void Start() { player = GameObject.Find(PLAYER).GetComponent <Transform>(); Assert.IsNotNull(player); (fadeInViewport = MFX.FadeInViewport(spriteRenderer, fadeInAfter, timeToFadeIn)).Pause(); (fadeOutViewport = MFX.FadeOutViewport(spriteRenderer, fadeOutAfter, timeToFadeOut)).Pause(); spriteRenderer.enabled = true; FadeInNewLevel(); GetPlayerPosition(); }