示例#1
0
        /// <summary>
        /// Update an existing ListView node for the asset manager inboxes
        /// </summary>
        /// <param name="pProperties"></param>
        /// <param name="nodeColor"></param>
        /// <returns></returns>
        public static void UpdateListViewItem(ListViewItem item, MOG_Filename asset, string status, MOG_Properties pProperties)
        {
            string date    = "";
            string size    = "";
            string creator = "";
            string owner   = "";
            string group   = "";
            string target  = "";

            // Check if we have a properties?
            if (pProperties != null)
            {
                // If we have a valid gameDataController, set our platform scope
                if (MOG_ControllerProject.GetCurrentSyncDataController() != null)
                {
                    // Set our current platform
                    pProperties.SetScope(MOG_ControllerProject.GetCurrentSyncDataController().GetPlatformName());
                }

                // Gather the following info from our properties
                date    = MOG_Time.FormatTimestamp(pProperties.CreatedTime, "");
                size    = guiAssetController.FormatSize(pProperties.Size);
                creator = pProperties.Creator;
                owner   = pProperties.Owner;
                group   = pProperties.Group;

                // Check if this is a packaged asset?
                if (pProperties.IsPackagedAsset)
                {
                    // Check if we have have any package assignments in our propeerties?
                    ArrayList packages = pProperties.GetPackages();
                    if (packages.Count == 0)
                    {
                        // Indicate this is a packaged asset w/o any package assignments
                        target = "Missing package assignment...";
                    }
                    else if (packages.Count == 1)
                    {
                        MOG_Property package          = packages[0] as MOG_Property;
                        MOG_Filename packageName      = new MOG_Filename(MOG_ControllerPackage.GetPackageName(package.mPropertyKey));
                        string       packageGroupPath = MOG_ControllerPackage.GetPackageGroups(package.mPropertyKey);
                        string       displayString    = MOG_ControllerPackage.CombinePackageAssignment(packageName.GetAssetLabel(), packageGroupPath, "");
                        target = "{Package} " + displayString + "  in  " + MOG_Filename.GetAdamlessClassification(packageName.GetAssetClassification());
                    }
                    else
                    {
                        target = "{Package} " + packages.Count + " Assignments...";
                    }
                }
                else if (pProperties.SyncFiles)
                {
                    // Get the formatted SyncTarget of this asset
                    target = MOG_Tokens.GetFormattedString("{Workspace}\\" + pProperties.SyncTargetPath, asset, pProperties.GetPropertyList());
                }
            }

            item.Text = asset.GetAssetLabel();

            // Populate the item's SubItems
            // I tried for a long time to be smart here and use ColumnNameFind(thisListView.Columns, "Name") but
            // I kept running into walls because this function is used by a lot of workers outside of the ListView's thread.
            // So, I gave up and am just going to do it the ugly brute force way!  YUCK!!
            item.SubItems[(int)AssetBoxColumns.NAME].Text       = asset.GetAssetLabel();
            item.SubItems[(int)AssetBoxColumns.CLASS].Text      = asset.GetAssetClassification();
            item.SubItems[(int)AssetBoxColumns.TARGETPATH].Text = target;
            item.SubItems[(int)AssetBoxColumns.DATE].Text       = date;
            item.SubItems[(int)AssetBoxColumns.SIZE].Text       = size;
            item.SubItems[(int)AssetBoxColumns.PLATFORM].Text   = asset.GetAssetPlatform();
            item.SubItems[(int)AssetBoxColumns.STATE].Text      = status;
            item.SubItems[(int)AssetBoxColumns.CREATOR].Text    = creator;
            item.SubItems[(int)AssetBoxColumns.RESPPARTY].Text  = owner;
            item.SubItems[(int)AssetBoxColumns.OPTIONS].Text    = "";
            item.SubItems[(int)AssetBoxColumns.FULLNAME].Text   = asset.GetEncodedFilename();
            item.SubItems[(int)AssetBoxColumns.BOX].Text        = asset.GetBoxName();
            item.SubItems[(int)AssetBoxColumns.GROUP].Text      = group;

            // Set the item's Icons
            item.ImageIndex = MogUtil_AssetIcons.GetFileIconIndex(asset.GetEncodedFilename(), pProperties);

            if (MogMainForm.MainApp != null &&
                MogMainForm.MainApp.mAssetManager != null)
            {
                // mAssetStatus.GetStatusInfo() is sort of a black sheep and should maybe become static
                item.StateImageIndex = MogMainForm.MainApp.mAssetManager.mAssetStatus.GetStatusInfo(status).IconIndex;
            }

            // Set the item's color
            item.ForeColor = MOG_AssetStatus.GetColor(status);
            // Check if this is a local item that has been blessed?
            if (asset.IsLocal() &&
                string.Compare(status, MOG_AssetStatus.GetText(MOG_AssetStatusType.Blessed), true) == 0)
            {
                // Mark local blessed items with light gray
                item.ForeColor = Color.LightGray;
            }
        }