示例#1
0
        private void button1_Click(object sender, EventArgs e)
        {
            // get a handle to the DigHookUserData object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle UserHookDataHandle = GCHandle.Alloc(UserHookData);
            MIL_DIG_HOOK_FUNCTION_PTR UserHookFunctionDelegate = new MIL_DIG_HOOK_FUNCTION_PTR(ArchiveFunction);

            // Acquire the sequence. The processing hook function will
            // be called for each image grabbed to archive and display it.
            // If sequence is not saved to disk, stop after NbFrames.
            MIL.MdigProcess(MilDigitizer, MilGrabImages, NbFrames, SAVE_SEQUENCE_TO_DISK ? MIL.M_START : MIL.M_SEQUENCE, MIL.M_DEFAULT, UserHookFunctionDelegate, GCHandle.ToIntPtr(UserHookDataHandle));

            // Wait for a key press.
            //Console.WriteLine("Press <Enter> to continue.");
            //Console.WriteLine();
            //Console.ReadKey(true);

            // Stop the sequence acquisition.
            MIL.MdigProcess(MilDigitizer, MilGrabImages, NbFrames, MIL.M_STOP, MIL.M_DEFAULT, UserHookFunctionDelegate, GCHandle.ToIntPtr(UserHookDataHandle));

            // Free the GCHandle when no longer used
            UserHookDataHandle.Free();

            // Read and print final statistics.
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_COUNT, ref FrameCount);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref FrameRate);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_MISSED, ref FrameMissed);

            //Console.WriteLine();
            //Console.WriteLine();
            //Console.WriteLine("{0} frames archived ({1} missed), at {2:0.0} frames/sec ({3:0.0}ms/frame).", UserHookData.NbArchivedFrames, FrameMissed, FrameRate, 1000.0 / FrameRate);

            // Sequence file closing if required.
            if (SAVE_SEQUENCE_TO_DISK)
            {
                MIL.MbufExportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, FrameRate, MIL.M_CLOSE);
            }

            // Free all allocated buffers.
            MIL.MbufFree(MilImageDisp);
            for (n = 0; n < NbFrames; n++)
            {
                MIL.MbufFree(MilGrabImages[n]);
            }

            if (MilCompressedImage != MIL.M_NULL)
            {
                MIL.MbufFree(MilCompressedImage);
            }

            // Free defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MIL.M_NULL);
        }
示例#2
0
        private void CameraGrabStart()
        {
            try
            {
                //이미지 버퍼 배열 선언
                _ImageBuffer = new MIL_ID[BufferCount];

                //배열 수만큼 돎
                for (int i = 0; i < _ImageBuffer.Length; i++)
                {
                    //400x400 크기의 모노 이미지 버퍼 선언 (원하는대로 변경 가능)
                    MIL.MbufAllocColor(CurrentUseCamera.SystemID, 1, 400, 400, 8, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC, ref _ImageBuffer[i]);
                }
                //그랩 콜백 등록
                _GrabCallbackFunc = OnGrab;
                //콜백 및 그랩 비동기 시작
                MIL.MdigProcess(CurrentUseCamera.DigitizerID, _ImageBuffer, _ImageBuffer.Length, MIL.M_START, MIL.M_ASYNCHRONOUS + MIL.M_TRIGGER_FOR_FIRST_GRAB, _GrabCallbackFunc, IntPtr.Zero);
            }
            catch (Exception err)
            {
                MessageBox.Show(err.Message + "\n" + err.StackTrace);
            }
        }
示例#3
0
        // Main function.
        static void Main(string[] args)
        {
            MIL_ID MilApplication = MIL.M_NULL;
            MIL_ID MilSystem      = MIL.M_NULL;
            MIL_ID MilDigitizer   = MIL.M_NULL;
            MIL_ID MilDisplay     = MIL.M_NULL;

            MIL_ID[]       MilImage     = new MIL_ID[2];
            MIL_ID         MilImageDisp = MIL.M_NULL;
            MIL_ID         Default      = MIL.M_DEFAULT;
            int            NbProc       = 0;
            int            n            = 0;
            double         Time         = 0.0;
            StringBuilder  Text         = new StringBuilder("0", STRING_LENGTH_MAX);
            UserDataObject userObject   = new UserDataObject();

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, ref MilDigitizer, ref MilImageDisp);

            // Allocate 2 grab buffers.
            for (n = 0; n < 2; n++)
            {
                MIL.MbufAlloc2d(MilSystem,
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL),
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL),
                                8 + MIL.M_UNSIGNED,
                                MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC,
                                ref MilImage[n]);
            }

            // Hook a function to the start of each frame to print the current frame index.
            userObject.NbGrabStart = 0;
            GCHandle userObjectHandle = GCHandle.Alloc(userObject);

            MIL_DIG_HOOK_FUNCTION_PTR grabStartDelegate = new MIL_DIG_HOOK_FUNCTION_PTR(GrabStart);

            MIL.MdigHookFunction(MilDigitizer, MIL.M_GRAB_START, grabStartDelegate, GCHandle.ToIntPtr(userObjectHandle));

            // Print a message.
            Console.WriteLine();
            Console.WriteLine("DOUBLE BUFFERING ACQUISITION AND PROCESSING:");
            Console.WriteLine("--------------------------------------------");
            Console.WriteLine();
            Console.WriteLine("Press <Enter> to stop.");
            Console.WriteLine();

            // Put the digitizer in asynchronous mode to be able to process while grabbing.
            MIL.MdigControl(MilDigitizer, MIL.M_GRAB_MODE, MIL.M_ASYNCHRONOUS);

            // Grab the first buffer.
            MIL.MdigGrab(MilDigitizer, MilImage[0]);

            // Process one buffer while grabbing the other.
            n = 0;
            do
            {
                // Grab the other buffer while processing the previous one.
                MIL.MdigGrab(MilDigitizer, MilImage[1 - n]);

                // Synchronize and start the timer.
                if (NbProc == 0)
                {
                    MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET + MIL.M_SYNCHRONOUS, MIL.M_NULL);
                }

                // Write the frame counter.
                MIL.MgraText(Default, MilImage[n], 32, 32, string.Format("{0}", NbProc + 1));

                // Process the first buffer already grabbed.
                MIL.MimArith(MilImage[n], MIL.M_NULL, MilImageDisp, MIL.M_NOT);

                // Count processed buffers.
                NbProc++;

                // Toggle grab buffers.
                n = 1 - n;
            } while (!Console.KeyAvailable);

            // Wait until the end of the last grab and stop the timer.
            MIL.MdigGrabWait(MilDigitizer, MIL.M_GRAB_END);
            MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ + MIL.M_SYNCHRONOUS, ref Time);
            Console.ReadKey();

            // Print statistics.
            Console.WriteLine("{0} frames grabbed, at a frame rate of {1:0.00} frames/sec ({2:0.00} ms/frame).", NbProc, NbProc / Time, 1000.0 * Time / NbProc);
            Console.WriteLine("Press <Enter> to end.");
            Console.WriteLine();
            Console.ReadKey();

            // Unhook the function at the start of each frame.
            MIL.MdigHookFunction(MilDigitizer, MIL.M_GRAB_START + MIL.M_UNHOOK, grabStartDelegate, GCHandle.ToIntPtr(userObjectHandle));

            // Free GCHandle to allow the garbage collector to reclaim the object.
            userObjectHandle.Free();

            // Free allocations.
            for (n = 0; n < 2; n++)
            {
                MIL.MbufFree(MilImage[n]);
            }

            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
        }
示例#4
0
        // Main function.
        // --------------
        static void Main(string[] args)
        {
            MIL_ID MilApplication       = MIL.M_NULL;
            MIL_ID MilRemoteApplication = MIL.M_NULL;   // Remote Application identifier if running on a remote computer
            MIL_ID MilSystem            = MIL.M_NULL;
            MIL_ID MilDigitizer         = MIL.M_NULL;
            MIL_ID MilDisplay           = MIL.M_NULL;
            MIL_ID MilImageDisp         = MIL.M_NULL;

            MIL_ID[]       MilGrabImages      = new MIL_ID[NB_GRAB_IMAGE_MAX];
            MIL_ID         MilCompressedImage = MIL.M_NULL;
            ConsoleKeyInfo Selection          = new ConsoleKeyInfo('1', ConsoleKey.D1, false, false, false);

            int            NbFrames          = 0;
            int            n                 = 0;
            int            NbFramesReplayed  = 0;
            double         FrameRate         = 0;
            double         TimeWait          = 0;
            double         TotalReplay       = 0;
            double         GrabScale         = GRAB_SCALE;
            HookDataObject UserHookData      = new HookDataObject();
            MIL_INT        LicenseModules    = 0;
            MIL_INT        FrameCount        = 0;
            MIL_INT        FrameMissed       = 0;
            MIL_INT        CompressAttribute = 0;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, ref MilDigitizer, MIL.M_NULL);

            // Allocate an image and display it.
            MIL.MbufAllocColor(MilSystem,
                               MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_BAND, MIL.M_NULL),
                               (MIL_INT)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X) * GrabScale),
                               (MIL_INT)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y) * GrabScale),
                               8 + MIL.M_UNSIGNED,
                               MIL.M_IMAGE + MIL.M_GRAB + MIL.M_DISP,
                               ref MilImageDisp);

            MIL.MbufClear(MilImageDisp, 0x0);
            MIL.MdispSelect(MilDisplay, MilImageDisp);

            // Grab continuously on display at the specified scale.
            MIL.MdigControl(MilDigitizer, MIL.M_GRAB_SCALE, GrabScale);
            MIL.MdigGrabContinuous(MilDigitizer, MilImageDisp);

            // Print a message
            Console.WriteLine();
            Console.WriteLine("SEQUENCE ACQUISITION:");
            Console.WriteLine("--------------------");
            Console.WriteLine();

            // Inquire MIL licenses.
            MIL.MsysInquire(MilSystem, MIL.M_OWNER_APPLICATION, ref MilRemoteApplication);
            MIL.MappInquire(MilRemoteApplication, MIL.M_LICENSE_MODULES, ref LicenseModules);

            // If sequence is saved to disk, select between grabbing an
            // uncompressed, JPEG or JPEG2000 sequence.
            if (SAVE_SEQUENCE_TO_DISK && ((LicenseModules & (MIL.M_LICENSE_JPEGSTD | MIL.M_LICENSE_JPEG2000)) != 0))
            {
                Console.WriteLine("Choose the sequence format:");
                Console.WriteLine("1) Uncompressed images.");
                if ((LicenseModules & MIL.M_LICENSE_JPEGSTD) != 0)
                {
                    Console.WriteLine("2) Compressed images with a lossy JPEG algorithm.");
                }
                if ((LicenseModules & MIL.M_LICENSE_JPEG2000) != 0)
                {
                    Console.WriteLine("3) Compressed images with a lossy JPEG 2000 algorithm.");
                }
                Selection = Console.ReadKey();
            }
            else
            {
                Console.WriteLine("Press <Enter> to record images.");
                Console.ReadKey();
            }


            // Set the buffer attribute.
            switch (Selection.Key)
            {
            case ConsoleKey.NumPad1:
            case ConsoleKey.D1:
            case ConsoleKey.Enter:
                Console.WriteLine();
                Console.WriteLine("Recording uncompressed images...");
                Console.WriteLine();
                CompressAttribute = MIL.M_NULL;
                break;

            case ConsoleKey.NumPad2:
            case ConsoleKey.D2:
                Console.WriteLine();
                Console.WriteLine("Recording JPEG images...");
                Console.WriteLine();
                CompressAttribute = MIL.M_COMPRESS + MIL.M_JPEG_LOSSY;
                break;

            case ConsoleKey.NumPad3:
            case ConsoleKey.D3:
                Console.WriteLine();
                Console.WriteLine("Recording JPEG 2000 images...");
                Console.WriteLine();
                CompressAttribute = MIL.M_COMPRESS + MIL.M_JPEG2000_LOSSY;
                break;

            default:
                Console.WriteLine();
                Console.WriteLine("Invalid selection !.");
                Console.WriteLine();
                Console.WriteLine("Using uncompressed images.");
                Console.WriteLine();
                CompressAttribute = MIL.M_NULL;
                while (Console.KeyAvailable)
                {
                    Console.ReadKey();
                }
                break;
            }

            // Allocate a compressed buffer if required.
            if (CompressAttribute != MIL.M_NULL)
            {
                MIL.MbufAllocColor(MilSystem,
                                   MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_BAND, MIL.M_NULL),
                                   (int)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL) * GrabScale),
                                   (int)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL) * GrabScale),
                                   8 + MIL.M_UNSIGNED,
                                   MIL.M_IMAGE + CompressAttribute,
                                   ref MilCompressedImage);

                MIL.MbufControl(MilCompressedImage, MIL.M_Q_FACTOR, COMPRESSION_Q_FACTOR);
            }

            // Allocate the grab buffers to hold the sequence buffering.
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_DISABLE);
            for (NbFrames = 0, n = 0; n < NB_GRAB_IMAGE_MAX; n++)
            {
                MIL.MbufAllocColor(MilSystem,
                                   MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_BAND, MIL.M_NULL),
                                   (int)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL) * GrabScale),
                                   (int)(MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL) * GrabScale),
                                   8 + MIL.M_UNSIGNED,
                                   MIL.M_IMAGE + MIL.M_GRAB,
                                   ref MilGrabImages[n]);

                if (MilGrabImages[n] != MIL.M_NULL)
                {
                    NbFrames++;
                    MIL.MbufClear(MilGrabImages[n], 0xFF);
                }
                else
                {
                    break;
                }
            }
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_ENABLE);

            // Free buffers to leave some space for possible temporary buffers.
            for (n = 0; n < 2 && NbFrames > 0; n++)
            {
                NbFrames--;
                MIL.MbufFree(MilGrabImages[NbFrames]);
            }

            // Halt continuous grab.
            MIL.MdigHalt(MilDigitizer);

            // Open the AVI file if required.
            if (SAVE_SEQUENCE_TO_DISK)
            {
                Console.WriteLine("Saving the sequence to an AVI file...");
                Console.WriteLine();
                MIL.MbufExportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_DEFAULT, MIL.M_OPEN);
            }

            // Initialize User's archiving function hook data structure.
            UserHookData.MilSystem          = MilSystem;
            UserHookData.MilDisplay         = MilDisplay;
            UserHookData.MilImageDisp       = MilImageDisp;
            UserHookData.MilCompressedImage = MilCompressedImage;
            UserHookData.SaveSequenceToDisk = SAVE_SEQUENCE_TO_DISK;
            UserHookData.NbGrabbedFrames    = 0;
            UserHookData.NbArchivedFrames   = 0;

            // get a handle to the DigHookUserData object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle UserHookDataHandle = GCHandle.Alloc(UserHookData);
            MIL_DIG_HOOK_FUNCTION_PTR UserHookFunctionDelegate = new MIL_DIG_HOOK_FUNCTION_PTR(ArchiveFunction);

            // Acquire the sequence. The processing hook function will
            // be called for each image grabbed to archive and display it.
            // If sequence is not saved to disk, stop after NbFrames.
            MIL.MdigProcess(MilDigitizer, MilGrabImages, NbFrames, SAVE_SEQUENCE_TO_DISK ? MIL.M_START : MIL.M_SEQUENCE, MIL.M_DEFAULT, UserHookFunctionDelegate, GCHandle.ToIntPtr(UserHookDataHandle));

            // Wait for a key press.
            Console.WriteLine("Press <Enter> to continue.");
            Console.WriteLine();
            Console.ReadKey(true);

            // Stop the sequence acquisition.
            MIL.MdigProcess(MilDigitizer, MilGrabImages, NbFrames, MIL.M_STOP, MIL.M_DEFAULT, UserHookFunctionDelegate, GCHandle.ToIntPtr(UserHookDataHandle));

            // Free the GCHandle when no longer used
            UserHookDataHandle.Free();

            // Read and print final statistics.
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_COUNT, ref FrameCount);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref FrameRate);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_MISSED, ref FrameMissed);

            Console.WriteLine();
            Console.WriteLine();
            Console.WriteLine("{0} frames archived ({1} missed), at {2:0.0} frames/sec ({3:0.0}ms/frame).", UserHookData.NbArchivedFrames, FrameMissed, FrameRate, 1000.0 / FrameRate);

            // Sequence file closing if required.
            if (SAVE_SEQUENCE_TO_DISK)
            {
                MIL.MbufExportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, FrameRate, MIL.M_CLOSE);
            }

            // Playback the sequence until a key is pressed.
            if (UserHookData.NbArchivedFrames > 0)
            {
                do
                {
                    // If sequence must be loaded.
                    if (SAVE_SEQUENCE_TO_DISK)
                    {
                        // Inquire information about the sequence.
                        Console.WriteLine();
                        Console.WriteLine("Playing back sequence from the AVI file...");
                        Console.WriteLine();
                        Console.WriteLine("Press <Enter> to end.");
                        Console.WriteLine();
                        Console.WriteLine();
                        MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_NUMBER_OF_IMAGES, ref FrameCount);
                        MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_FRAME_RATE, ref FrameRate);
                        MIL.MbufDiskInquire(SEQUENCE_FILE, MIL.M_COMPRESSION_TYPE, ref CompressAttribute);

                        // Open the sequence file.
                        MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_OPEN);
                    }

                    // Copy the images to the screen respecting the sequence frame rate.
                    TotalReplay      = 0.0;
                    NbFramesReplayed = 0;
                    for (n = 0; n < FrameCount; n++)
                    {
                        // Reset the time.
                        MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET, MIL.M_NULL);

                        // If image was saved to disk.
                        if (SAVE_SEQUENCE_TO_DISK)
                        {
                            // Load image directly to the display.
                            MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_LOAD, MIL.M_NULL, ref MilImageDisp, n, 1, MIL.M_READ);
                            NbFramesReplayed++;
                            Console.Write("Frame #{0}             \r", NbFramesReplayed);
                        }
                        else
                        {
                            // Copy the grabbed image to the display.
                            MIL.MbufCopy(MilGrabImages[n], MilImageDisp);
                            NbFramesReplayed++;
                            Console.Write("Frame #{0}             \r", NbFramesReplayed);
                        }


                        // Check for a pressed key to exit.
                        if (Console.KeyAvailable && (n >= (NB_GRAB_IMAGE_MAX - 1)))
                        {
                            Console.ReadKey(true);
                            break;
                        }

                        // Wait to have a proper frame rate.
                        MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ, ref TimeWait);
                        TotalReplay += TimeWait;
                        TimeWait     = (1 / FrameRate) - TimeWait;
                        MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_WAIT, ref TimeWait);
                        TotalReplay += (TimeWait > 0) ? TimeWait : 0.0;
                    }

                    // Close the sequence file.
                    if (SAVE_SEQUENCE_TO_DISK)
                    {
                        MIL.MbufImportSequence(SEQUENCE_FILE, MIL.M_DEFAULT, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_NULL, MIL.M_CLOSE);
                    }

                    // Print statistics.
                    Console.WriteLine();
                    Console.WriteLine();
                    Console.WriteLine("{0} frames replayed, at a frame rate of {1:0.0} frames/sec ({2:0.0} ms/frame).", NbFramesReplayed, n / TotalReplay, 1000.0 * TotalReplay / n);
                    Console.WriteLine();
                    Console.WriteLine("Press <Enter> to end (or any other key to playback again).");
                    Console.WriteLine();
                }while (Console.ReadKey(true).Key != ConsoleKey.Enter);
            }

            // Free all allocated buffers.
            MIL.MbufFree(MilImageDisp);
            for (n = 0; n < NbFrames; n++)
            {
                MIL.MbufFree(MilGrabImages[n]);
            }

            if (MilCompressedImage != MIL.M_NULL)
            {
                MIL.MbufFree(MilCompressedImage);
            }

            // Free defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MIL.M_NULL);
        }
示例#5
0
        // Main function. //
        // ---------------//
        static int Main(string[] args)
        {
            MIL_ID MilApplication       = MIL.M_NULL;
            MIL_ID MilRemoteApplication = MIL.M_NULL;
            MIL_ID MilSystem            = MIL.M_NULL;
            MIL_ID MilDigitizer         = MIL.M_NULL;
            MIL_ID MilDisplay           = MIL.M_NULL;
            MIL_ID MilImageDisp         = MIL.M_NULL;

            MIL_ID[]                       MilGrabBufferList    = new MIL_ID[BUFFERING_SIZE_MAX];
            MIL_ID                         MilCompressContext   = MIL.M_NULL;
            MIL_ID                         MilDecompressContext = MIL.M_NULL;
            MIL_INT                        LicenseModules       = 0;
            MIL_INT                        MilSystemLocation    = MIL.M_NULL;
            MIL_INT                        MilGrabBufferListSize;
            MIL_INT                        ProcessFrameCount = 0;
            MIL_INT                        NbFrames          = 0;
            MIL_INT                        n = 0;
            double                         EncodingDesiredFrameRate     = 0.0;
            double                         ProcessFrameRate             = 0.0;
            MIL_INT                        SeqProcessFilePathSize       = 0;
            StringBuilder                  SeqProcessFilePath           = null;
            ProcessingHookDataStruct       ProcessingUserHookData       = new ProcessingHookDataStruct();
            EncodingFrameEndHookDataStruct EncodingFrameEndUserHookData = new EncodingFrameEndHookDataStruct();
            DecodingFrameEndHookDataStruct DecodingFrameEndUserHookData = new DecodingFrameEndHookDataStruct();
            MIL_INT                        SeqSystemType = MIL.M_NULL;

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay, ref MilDigitizer, ref MilImageDisp);

            MIL.MsysInquire(MilSystem, MIL.M_OWNER_APPLICATION, ref MilRemoteApplication);
            MilSystemLocation = MIL.MsysInquire(MilSystem, MIL.M_LOCATION, MIL.M_NULL);

            if (MIL.MappInquire(MilRemoteApplication, MIL.M_PLATFORM_OS_TYPE, MIL.M_NULL) != MIL.M_OS_WINDOWS)
            {
                if (MilSystemLocation == MIL.M_REMOTE)
                {
                    Console.WriteLine("The Distributed MIL server must run on a Windows system.");
                }
                else
                {
                    Console.WriteLine("This example only works with a Windows system.");
                }

                Console.WriteLine("Press <Enter> to end.");
                Console.ReadKey();

                MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
                return(0);
            }

            // Inquire MIL licenses.

            MIL.MappInquire(MilRemoteApplication, MIL.M_LICENSE_MODULES, ref LicenseModules);

            if ((LicenseModules & MIL.M_LICENSE_JPEGSTD) != MIL.M_LICENSE_JPEGSTD)
            {
                Console.WriteLine("Need a Compression/Decompression license to run this example.");
                Console.WriteLine("Press <Enter> to end.");
                Console.ReadKey();

                MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
                return(0);
            }

            // Allocate the grab buffers and clear them.
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_DISABLE);
            for (MilGrabBufferListSize = 0; MilGrabBufferListSize < BUFFERING_SIZE_MAX; MilGrabBufferListSize++)
            {
                MIL.MbufAllocColor(MilSystem, MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_BAND, MIL.M_NULL),
                                   MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL),
                                   MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL),
                                   8 + MIL.M_UNSIGNED, MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC,
                                   ref MilGrabBufferList[MilGrabBufferListSize]);

                if (MilGrabBufferList[MilGrabBufferListSize] != MIL.M_NULL)
                {
                    MIL.MbufClear(MilGrabBufferList[MilGrabBufferListSize], 0xFF);
                }
                else
                {
                    break;
                }
            }
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_ENABLE);

            // Free buffers to leave space for possible temporary buffers.
            for (n = 0; n < 2 && MilGrabBufferListSize > 0; n++)
            {
                MilGrabBufferListSize--;
                MIL.MbufFree(MilGrabBufferList[MilGrabBufferListSize]);
            }

            if (MilGrabBufferListSize == 0)
            {
                Console.WriteLine("!!! No grab buffers have been allocated. Need to set more Non-Paged Memory. !!!");

                MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
                Console.WriteLine("Press <Enter> to end.");
                Console.ReadKey();
                return(1);
            }

            /* Initialize the User's processing function data structure only for Display. */
            ProcessingUserHookData.MilDigitizer        = MilDigitizer;
            ProcessingUserHookData.MilSeqContext       = MIL.M_NULL;
            ProcessingUserHookData.MilImageDisp        = MilImageDisp;
            ProcessingUserHookData.ProcessedImageCount = 0;
            ProcessingUserHookData.ProcessingOperation = ProcessingHookOperation.DISPLAY;

            // get a handle to the HookDataStruct object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle hUserData = GCHandle.Alloc(ProcessingUserHookData);

            // Start the sequence acquisition. The preprocessing and encoding hook function
            // is called for every frame grabbed.
            MIL_DIG_HOOK_FUNCTION_PTR ProcessingFunctionDelegate = new MIL_DIG_HOOK_FUNCTION_PTR(ProcessingFunction);

            /* Start a digProcess to show the live camera output. */
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_START, MIL.M_DEFAULT, ProcessingFunctionDelegate, GCHandle.ToIntPtr(hUserData));

            /* Print a message. */
            Console.Write("\nH.264 IMAGE SEQUENCE COMPRESSION.\n");
            Console.Write("---------------------------------\n\n");
            Console.Write("Press <Enter> to start compression.\r");
            Console.ReadKey();

            /* Stop digProcess. */
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_STOP, MIL.M_DEFAULT, ProcessingFunctionDelegate, GCHandle.ToIntPtr(hUserData));

            /* Inquire the dig process frame rate */
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref EncodingDesiredFrameRate);
            Console.Write("Grabbing frames at {0:0.00} frames/sec.\n", EncodingDesiredFrameRate);


            // Creates a context for the H.264 compression engine. Compression will be done
            // using hardware or software depending on the system hardware configuration.
            MIL.MseqAlloc(MilSystem, MIL.M_DEFAULT, MIL.M_SEQ_COMPRESS, MIL.M_DEFAULT, MIL.M_DEFAULT, ref MilCompressContext);

            // Specify the destination of the compressed file and the target container type.
            // The last argument specifies to generate an MP4 file.
            MIL.MseqDefine(MilCompressContext, MIL.M_SEQ_OUTPUT(0) + MIL.M_SEQ_DEST(0), MIL.M_FILE,
                           (MilSystemLocation != MIL.M_REMOTE ? SEQUENCE_FILE : REMOTE_SEQUENCE_FILE),
                           MIL.M_FILE_FORMAT_MP4);

            // Set the compression parameters.
            // Sets the compression parameters valid for any resolution under 1920X1080.
            // Any resolution higher than that will generate an warning that can be disabled using
            // MseqControl with M_SETTING_AUTO_ADJUSTMENT. See documentation for more details.
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_BIT_RATE_MODE, MIL.M_VARIABLE);         // MIL.M_VARIABLE or MIL.M_CONSTANT
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_BIT_RATE, 5000);                        // 5 Mbps bit rate
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_BIT_RATE_MAX, 5000);                    // 5 Mbps bit rate
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_FRAME_RATE, EncodingDesiredFrameRate);  // 60Hz frame rate.
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_FRAME_RATE_MODE, MIL.M_VARIABLE);       // Attempts to update the file header with the encoding frame rate
                                                                                                                    // if lower than the specified frame rate.

            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_QUALITY, 100);                          // 1=best speed, 100=best quality
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_PROFILE, MIL.M_PROFILE_HIGH);           // MIL.M_PROFILE_BASELINE, MIL.M_PROFILE_MAIN, MIL.M_PROFILE_HIGH
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_LEVEL, MIL.M_LEVEL_4_2);                // MIL.M_LEVEL_1, MIL.M_LEVEL_1B, MIL.M_LEVEL_1_1, MIL.M_LEVEL_1_2, MIL.M_LEVEL_1_3,
                                                                                                                    // MIL.M_LEVEL_2, MIL.M_LEVEL_2_1, MIL.M_LEVEL_2_2,
                                                                                                                    // MIL.M_LEVEL_3, MIL.M_LEVEL_3_1, MIL.M_LEVEL_3_2,
                                                                                                                    // MIL.M_LEVEL_4, MIL.M_LEVEL_4_1, MIL.M_LEVEL_4_2,
                                                                                                                    // MIL.M_LEVEL_5, MIL.M_LEVEL_5_1
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_STREAM_GROUP_OF_PICTURE_SIZE, 30);             // Interval between I-Frame

            // Initialize the optional encoding end function data structure.
            EncodingFrameEndUserHookData.EncodedImageCount = 0;

            // get a handle to the HookDataStruct object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle EncodingFrameEndUserHookDataHandle = GCHandle.Alloc(EncodingFrameEndUserHookData);

            // Register the encoding end function to the sequence context.
            MIL_SEQ_HOOK_FUNCTION_PTR FrameEncodingEndFunctionDelegate = new MIL_SEQ_HOOK_FUNCTION_PTR(FrameEncodingEndFunction);

            MIL.MseqHookFunction(MilCompressContext, MIL.M_FRAME_END, FrameEncodingEndFunctionDelegate, GCHandle.ToIntPtr(EncodingFrameEndUserHookDataHandle));

            // Provide a sample image to initialize the encoding engine accordingly.
            MIL.MseqControl(MilCompressContext, MIL.M_CONTEXT, MIL.M_BUFFER_SAMPLE, MilGrabBufferList[0]);

            // Start the encoding process, waits for buffer to be fed for encoding.
            MIL.MseqProcess(MilCompressContext, MIL.M_START, MIL.M_ASYNCHRONOUS);

            // Display the type of compression used.
            Console.Write("Live image capture and compression to file using ");
            MIL.MseqInquire(MilCompressContext, MIL.M_CONTEXT, MIL.M_CODEC_TYPE, ref SeqSystemType);
            if (SeqSystemType == MIL.M_HARDWARE + MIL.M_QSV)
            {
                Console.WriteLine("Hardware acceleration.");
            }
            else // MIL.M_SOFTWARE + MIL.M_QSV
            {
                Console.WriteLine("Software implementation.");
            }

            // Set the sequence context id in the user hook data structure to start
            // feeding buffers for encoding in ProcessingFunction.
            //
            ProcessingUserHookData.MilSeqContext       = MilCompressContext;
            ProcessingUserHookData.ProcessedImageCount = 0;
            ProcessingUserHookData.ProcessingOperation = ProcessingHookOperation.ENCODE;

            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_START, MIL.M_DEFAULT, ProcessingFunctionDelegate, GCHandle.ToIntPtr(hUserData));

            // NOTE: Now the main() is free to perform other tasks while the compression is executing.
            // ---------------------------------------------------------------------------------------

            // Print a message and wait for a key press after a minimum number of frames.
            Console.WriteLine("Press <Enter> to stop.\n");
            Console.ReadKey();

            // Stop the processing.
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_STOP + MIL.M_WAIT, MIL.M_DEFAULT, ProcessingFunctionDelegate, GCHandle.ToIntPtr(hUserData));

            // Free the processing user data handle.
            hUserData.Free();

            // Stop the encoding process
            MIL.MseqProcess(MilCompressContext, MIL.M_STOP, MIL.M_WAIT);

            // Make sure the hook handler function delegate is not prematurely garbage collected since
            // only MIL has a reference to it.
            GC.KeepAlive(FrameEncodingEndFunctionDelegate);

            // Free the encoding user data handle.
            EncodingFrameEndUserHookDataHandle.Free();

            // Print statistics.
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_COUNT, ref ProcessFrameCount);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref ProcessFrameRate);
            Console.WriteLine("{0} frames encoded at {1:0.00} frames/sec ({2:0.0} ms/frame).", ProcessFrameCount, ProcessFrameRate, 1000.0 / ProcessFrameRate);
            Console.WriteLine();

            MIL.MseqInquire(MilCompressContext, MIL.M_SEQ_OUTPUT(0) + MIL.M_SEQ_DEST(0), MIL.M_STREAM_FILE_NAME_SIZE, ref SeqProcessFilePathSize);
            SeqProcessFilePath = new StringBuilder((int)SeqProcessFilePathSize);
            MIL.MseqInquire(MilCompressContext, MIL.M_SEQ_OUTPUT(0) + MIL.M_SEQ_DEST(0), MIL.M_STREAM_FILE_NAME, SeqProcessFilePath);
            Console.WriteLine("The video sequence file was written to:");
            Console.WriteLine("{0}.", SeqProcessFilePath.ToString());
            Console.WriteLine();
            Console.WriteLine("It can be played back using any compatible video player.");

            // Free the grab buffers and sequence context.
            while (MilGrabBufferListSize > 0)
            {
                MIL.MbufFree(MilGrabBufferList[--MilGrabBufferListSize]);
                MilGrabBufferList[MilGrabBufferListSize] = MIL.M_NULL;
            }

            MIL.MseqFree(MilCompressContext);

            // Wait for a key to start the replay.
            Console.WriteLine("Press <Enter> to replay encoded sequence.");
            Console.ReadKey();

            MIL.MseqAlloc(MilSystem, MIL.M_DEFAULT, MIL.M_SEQ_DECOMPRESS,
                          MIL.M_DEFAULT, MIL.M_DEFAULT, ref MilDecompressContext);

            // Specify the destination of the compressed file and the target container type.
            // The last argument specifies to generate an MP4 file.
            MIL.MseqDefine(MilDecompressContext, MIL.M_SEQ_INPUT(0), MIL.M_FILE,
                           (MilSystemLocation != MIL.M_REMOTE ? SEQUENCE_FILE : REMOTE_SEQUENCE_FILE),
                           MIL.M_FILE_FORMAT_MP4);

            double outputFrameRate = 0.0;

            MIL.MseqInquire(MilDecompressContext, MIL.M_SEQ_INPUT(0), MIL.M_STREAM_FRAME_RATE, ref outputFrameRate);

            Console.WriteLine();
            Console.WriteLine("Replaying file at {0:0.00} frames/second.", outputFrameRate);

            // Initialize the optional decoding end function data structure.
            DecodingFrameEndUserHookData.DecodedImageCount = 0;
            DecodingFrameEndUserHookData.MilImageDisp      = MilImageDisp;

            // get a handle to the HookDataStruct object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle DecodingFrameEndUserHookDataHandle = GCHandle.Alloc(DecodingFrameEndUserHookData);

            // Register the decoding end function to the sequence context.
            MIL_SEQ_HOOK_FUNCTION_PTR FrameDecodingEndFunctionDelegate = new MIL_SEQ_HOOK_FUNCTION_PTR(FrameDecodingEndFunction);

            MIL.MseqHookFunction(MilDecompressContext, MIL.M_FRAME_END, FrameDecodingEndFunctionDelegate, GCHandle.ToIntPtr(DecodingFrameEndUserHookDataHandle));

            // Start the decoding process, waits for buffer to be fed for encoding.
            MIL.MseqProcess(MilDecompressContext, MIL.M_START, MIL.M_ASYNCHRONOUS);

            // Print a message and wait for a key press after a minimum number of frames.
            Console.WriteLine("Press <Enter> to stop.\n");
            Console.ReadKey();

            // Stop the play back.
            MIL.MseqProcess(MilDecompressContext, MIL.M_STOP, MIL.M_NULL);

            // Make sure the hook handler function delegate is not prematurely garbage collected since
            // only MIL has a reference to it.
            GC.KeepAlive(FrameDecodingEndFunctionDelegate);

            // Free the decoding user data handle.
            DecodingFrameEndUserHookDataHandle.Free();

            MIL.MseqFree(MilDecompressContext);

            // Wait for a key to end.
            Console.WriteLine("Press <Enter> to end.");
            Console.ReadKey();

            // Release defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);

            return(0);
        }
示例#6
0
        // Main function.
        static void Main(string[] args)
        {
            MIL_ID MilApplication = MIL.M_NULL;
            MIL_ID MilSystem      = MIL.M_NULL;
            MIL_ID MilDigitizer   = MIL.M_NULL;
            MIL_ID MilDisplay     = MIL.M_NULL;
            MIL_ID MilImageDisp   = MIL.M_NULL;

            MIL_ID[] MilGrabBufferList     = new MIL_ID[BUFFERING_SIZE_MAX];
            int      MilGrabBufferListSize = 0;
            MIL_INT  ProcessFrameCount     = 0;
            double   ProcessFrameRate      = 0;

            HookDataStruct UserHookData = new HookDataStruct();

            // Allocate defaults.
            MIL.MappAllocDefault(MIL.M_DEFAULT, ref MilApplication, ref MilSystem, ref MilDisplay,
                                 ref MilDigitizer, ref MilImageDisp);

            // Allocate the grab buffers and clear them.
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_DISABLE);
            for (MilGrabBufferListSize = 0; MilGrabBufferListSize < BUFFERING_SIZE_MAX; MilGrabBufferListSize++)
            {
                MIL.MbufAlloc2d(MilSystem,
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_X, MIL.M_NULL),
                                MIL.MdigInquire(MilDigitizer, MIL.M_SIZE_Y, MIL.M_NULL),
                                8 + MIL.M_UNSIGNED,
                                MIL.M_IMAGE + MIL.M_GRAB + MIL.M_PROC,
                                ref MilGrabBufferList[MilGrabBufferListSize]);

                if (MilGrabBufferList[MilGrabBufferListSize] != MIL.M_NULL)
                {
                    MIL.MbufClear(MilGrabBufferList[MilGrabBufferListSize], 0xFF);
                }
                else
                {
                    break;
                }
            }
            MIL.MappControl(MIL.M_DEFAULT, MIL.M_ERROR, MIL.M_PRINT_ENABLE);

            // Free buffers to leave space for possible temporary buffers.
            for (int n = 0; n < 2 && MilGrabBufferListSize > 0; n++)
            {
                MilGrabBufferListSize--;
                MIL.MbufFree(MilGrabBufferList[MilGrabBufferListSize]);
            }

            // Print a message.
            Console.WriteLine();
            Console.WriteLine("MULTIPLE BUFFERED PROCESSING.");
            Console.WriteLine("-----------------------------");
            Console.WriteLine();
            Console.Write("Press <Enter> to start processing.\r");

            // Grab continuously on the display and wait for a key press.
            MIL.MdigGrabContinuous(MilDigitizer, MilImageDisp);
            Console.ReadKey();

            // Halt continuous grab.
            MIL.MdigHalt(MilDigitizer);

            // Initialize the user's processing function data structure.
            UserHookData.MilDigitizer        = MilDigitizer;
            UserHookData.MilImageDisp        = MilImageDisp;
            UserHookData.ProcessedImageCount = 0;

            // get a handle to the HookDataStruct object in the managed heap, we will use this
            // handle to get the object back in the callback function
            GCHandle hUserData = GCHandle.Alloc(UserHookData);
            MIL_DIG_HOOK_FUNCTION_PTR ProcessingFunctionPtr = new MIL_DIG_HOOK_FUNCTION_PTR(ProcessingFunction);

            // Start the processing. The processing function is called with every frame grabbed.
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_START, MIL.M_DEFAULT, ProcessingFunctionPtr, GCHandle.ToIntPtr(hUserData));

            // Here the main() is free to perform other tasks while the processing is executing.
            // ---------------------------------------------------------------------------------

            // Print a message and wait for a key press after a minimum number of frames.
            Console.WriteLine("Press <Enter> to stop.                    ");
            Console.WriteLine();
            Console.ReadKey();

            // Stop the processing.
            MIL.MdigProcess(MilDigitizer, MilGrabBufferList, MilGrabBufferListSize, MIL.M_STOP, MIL.M_DEFAULT, ProcessingFunctionPtr, GCHandle.ToIntPtr(hUserData));

            // Free the GCHandle when no longer used
            hUserData.Free();

            // Print statistics.
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_COUNT, ref ProcessFrameCount);
            MIL.MdigInquire(MilDigitizer, MIL.M_PROCESS_FRAME_RATE, ref ProcessFrameRate);
            Console.WriteLine();
            Console.WriteLine();
            Console.WriteLine("{0} frames grabbed at {1:0.0} frames/sec ({2:0.0} ms/frame).", ProcessFrameCount, ProcessFrameRate, 1000.0 / ProcessFrameRate);
            Console.WriteLine("Press <Enter> to end.");
            Console.WriteLine();
            Console.ReadKey();

            // Free the grab buffers.
            while (MilGrabBufferListSize > 0)
            {
                MIL.MbufFree(MilGrabBufferList[--MilGrabBufferListSize]);
            }

            // Release defaults.
            MIL.MappFreeDefault(MilApplication, MilSystem, MilDisplay, MilDigitizer, MilImageDisp);
        }