示例#1
0
    /// <summary>
    /// Awake this instance.
    /// </summary>
    void Awake()
    {
        stingPlayer = GameObject.FindGameObjectWithTag("GameTools").GetComponent <StingPlayer>();


        //  gets the panels and displays them for the main menu
        instanceItem  = Toolbox.Instance;
        currentState  = MENU_STATES.START;
        selectedItem  = 0;
        mainMenuItems = mainMenuPanels.GetComponentsInChildren <Button> ();

        mainMenuItems [0].Select();

        saveFilesItems = loadGamePanels.GetComponentsInChildren <Button> (true);

        //skipLoadGame = SaveLoad.isAnySavedGame ();

        // load our current save load
        SaveLoad.Load();

        // load saved games
        SaveLoad.CreatedSavedGamesArray();

        // now, if we already have games, we also want to display them differently.
        // so let's do that
        updateGamePanel();
    }
示例#2
0
    // display panel and allow selection of options for saving a game or
    // loading a game
    // we should have up to three games saved.
    // and they should have different attributes. Let's see if we can
    // save transform as well.
    public void ShowMainMenu()
    {
        // choose which panels show
        loadGamePanels.SetActive(false);
        mainMenuPanels.SetActive(true);


        // change the state
        selectedItem          = 0;
        currentState          = MENU_STATES.START;
        instanceItem.isLocked = false;

        mainMenuItems [0].Select();


        // if we have no games to load, then make sure that we don't have our
        // load game button working
        if (!SaveLoad.isAnySavedGame())
        {
            mainMenuItems [1].enabled = false;
        }
        else
        {
            mainMenuItems [1].enabled = true;
        }
    }
示例#3
0
    /// <summary>
    /// Hides the panels.
    /// </summary>
    public void ShowGamePanel()
    {
        // choose which panels are visible
        loadGamePanels.SetActive(true);
        mainMenuPanels.SetActive(false);

        // change the state
        currentState          = MENU_STATES.NEW_GAME;
        selectedItem          = 0;
        instanceItem.isLocked = false;

        saveFilesItems [0].Select();
    }
示例#4
0
    /// <summary>
    /// Main Menu key was pressed
    /// </summary>
    /// <param name="keyPressed">Key pressed.</param>
    public void MainMenuKeypress(string keyPressed)
    {
        if (keyPressed.Equals("up"))
        {
            selectedItem--;

            // for now, the item is just 0
            if (selectedItem < 0)
            {
                // set the selected item at the end
                // right now, we have 2 save files
                selectedItem = mainMenuItems.Length - 1;
            }

            if (!SaveLoad.isAnySavedGame() && selectedItem == 1)
            {
                selectedItem = 0;
            }


            mainMenuItems [selectedItem].Select();
        }

        // if key pressed is down, increment our index to travel down
        // the menu
        else if (keyPressed.Equals("down"))
        {
            selectedItem++;

            if (selectedItem >= mainMenuItems.Length)
            {
                selectedItem = 0;
            }

            if (!SaveLoad.isAnySavedGame() && selectedItem == 1)
            {
                selectedItem = 2;
            }

            mainMenuItems [selectedItem].Select();
        }

        // if moving forward: check our index and determine which item to load
        else if (keyPressed.Equals("forward"))
        {
            // check which number we are on
            if (selectedItem == 0)
            {
                ShowGamePanel();
                currentState = MENU_STATES.NEW_GAME;

                // if we have a sting source, play sting
                if (stingPlayer != null)
                {
                    stingPlayer.playSelectItemSound();
                }
            }
            else if (selectedItem == 1)
            {
                ShowGamePanel();
                currentState = MENU_STATES.LOAD;


                // if we have a sting source, play sting
                if (stingPlayer != null)
                {
                    stingPlayer.playSelectItemSound();
                }
            }

            // otherwise, if we select the last element, exit the game
            else if (selectedItem == 3)
            {
                Application.Quit();
            }
        }
    }