示例#1
0
        void Start()
        {
            #if PLATFORM_LUMIN
            MLResult result = MLHandTrackingStarterKit.Start();
            if (!result.IsOk)
            {
                Debug.LogErrorFormat("Error: MLHandTrackingBehavior failed on MLHandTrackingStarterKit.Start, disabling script. Reason: {0}", result);
                enabled = false;
                return;
            }
            #endif

            UpdateKeyPoseStates();

            MLHandTrackingStarterKit.SetKeyPointsFilterLevel(_keyPointFilterLevel);
            MLHandTrackingStarterKit.SetPoseFilterLevel(_poseFilterLevel);
        }
示例#2
0
        /// <summary>
        /// Validate and initialize properties
        /// </summary>
        void Start()
        {
            if (_behavior == null)
            {
                Debug.LogError("Error: HandMeshingExample._behavior is not set, disabling script.");
                enabled = false;
                return;
            }

            if (_occlusionMaterial == null)
            {
                Debug.LogError("Error: HandMeshingExample._occlusionMaterial is not set, disabling script.");
                enabled = false;
                return;
            }

            if (_flatMaterial == null)
            {
                Debug.LogError("Error: HandMeshingExample._flatMaterial is not set, disabling script.");
                enabled = false;
                return;
            }

            if (_wireframeMaterial == null)
            {
                Debug.LogError("Error: HandMeshingExample._wireframeMaterial is not set, disabling script.");
                enabled = false;
                return;
            }

            if (_statusText == null)
            {
                Debug.LogError("Error: HandMeshingExample._status is not set, disabling script.");
                enabled = false;
                return;
            }

            if (_switchTooltip == null)
            {
                Debug.LogError("Error: HandMeshingExample._switchTooltip is not set, disabling script.");
                enabled = false;
                return;
            }
            _switchTooltip.gameObject.SetActive(false);

            // Note: MLHandTracking API is not necessary to use Hand Meshing.
            // It is only used for switching the render modes in this example.
            MLResult result = MLHandTrackingStarterKit.Start();

            #if PLATFORM_LUMIN
            if (!result.IsOk)
            {
                Debug.LogError("Error: HandMeshingExample failed on MLHandTrackingStarterKit.Start, disabling script.");
                enabled = false;
                return;
            }
            #endif

            MLHandTrackingStarterKit.EnableKeyPoses(true, _keyposeToSwitch);
            MLHandTrackingStarterKit.SetPoseFilterLevel(MLHandTracking.PoseFilterLevel.ExtraRobust);
            MLHandTrackingStarterKit.SetKeyPointsFilterLevel(MLHandTracking.KeyPointFilterLevel.ExtraSmoothed);

            _timer = _secondsBetweenModes;
        }