public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078139); // Know yourself, and you will become a true warrior. }
public static void AwardTo(PlayerMobile pm) { if (pm == null) { return; } var context = MLQuestSystem.GetOrCreateContext(pm); if (!context.Spellweaving) { context.Spellweaving = true; Effects.SendLocationParticles( EffectItem.Create(pm.Location, pm.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0 ); Effects.PlaySound(pm.Location, pm.Map, 0x243); Effects.SendMovingParticles( new Entity(Serial.Zero, new Point3D(pm.X - 6, pm.Y - 6, pm.Z + 15), pm.Map), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Effects.SendMovingParticles( new Entity(Serial.Zero, new Point3D(pm.X - 4, pm.Y - 6, pm.Z + 15), pm.Map), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Effects.SendMovingParticles( new Entity(Serial.Zero, new Point3D(pm.X - 6, pm.Y - 4, pm.Z + 15), pm.Map), pm, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 ); Effects.SendTargetParticles(pm, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); } }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074200); // Thank goodness you are here, there’s no time to lose. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074221); // Greetings! I have a small task for you good traveler. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074188); // Weakling! You are not up to the task I have. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074200, // Thank goodness you are here, there�s no time to lose. 1074203)); // Hello friend. I realize you are busy but if you would be willing to render me a service I can assure you that you will be judiciously renumerated. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074211); // I could use some help. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078165); // To be undetected means you cannot be harmed. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074188, // Weakling! You are not up to the task I have. 1074195)); // You there, in the stupid hat! Come here. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078124); // You there! I can use some help mining these rocks! }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078126); // Meditation allows a mage to replenish mana quickly. I can teach you. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078136); // There is an art to slaying your enemies swiftly. It's called tactics, and I can teach it to you. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078202); // Archery requires a steady aim and dexterous fingers. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078129); // I can teach you how to scribe magic scrolls. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078131); // Allured by dark magic, aren't you? }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078130); // A mage should learn how to resist spells. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074206); // Excuse me please traveler, might I have a little of your time? }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074187); // Want a job? }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078187); // The art of fencing requires a dexterous hand, a quick wit and fleet feet. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074204); // Greetings seeker. I have an urgent matter for you, if you are willing. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074222); // Could I trouble you for some assistance? }
public static void AwardTo(PlayerMobile pm) { MLQuestSystem.GetOrCreateContext(pm).SetDoneQuest(MLQuestSystem.FindQuest(typeof(HumanInNeed))); pm.SendLocalizedMessage(1074949, 0x2A); // You have demonstrated your compassion! Your kind actions have been noted. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074218); // Hey! I want to talk to you, now. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078133); // Hail, friend. Want to live the life of a paladin? }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074186); // Come here, I have a task. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078123); // Tinkering is very useful for a blacksmith. You can make your own tools. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074223); // Have you done it yet? Oh, I haven’t told you, have I? }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1074197); // Pardon me, but if you could spare some time I’d greatly appreciate it. }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, Utility.RandomList( 1074209, // Hey, could you help me out with something? 1074215)); // Don’t test my patience you sniveling worm! }
public override void Shout(PlayerMobile pm) { MLQuestSystem.Tell(this, pm, 1078134); // Seek me to learn the way of the samurai. }