public void SetFont(SpriteFont t, MENUITEM_STATE s) { font[(int)s] = t; }
public void SetTexture(Texture2D t, MENUITEM_STATE s) { texture[(int)s] = t; }
public SpriteFont GetFont(MENUITEM_STATE s) { return(font[(int)s]); }
public void SetState(MENUITEM_STATE s) { state = s; }
public Texture2D GetTexture(MENUITEM_STATE s) { return(texture[(int)s]); }