示例#1
0
        public void Setup()
        {
            TestRuntime.AssertXcodeVersion(7, 0);

#if !MONOMAC
            if (Runtime.Arch == Arch.SIMULATOR && IntPtr.Size == 4)
            {
                // There's a bug in the i386 version of objc_msgSend where it doesn't preserve SIMD arguments
                // when resizing the cache of method selectors for a type. So here we call all selectors we can
                // find, so that the subsequent tests don't end up producing any cache resize (radar #21630410).
                object dummy;
                using (var obj = MDLMesh.CreateBox(Vector3.Zero, Vector3i.Zero, MDLGeometryType.Triangles, true, null)) {
                    obj.AddAttribute("foo", MDLVertexFormat.Char);
//					obj.AddNormals (null, 0); // throws NSInvalidArgumentException, need to figure out valid arguments
//					obj.AddTangentBasis ("foo", "bar", "zap"); // throws "Need float or half UV components Need float or half UV components"
//					obj.AddTangentBasisWithNormals ("foo", "bar", "zap"); // throws "Need float or half UV components Reason: Need float or half UV components"
                    dummy = obj.BoundingBox;
//					obj.GenerateAmbientOcclusionTexture (1, 1, new MDLObject [] { }, "name", "name");
//					obj.GenerateAmbientOcclusionVertexColors (1, 1, new MDLObject[] {}, "name");
//					obj.GenerateAmbientOcclusionVertexColors (1.1, 1, new MDLObject[] [] { }, "name");
//					obj.GenerateLightMapTexture (Vector2i.Zero, new MDLLight[] {}, new MDLObject[] {}, "str", "str");
//					obj.GenerateLightMapVertexColors (new MDLLight[] { }, new MDLObject[] { }, "v");
                    obj.MakeVerticesUnique();
                    dummy = obj.Submeshes;
                    dummy = obj.VertexBuffers;
                    dummy = obj.VertexCount;
                    dummy = obj.VertexDescriptor;
                }

                using (var obj = MDLMesh.CreateCylindroid(1, Vector2.Zero, 3, 0, MDLGeometryType.Triangles, false, null)) {
                }
                using (var obj = MDLMesh.CreateEllipsoid(Vector3.Zero, 3, 2, MDLGeometryType.Triangles, false, false, null)) {
                }
                using (var obj = MDLMesh.CreateEllipticalCone(0, Vector2.Zero, 3, 1, MDLGeometryType.Triangles, false, null)) {
                }
                using (var obj = MDLMesh.CreateIcosahedron(0, false, null)) {
                }
                using (var obj = MDLMesh.CreatePlane(new Vector2(1, 1), new Vector2i(1, 1), MDLGeometryType.Triangles, null)) {
                }
                using (var obj = MDLMesh.CreateSphere(new Vector3(1, 2, 3), new Vector2i(4, 5), MDLGeometryType.Triangles, true, null)) {
                }
                using (var obj = MDLMesh.CreateHemisphere(new Vector3(1, 2, 3), new Vector2i(4, 5), MDLGeometryType.Triangles, true, true, null)) {
                }
                using (var obj = MDLMesh.CreateCapsule(new Vector3(1, 2, 3), new Vector2i(4, 5), MDLGeometryType.Triangles, true, 10, null)) {
                }
                using (var obj = MDLMesh.CreateCone(new Vector3(1, 2, 3), new Vector2i(4, 5), MDLGeometryType.Triangles, true, true, null)) {
                }
//				using (var obj = MDLMesh.CreateSubdividedMesh (new MDLMesh (), 0, 0)) {
//				}
            }
#endif
        }
示例#2
0
        public void CreateIcosahedronTest()
        {
            TestRuntime.AssertXcodeVersion(8, 0);

            Vector3 V3 = new Vector3(1, 2, 3);

            using (var obj = MDLMesh.CreateIcosahedron(V3, true, MDLGeometryType.Triangles, null)) {
                Assert.IsNotNull(obj, "obj");
                Assert.AreEqual(1, obj.Submeshes.Count, "Submeshes Count");
                Assert.That(obj.VertexBuffers.Length, Is.GreaterThanOrEqualTo(1), "VertexBuffers Count");
                Assert.AreEqual(12, obj.VertexCount, "VertexCount");
                Assert.AreEqual(31, obj.VertexDescriptor.Attributes.Count, "VertexDescriptor Attributes Count");
                Assert.AreEqual(31, obj.VertexDescriptor.Layouts.Count, "VertexDescriptor Layouts Count");
            }
        }