SubItems[(int)AssetBoxColumns.NAME].Text = asset.GetAssetLabel(); item.SubItems[(int)AssetBoxColumns.CLASS].Text = asset.GetAssetClassification(); item.SubItems[(int)AssetBoxColumns.TARGETPATH].Text = target; item.SubItems[(int)AssetBoxColumns.DATE].Text = date; item.SubItems[(int)AssetBoxColumns.SIZE].Text = size; item.SubItems[(int)AssetBoxColumns.PLATFORM].Text = asset.GetAssetPlatform(); item.SubItems[(int)AssetBoxColumns.STATE].Text = status; item.SubItems[(int)AssetBoxColumns.CREATOR].Text = creator; item.SubItems[(int)AssetBoxColumns.RESPPARTY].Text = owner; item.SubItems[(int)AssetBoxColumns.OPTIONS].Text = ""; item.SubItems[(int)AssetBoxColumns.FULLNAME].Text = asset.GetEncodedFilename(); item.SubItems[(int)AssetBoxColumns.BOX].Text = asset.GetBoxName(); item.SubItems[(int)AssetBoxColumns.GROUP].Text = group; // Set the item's Icons item.ImageIndex = MogUtil_AssetIcons.GetFileIconIndex(asset.GetEncodedFilename(), pProperties); if (MogMainForm.MainApp != null && MogMainForm.MainApp.mAssetManager != null) { // mAssetStatus.GetStatusInfo() is sort of a black sheep and should maybe become static item.StateImageIndex = MogMainForm.MainApp.mAssetManager.mAssetStatus.GetStatusInfo(status).IconIndex; } // Set the item's color item.ForeColor = MOG_AssetStatus.GetColor(status); // Check if this is a local item that has been blessed? if (asset.IsLocal() && string.Compare(status, MOG_AssetStatus.GetText(MOG_AssetStatusType.Blessed), true) == 0) { // Mark local blessed items with light gray item.ForeColor = Color.LightGray; } }