void Awake() { // Start by hiding the container, line and option buttons if (dialogueContainer != null) { dialogueContainer.SetActive(false); } lineText.gameObject.SetActive(false); foreach (var button in optionButtons) { button.gameObject.SetActive(false); } // Hide the continue prompt if it exists if (continuePrompt != null) { continuePrompt.SetActive(false); } inlineStyleRegex = new Regex("{{([^{}]*)}}"); tagOpenRegex = new Regex("<([^/>]*)>"); tagCloseRegex = new Regex("<(/[^>]*)>"); dr = MHC.FindGameObjectComponentWithTag <DialogueRunner>(FSTokens.TagDialogueSystemManager); }
// Use this for initialization void Start() { anim = GetComponentInChildren <Animator>(); dr = MHC.FindGameObjectComponentWithTag <DialogueRunnerFS>(FSTokens.TagDialogueSystemManager); if (scriptToLoad != null) { dr.AddScript(scriptToLoad); } }