示例#1
0
 public List<MObject> PlaneSplit(Vector3 normal, Vector3 planePoint)
 {
     normal = worldToLocalMatrix.MultiplyVector(normal).normalized;
     planePoint = worldToLocalMatrix.MultiplyPoint(planePoint);
     MMesh mesh1 = new MMesh();
     MMesh mesh2 = new MMesh();
     foreach(MPoint p in mesh.pointList)
     {
         int r = MHelperFunctions.FloatZero(Vector3.Dot(p.position - planePoint, normal));
         if(r == 0)
         {
             mesh1.CreatePoint(p.position);
             mesh2.CreatePoint(p.position);
         }
         else if(r > 0)
         {
             mesh1.CreatePoint(p.position);
         }
         else
         {
             mesh2.CreatePoint(p.position);
         }
     }
     Dictionary<MEdge, List<MEdge>> edgeMap = new Dictionary<MEdge, List<MEdge>>();
     List<MFace> facesNeedSplit = new List<MFace>();
     foreach(MEdge edge in mesh.edgeList)
     {
         switch (edge.edgeType)
         {
             case MEdge.MEdgeType.LINEAR:
                 {
                     MLinearEdge le = edge as MLinearEdge;
                     Vector3 v1 = le.start.position - MHelperFunctions.PointProjectionInFace(le.start.position, normal, planePoint);
                     Vector3 v2 = le.end.position - MHelperFunctions.PointProjectionInFace(le.end.position, normal, planePoint);
                     int r1 = MHelperFunctions.FloatZero(Vector3.Dot(v1, normal));
                     int r2 = MHelperFunctions.FloatZero(Vector3.Dot(v2, normal));
                     if (r1 == 0 && r2 == 0)
                     {
                         mesh1.CreateLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position));
                         mesh2.CreateLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position));
                     }
                     else if (r1 >= 0 && r2 >= 0)
                     {
                         mesh1.CreateLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position));
                     }
                     else if (r1 <= 0 && r2 <= 0)
                     {
                         mesh2.CreateLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position));
                     }
                     else
                     {
                         foreach (MFace face in le.faces)
                         {
                             if(!facesNeedSplit.Contains(face))facesNeedSplit.Add(face);
                         }
                         List<MEdge> edgeList = new List<MEdge>();
                         Vector3 v = (le.end.position - le.start.position).normalized * v1.magnitude / (v1.magnitude + v2.magnitude) + le.start.position;
                         if (r1 > 0)
                         {
                             edgeList.Add(mesh1.CreateLinearEdge(new MPoint(le.start.position), new MPoint(v)));
                             edgeList.Add(mesh2.CreateLinearEdge(new MPoint(v), new MPoint(le.end.position)));
                         }
                         else
                         {
                             edgeList.Add(mesh1.CreateLinearEdge(new MPoint(le.end.position), new MPoint(v)));
                             edgeList.Add(mesh2.CreateLinearEdge(new MPoint(v), new MPoint(le.start.position)));
                         }
                         if(edgeList.Count == 2)edgeMap.Add(le, edgeList);
                     }
                     break;
                 }
             case MEdge.MEdgeType.CURVE:
                 {
                     MCurveEdge ce = edge as MCurveEdge;
                     int r = MHelperFunctions.FloatZero(Vector3.Dot(ce.center.position - planePoint, normal));
                     if (MHelperFunctions.Parallel(normal, ce.normal))
                     {
                         if (r == 0)
                         {
                             mesh1.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                             mesh2.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                         }
                         else if (r > 0)
                         {
                             mesh1.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                         }
                         else
                         {
                             mesh2.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                         }
                     }
                     else
                     {
                         float sin = Vector3.Cross(normal.normalized, ce.normal.normalized).magnitude;
                         float h = MHelperFunctions.DistanceP2F(ce.center.position, normal, planePoint);
                         float thresh = h / ce.radius;
                         if (sin <= thresh) //不相交
                         {
                             if (r > 0)
                             {
                                 mesh1.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                             }
                             else
                             {
                                 mesh2.CreateCurveEdge(ce.center, ce.radius, ce.normal);
                             }
                         }
                         else //相交
                         {
                             foreach (MFace face in ce.faces)
                             {
                                 facesNeedSplit.Add(face);
                             }
                             Vector3 p;
                             Vector3 centerProjection = MHelperFunctions.PointProjectionInFace(ce.center.position, normal, planePoint);
                             if (!MHelperFunctions.Perpendicular(ce.normal, normal))
                             {
                                 
                                 Vector3 intersection = MHelperFunctions.IntersectionLineWithFace(ce.normal, ce.center.position, normal, planePoint);
                                 p = (centerProjection - intersection).normalized * (h * h / Vector3.Distance(centerProjection, intersection)) + centerProjection;
                             }
                             else
                             {
                                 p = centerProjection;
                             }
                             Vector3 n = Vector3.Cross(normal, ce.normal).normalized;
                             float l = Vector3.Distance(p, ce.center.position);
                             float d = Mathf.Sqrt(ce.radius * ce.radius - l * l);
                             Vector3 secp1 = p + n * d;
                             Vector3 secp2 = p - n * d;
                             List<MEdge> edgeList = new List<MEdge>();
                             List<Vector3> points1 = MHelperFunctions.GenerateArcPoint(secp1, secp2, ce.normal, ce.center.position);
                             List<Vector3> points2 = MHelperFunctions.GenerateArcPoint(secp2, secp1, ce.normal, ce.center.position);
                             int count1 = points1.Count;
                             int count2 = points2.Count;
                             Vector3 sample = count1 >= count2 ? points1[count1/2] : points2[count2/2];
                             r = MHelperFunctions.FloatZero(Vector3.Dot(sample, normal));
                             if((r > 0 && points1.Count >= points2.Count) || (r < 0 && points1.Count < points2.Count))
                             {
                                 edgeList.Add(mesh1.CreateGeneralEdge(points1));
                                 edgeList.Add(mesh2.CreateGeneralEdge(points2));
                             }
                             else
                             {
                                 edgeList.Add(mesh1.CreateGeneralEdge(points2));
                                 edgeList.Add(mesh2.CreateGeneralEdge(points1));
                             }
                             edgeMap.Add(ce, edgeList);
                         }
                     }
                     break;
                 }
             case MEdge.MEdgeType.GENERAL:
                 {
                     MGeneralEdge ge = edge as MGeneralEdge;
                     Vector3 p;
                     int r;
                     int topHalf = 0;
                     int count = ge.points.Count;
                     List<Vector3> points = new List<Vector3>();
                     for(int i = 0; i < count; i++)
                     {
                         p = ge.points[i];
                         r = MHelperFunctions.FloatZero(Vector3.Dot(p - planePoint, normal));
                         if(topHalf != 0)
                         {
                             if(r > 0 && topHalf < 0)
                             {
                                 Vector3 intersection = MHelperFunctions.IntersectionLineWithFace(p - ge.points[i - 1], p, normal, planePoint);
                                 points.Add(intersection);
                                 mesh2.CreateGeneralEdge(points);
                                 points = new List<Vector3>();
                                 points.Add(intersection);
                                 topHalf = 1;
                             } else if(r < 0 && topHalf > 0)
                             {
                                 Vector3 intersection = MHelperFunctions.IntersectionLineWithFace(p - ge.points[i - 1], p, normal, planePoint);
                                 points.Add(intersection);
                                 mesh1.CreateGeneralEdge(points);
                                 points = new List<Vector3>();
                                 points.Add(intersection);
                                 topHalf = -1;
                             }
                         }
                         else
                         {
                             topHalf = r;
                         }
                         points.Add(p);
                     }
                     if(points.Count > 1)
                     {
                         if(topHalf > 0)
                         {
                             mesh1.CreateGeneralEdge(points);
                         }
                         else
                         {
                             mesh2.CreateGeneralEdge(points);
                         }
                     }
                     break;
                 }
         }
     }
     List<List<Vector3>> splitPoints = new List<List<Vector3>>();
     Dictionary<Vector3, List<KeyValuePair<Vector3, int>>> splitGraph = new Dictionary<Vector3, List<KeyValuePair<Vector3, int>>>();
     foreach(MFace face in mesh.faceList)
     {
         switch (face.faceType)
         {
             case MFace.MFaceType.CIRCLE:
                 {
                     MCircleFace cirf = face as MCircleFace;
                     if (facesNeedSplit.Contains(cirf))
                     {
                         List<MEdge> edges;
                         if (!edgeMap.TryGetValue(cirf.circle, out edges)) break;
                         List<Vector3> points1 = new List<Vector3>(((MGeneralEdge)edges[0]).points);
                         List<Vector3> points2 = new List<Vector3>(((MGeneralEdge)edges[1]).points);
                         List<Vector3> split = new List<Vector3>();
                         split.Add(points1[0]);
                         split.Add(points2[0]);
                         int count = splitPoints.Count;
                         splitPoints.Add(split);
                         MHelperFunctions.AddValToDictionary(splitGraph, points1[0], points2[0], count);
                         MHelperFunctions.AddValToDictionary(splitGraph, points2[0], points1[0], count);
                         mesh1.CreateLinearEdge(new MPoint(points1[0]), new MPoint(points2[0]));
                         mesh2.CreateLinearEdge(new MPoint(points1[0]), new MPoint(points2[0]));
                         points1.Add(points1[0]);
                         points2.Add(points2[0]);
                         mesh1.CreateGeneralFlatFace(points1);
                         mesh2.CreateGeneralFlatFace(points2);
                     }
                     else
                     {
                         int r = MHelperFunctions.FloatZero(Vector3.Dot(cirf.circle.center.position - planePoint, normal));
                         if(r == 0)
                         {
                             mesh1.CreateCircleFace(new MCurveEdge(new MPoint(cirf.circle.center.position), cirf.circle.normal, cirf.circle.radius));
                             mesh2.CreateCircleFace(new MCurveEdge(new MPoint(cirf.circle.center.position), cirf.circle.normal, cirf.circle.radius));
                         } else if(r > 0)
                         {
                             mesh1.CreateCircleFace(new MCurveEdge(new MPoint(cirf.circle.center.position), cirf.circle.normal, cirf.circle.radius));
                         } else
                         {
                             mesh2.CreateCircleFace(new MCurveEdge(new MPoint(cirf.circle.center.position), cirf.circle.normal, cirf.circle.radius));
                         }
                     }
                     break;
                 }
             case MFace.MFaceType.CONE:
             case MFace.MFaceType.CYLINDER:
             case MFace.MFaceType.GENERAL_CURVE:
                 {
                     List<List<Vector3>> split;
                     List<Mesh> meshs = MHelperFunctions.MeshSplit(face.mesh, normal, planePoint, out split);
                     mesh1.CreateGeneralCurveFace(meshs[0]);
                     mesh2.CreateGeneralCurveFace(meshs[1]);
                     foreach(List<Vector3> l in split)
                     {
                         if(l.Count < 2)
                         {
                             Debug.Log("unexpected list count");
                             continue;
                         }
                         if(MHelperFunctions.BlurEqual(l[0], l[l.Count - 1]))
                         {
                             mesh1.CreateGeneralFlatFace(l);
                             mesh2.CreateGeneralFlatFace(l);
                         }
                         else
                         {
                             int count = splitPoints.Count;
                             splitPoints.Add(l);
                             MHelperFunctions.AddValToDictionary(splitGraph, l[0], l[l.Count - 1], count);
                             MHelperFunctions.AddValToDictionary(splitGraph, l[l.Count - 1],l[0], count);
                         }
                         if (MHelperFunctions.PointsInLine(l))
                         {
                             mesh1.CreateLinearEdge(new MPoint(l[0]), new MPoint(l[l.Count - 1]));
                             mesh2.CreateLinearEdge(new MPoint(l[0]), new MPoint(l[l.Count - 1]));
                         }
                         else
                         {
                             mesh1.CreateGeneralEdge(new List<Vector3>(l));
                             mesh2.CreateGeneralEdge(new List<Vector3>(l));
                         }
                     }
                     break;
                 }
             case MFace.MFaceType.SPHERE:
                 {
                     MSphereFace sf = face as MSphereFace;
                     List<List<Vector3>> split;
                     List<Mesh> meshs = MHelperFunctions.MeshSplit(face.mesh, normal, planePoint, out split);
                     mesh1.CreateGeneralCurveFace(meshs[0]);
                     mesh2.CreateGeneralCurveFace(meshs[1]);
                     Vector3 projCenter = MHelperFunctions.PointProjectionInFace(sf.center.position, normal, planePoint);
                     float dis = Vector3.Distance(sf.center.position, projCenter);
                     if(dis < sf.radius)
                     {
                         float r = Mathf.Sqrt(sf.radius * sf.radius - dis * dis);
                         MCurveEdge ce = mesh1.CreateCurveEdge(new MPoint(projCenter), r, normal);
                         mesh1.CreateCircleFace(ce);
                         ce = mesh2.CreateCurveEdge(new MPoint(projCenter), r, normal);
                         mesh2.CreateCircleFace(ce);
                     }
                     break;
                 }
             case MFace.MFaceType.POLYGON:
                 {
                     MPolygonFace polyf = face as MPolygonFace;
                     if (facesNeedSplit.Contains(polyf))
                     {
                         List<MEdge> edges;
                         List<MLinearEdge> edges1 = new List<MLinearEdge>();
                         List<MLinearEdge> edges2 = new List<MLinearEdge>();
                         List<Vector3> split = new List<Vector3>();
                         foreach(MLinearEdge edge in polyf.edgeList)
                         {
                             if(edgeMap.TryGetValue(edge, out edges))
                             {
                                 MLinearEdge le = edges[0] as MLinearEdge;
                                 edges1.Add(new MLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position)));
                                 split.Add(le.end.position);
                                 le = edges[1] as MLinearEdge;
                                 edges2.Add(new MLinearEdge(new MPoint(le.start.position), new MPoint(le.end.position)));
                             }
                             else
                             {
                                 int r1 = MHelperFunctions.FloatZero(Vector3.Dot(edge.start.position - planePoint, normal));
                                 int r2 = MHelperFunctions.FloatZero(Vector3.Dot(edge.end.position - planePoint, normal));
                                 if (r1 == 0 && r2 == 0)
                                 {
                                     edges1.Add(new MLinearEdge(new MPoint(edge.start.position), new MPoint(edge.end.position)));
                                     edges2.Add(new MLinearEdge(new MPoint(edge.start.position), new MPoint(edge.end.position)));
                                 } else if(r1 >= 0 && r2 >= 0)
                                 {
                                     edges1.Add(new MLinearEdge(new MPoint(edge.start.position), new MPoint(edge.end.position)));
                                 } else if(r1 <= 0 && r2 <= 0)
                                 {
                                     edges2.Add(new MLinearEdge(new MPoint(edge.start.position), new MPoint(edge.end.position)));
                                 }
                                 else
                                 {
                                     Debug.Log("r1: " + r1 + ", r2: " + r2);
                                 }
                             }
                         }
                         if(split.Count != 2)
                         {
                             // TODO: 非凸多边形 被分割成了大于2个面
                             Debug.Log("unexpected split count");
                             continue;
                         }
                         else
                         {
                             edges1.Add(new MLinearEdge(new MPoint(split[0]), new MPoint(split[1])));
                             edges2.Add(new MLinearEdge(new MPoint(split[0]), new MPoint(split[1])));
                         }
                         int count = splitPoints.Count;
                         splitPoints.Add(split);
                         MHelperFunctions.AddValToDictionary(splitGraph, split[0], split[1], count);
                         MHelperFunctions.AddValToDictionary(splitGraph, split[1], split[0], count);
                         mesh1.CreatePolygonFace(edges1);
                         mesh2.CreatePolygonFace(edges2);
                     }
                     else
                     {
                         int r = MHelperFunctions.FloatZero(Vector3.Dot(polyf.edgeList[0].start.position - planePoint, normal));
                         if (r == 0)
                         {
                             List<MLinearEdge> edges1 = new List<MLinearEdge>();
                             List<MLinearEdge> edges2 = new List<MLinearEdge>();
                             foreach(MLinearEdge e in polyf.edgeList)
                             {
                                 edges1.Add(new MLinearEdge(new MPoint(e.start.position), new MPoint(e.end.position)));
                                 edges2.Add(new MLinearEdge(new MPoint(e.start.position), new MPoint(e.end.position)));
                             }
                             mesh1.CreatePolygonFace(edges1);
                             mesh2.CreatePolygonFace(edges2);
                         }
                         else
                         {
                             List<MLinearEdge> edges = new List<MLinearEdge>();
                             foreach (MLinearEdge e in polyf.edgeList)
                             {
                                 edges.Add(new MLinearEdge(new MPoint(e.start.position), new MPoint(e.end.position)));
                             }
                             if(r > 0)
                             {
                                 mesh1.CreatePolygonFace(edges);
                             }
                             else
                             {
                                 mesh2.CreatePolygonFace(edges);
                             }
                         }
                     }
                     break;
                 }
             case MFace.MFaceType.GENERAL_FLAT:
                 {
                     MGeneralFlatFace gff = face as MGeneralFlatFace;
                     List<Vector3> points1 = new List<Vector3>();
                     List<Vector3> points2 = new List<Vector3>();
                     List<Vector3> split = new List<Vector3>();
                     Vector3 p;
                     int lastr = 0;
                     int r;
                     int count = gff.points.Count;
                     for (int i = 0; i < count; i++)
                     {
                         p = gff.points[i];
                         r = MHelperFunctions.FloatZero(Vector3.Dot(p - planePoint, normal));
                         if(lastr >= 0 && r >= 0)
                         {
                             points1.Add(p);
                         } else if(lastr <= 0 && r <= 0)
                         {
                             points2.Add(p);
                         }
                         else
                         {
                             Vector3 intersect = MHelperFunctions.IntersectionLineWithFace(p - gff.points[i - 1], p, normal, planePoint);
                             split.Add(intersect);
                             points1.Add(intersect);
                             points2.Add(intersect);
                             if(r > 0)
                             {
                                 points1.Add(p);
                             }
                             else
                             {
                                 points2.Add(p);
                             }
                         }
                         lastr = r;
                     }
                     if (split.Count != 2)
                     {
                         // TODO: 非凸多边形 被分割成了大于2个面
                         Debug.Log("unexpected split count");
                         continue;
                     }
                     else
                     {
                         mesh1.CreateLinearEdge(new MPoint(split[0]), new MPoint(split[1]));
                         mesh2.CreateLinearEdge(new MPoint(split[0]), new MPoint(split[1]));
                     }
                     int cnt = splitPoints.Count;
                     splitPoints.Add(split);
                     MHelperFunctions.AddValToDictionary(splitGraph, split[0], split[1], cnt);
                     MHelperFunctions.AddValToDictionary(splitGraph, split[1], split[0], cnt);
                     mesh1.CreateGeneralFlatFace(points1);
                     mesh2.CreateGeneralFlatFace(points2);
                     break;
                 }
         }
     }
     List<List<Vector3>> loops = MHelperFunctions.GroupLoop(splitGraph, splitPoints);
     foreach(List<Vector3> list in loops)
     {
         mesh1.CreateGeneralFlatFace(list);
         mesh2.CreateGeneralFlatFace(list);
     }
     List<MObject> objects = new List<MObject>();
     if (!mesh1.IsEmpty())
     {
         MObject obj = new MObject(template, mesh1);
         obj.transform.position = transform.position;
         obj.transform.rotation = transform.rotation;
         obj.transform.localScale = transform.localScale;
         objects.Add(obj);
     }
     if (!mesh2.IsEmpty())
     {
         MObject obj = new MObject(template, mesh2);
         obj.transform.position = transform.position;
         obj.transform.rotation = transform.rotation;
         obj.transform.localScale = transform.localScale;
         objects.Add(obj);
     }
     return objects;
 }