/// <summary> /// On Init we grab our MMConeOfVision /// </summary> public override void Initialization() { base.Initialization(); _coneOfVision = this.gameObject.GetComponent <MMConeOfVision>(); }
/// <summary> /// On awake, we grab our components /// </summary> protected virtual void Awake() { _characterOrientation = this.gameObject.GetComponent <CharacterOrientation3D>(); _coneOfVision = this.gameObject.GetComponent <MMConeOfVision>(); }