public override void Export(Asset asset, string path) { Model model = (asset as Model); int materialIndex = 1; ModelManipulator.PreProcess(model, PreProcessOptions.SplitMeshPart); //PreProcessOptions.Dedupe | | PreProcessOptions.ResolveNonManifold foreach (ModelMesh mesh in model.Meshes) { MDL mdl = new MDL(); //mdl.ModelFlags = MDL.Flags.USERData; materialIndex = 0; foreach (ModelMeshPart meshpart in mesh.MeshParts.OrderByDescending(m => m.VertexCount).ToList()) { MDLMaterialGroup mdlmesh = new MDLMaterialGroup(materialIndex, (meshpart.Material != null ? meshpart.Material.Name : "DEFAULT")); int masterVertOffset = mdl.Vertices.Count; foreach (Vertex v in meshpart.VertexBuffer.Data) { mdl.Vertices.Add( new MDLVertex( v.Position.X, v.Position.Y, v.Position.Z, v.Normal.X, v.Normal.Y, v.Normal.Z, v.UV.X, v.UV.Y, v.UV.Z, v.UV.W, (byte)(v.Colour.R * 255), (byte)(v.Colour.G * 255), (byte)(v.Colour.B * 255), (byte)(v.Colour.A * 255) ) ); } for (int i = 0; i < meshpart.IndexBuffer.Data.Count; i += 3) { mdl.Faces.Add(new MDLFace(materialIndex, 0, masterVertOffset + meshpart.IndexBuffer.Data[i + 0], masterVertOffset + meshpart.IndexBuffer.Data[i + 1], masterVertOffset + meshpart.IndexBuffer.Data[i + 2])); } Stripper stripper = new Stripper(meshpart.IndexBuffer.Data.Count / 3, meshpart.IndexBuffer.Data.ToArray()) { OneSided = true, ConnectAllStrips = true }; stripper.ShakeItBaby(); if (stripper.Strips[0].Count > 3) { List <int> strip = stripper.Strips[0]; if ((strip.Count & 1) == 1) { strip.Reverse(); } else { strip.Insert(0, strip[0]); } HashSet <int> uniqueVerts = new HashSet <int> { strip[0], strip[1] }; mdlmesh.StripOffset = masterVertOffset; mdlmesh.StripList.Add(new MDLPoint(strip[0], false)); mdlmesh.StripList.Add(new MDLPoint(strip[1], false)); for (int i = 2; i < strip.Count; i++) { uniqueVerts.Add(strip[i]); MDLPoint point = new MDLPoint(strip[i], (strip.GetRange(i - 2, 3).Distinct().Count() != 3)); mdlmesh.StripList.Add(point); } mdlmesh.StripVertCount = uniqueVerts.Count; } int patchOffset = int.MaxValue; for (int i = 1; i < stripper.Strips.Count; i++) { patchOffset = Math.Min(patchOffset, stripper.Strips[i].Min()); } for (int i = 1; i < stripper.Strips.Count; i++) { List <int> patch = stripper.Strips[i]; mdlmesh.TriListOffset = masterVertOffset + patchOffset; for (int j = 2; j >= 0; j--) { int index = patch[j] - patchOffset; mdlmesh.TriList.Add(new MDLPoint(index)); mdlmesh.TriListVertCount = Math.Max(mdlmesh.TriListVertCount, index + 1); } } mdlmesh.CalculateExtents(mdl.Vertices); mdl.Meshes.Add(mdlmesh); materialIndex++; Console.WriteLine("Saved mesh"); } mdl.Save(path + mesh.Name + ".mdl"); Console.WriteLine("Saved MDL"); } }
public void Save(string path) { int nameLength, padding; CalculateExtents(); using (BinaryWriter bw = new BinaryWriter(new FileStream(path, FileMode.Create))) { bw.Write(new byte[] { 0x45, 0x23 }); // Magic Number bw.Write(new byte[] { 2, 6 }); // Version (6.2) bw.Write(new byte[] { 0, 0, 0, 0 }); // Checksum, to calculate bw.Write((int)ModelFlags); int prepDataSize = 4 + (Faces.Count * 16) + 4 + (Vertices.Count * 44) + 2; for (int i = 0; i < Meshes.Count; i++) { MDLMaterialGroup mesh = Meshes[i]; prepDataSize += 52; prepDataSize += (4 * mesh.StripList.Count); prepDataSize += 12; prepDataSize += (4 * mesh.TriList.Count); } bw.Write(prepDataSize); // PREP data size bw.Write(Faces.Count); // USER face count bw.Write(Vertices.Count); // USER vert count bw.Write(0); // Back filled post save bw.Write(Extents.Radius); bw.Write(Extents.Min.X); bw.Write(Extents.Min.Y); bw.Write(Extents.Min.Z); bw.Write(Extents.Max.X); bw.Write(Extents.Max.Y); bw.Write(Extents.Max.Z); bw.Write(Extents.Centre.X); bw.Write(Extents.Centre.Y); bw.Write(Extents.Centre.Z); bw.Write((short)Meshes.Count); for (int i = 0; i < Meshes.Count; i++) { nameLength = Meshes[i].Name.Length; padding = (((nameLength / 4) + (nameLength % 4 > 0 ? 1 : 0)) * 4) - nameLength + 4; bw.Write(nameLength); bw.WriteString(Meshes[i].Name); bw.Write(new byte[padding]); } bw.Write(Faces.Count); for (int i = 0; i < Faces.Count; i++) { bw.Write((short)Faces[i].MaterialID); bw.Write((short)0); bw.Write(Faces[i].Verts[0]); bw.Write(Faces[i].Verts[1]); bw.Write(Faces[i].Verts[2]); } bw.Write(Vertices.Count); for (int i = 0; i < Vertices.Count; i++) { bw.Write(Vertices[i].Position.X); bw.Write(Vertices[i].Position.Y); bw.Write(Vertices[i].Position.Z); bw.Write(Vertices[i].Normal.X); bw.Write(Vertices[i].Normal.Y); bw.Write(Vertices[i].Normal.Z); bw.Write(Vertices[i].UV.X); bw.Write(Vertices[i].UV.Y); bw.Write(Vertices[i].UV2.X); bw.Write(Vertices[i].UV2.Y); bw.Write(Vertices[i].Colour.R); bw.Write(Vertices[i].Colour.G); bw.Write(Vertices[i].Colour.B); bw.Write(Vertices[i].Colour.A); } bw.Write((short)Meshes.Count); for (int i = 0; i < Meshes.Count; i++) { MDLMaterialGroup mesh = Meshes[i]; bw.Write(mesh.Extents.Centre.X); bw.Write(mesh.Extents.Centre.Y); bw.Write(mesh.Extents.Centre.Z); bw.Write(mesh.Extents.Radius); bw.Write(mesh.Extents.Min.X); bw.Write(mesh.Extents.Min.Y); bw.Write(mesh.Extents.Min.Z); bw.Write(mesh.Extents.Max.X); bw.Write(mesh.Extents.Max.Y); bw.Write(mesh.Extents.Max.Z); // TriangleStrips bw.Write(mesh.StripOffset); bw.Write(mesh.StripVertCount); bw.Write(mesh.StripList.Count); for (int j = 0; j < mesh.StripList.Count; j++) { bw.Write((uint)mesh.StripList[j].Index | (mesh.StripList[j].Degenerate ? 0x80000000 : 0x0)); } bw.Write(mesh.TriListOffset); bw.Write(mesh.TriListVertCount); bw.Write(mesh.TriList.Count); for (int j = 0; j < mesh.TriList.Count; j++) { bw.Write(mesh.TriList[j].Index); } } if (ModelFlags.HasFlag(Flags.USERData)) { bw.Write(0); for (int i = 0; i < Vertices.Count; i++) { bw.Write(Vertices[i].Position.X); bw.Write(Vertices[i].Position.Y); bw.Write(Vertices[i].Position.Z); bw.Write(1); } for (int i = 0; i < Faces.Count; i++) { Vector3 v12 = Vertices[Faces[i].Verts[1]].Normal - Vertices[Faces[i].Verts[0]].Normal; Vector3 v13 = Vertices[Faces[i].Verts[2]].Normal - Vertices[Faces[i].Verts[0]].Normal; Vector3 n = Vector3.Cross(v12, v13).Normalised; float d = Vector3.Dot(n, Vertices[Faces[i].Verts[0]].Normal); bw.Write(d); bw.Write(n.X); bw.Write(n.Y); bw.Write(n.Z); bw.Write(Vertices[Faces[i].Verts[0]].Normal.X); bw.Write(Vertices[Faces[i].Verts[0]].Normal.Y); bw.Write(Vertices[Faces[i].Verts[0]].Normal.Z); bw.Write(Vertices[Faces[i].Verts[1]].Normal.X); bw.Write(Vertices[Faces[i].Verts[1]].Normal.Y); bw.Write(Vertices[Faces[i].Verts[1]].Normal.Z); bw.Write(Vertices[Faces[i].Verts[2]].Normal.X); bw.Write(Vertices[Faces[i].Verts[2]].Normal.Y); bw.Write(Vertices[Faces[i].Verts[2]].Normal.Z); bw.Write(Faces[i].MaterialID); bw.Write(0); bw.Write(Faces[i].Verts[0]); bw.Write(Faces[i].Verts[1]); bw.Write(Faces[i].Verts[2]); bw.Write(Vertices[Faces[i].Verts[0]].Colour.R); bw.Write(Vertices[Faces[i].Verts[0]].Colour.G); bw.Write(Vertices[Faces[i].Verts[0]].Colour.B); bw.Write(Vertices[Faces[i].Verts[0]].Colour.A); bw.Write(Vertices[Faces[i].Verts[1]].Colour.R); bw.Write(Vertices[Faces[i].Verts[1]].Colour.G); bw.Write(Vertices[Faces[i].Verts[1]].Colour.B); bw.Write(Vertices[Faces[i].Verts[1]].Colour.A); bw.Write(Vertices[Faces[i].Verts[2]].Colour.R); bw.Write(Vertices[Faces[i].Verts[2]].Colour.G); bw.Write(Vertices[Faces[i].Verts[2]].Colour.B); bw.Write(Vertices[Faces[i].Verts[2]].Colour.A); bw.Write(Vertices[Faces[i].Verts[0]].UV.X); bw.Write(Vertices[Faces[i].Verts[0]].UV.Y); bw.Write(Vertices[Faces[i].Verts[0]].UV2.X); bw.Write(Vertices[Faces[i].Verts[0]].UV2.Y); bw.Write(Vertices[Faces[i].Verts[1]].UV.X); bw.Write(Vertices[Faces[i].Verts[1]].UV.Y); bw.Write(Vertices[Faces[i].Verts[1]].UV2.X); bw.Write(Vertices[Faces[i].Verts[1]].UV2.Y); bw.Write(Vertices[Faces[i].Verts[2]].UV.X); bw.Write(Vertices[Faces[i].Verts[2]].UV.Y); bw.Write(Vertices[Faces[i].Verts[2]].UV2.X); bw.Write(Vertices[Faces[i].Verts[2]].UV2.Y); bw.Write((byte)0); bw.Write(0); } for (int i = 0; i < Faces.Count; i++) { bw.Write(i); } bw.Write(Vertices.Count); for (int i = 0; i < Vertices.Count; i++) { bw.Write(i); } if (ModelFlags.HasFlag(Flags.USERSkinData)) { } } } using (BinaryWriter bw = new BinaryWriter(new FileStream(path, FileMode.Open))) { bw.Seek(24, SeekOrigin.Begin); bw.Write((int)(bw.BaseStream.Length - 28)); } }
//public override string GetHints(string currentPath) //{ // string hints = string.Empty; // while (Directory.Exists(Directory.GetParent(currentPath).FullName)) // { // if (Directory.Exists(Path.Combine(Directory.GetParent(currentPath).FullName, "Models"))) // { // } // } // if (currentPath != null && Directory.Exists(Directory.GetParent(currentPath).FullName)) // { // hints = $"{currentPath};"; // if (Directory.Exists(Path.Combine(Directory.GetParent(currentPath).FullName, "PIXELMAP"))) // { // hints += $"{Path.Combine(Directory.GetParent(currentPath).FullName, "PIXELMAP")};"; // } // } // return hints; //} public override Asset Import(string path) { MDL mdl = MDL.Load(path); Model model = new Model(); ModelMesh mesh = new ModelMesh(); // 2015-07-12 : Commenting out SupportingDocuments["Source"] to see if anything breaks // model.SupportingDocuments["Source"] = mdl; bool bUsePrepData = true; for (int i = 0; i < mdl.Meshes.Count; i++) { Dictionary <int, int> newIndex = new Dictionary <int, int>(); ModelMeshPart meshpart = new ModelMeshPart(); MDLMaterialGroup mdlmesh = mdl.GetMesh(i); meshpart.Material = SceneManager.Current.Content.Load <Material, MaterialImporter>(mdlmesh.Name, Path.GetDirectoryName(path), true); if (bUsePrepData) { foreach (MDLFace f in mdl.Faces.Where(f => f.MaterialID == i)) { for (int j = 0; j < 3; j++) { if (!newIndex.ContainsKey(f.Verts[j])) { MDLVertex v = mdl.Vertices[f.Verts[j]]; int index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false); newIndex.Add(f.Verts[j], index); } } meshpart.AddFace( newIndex[f.Verts[0]], newIndex[f.Verts[1]], newIndex[f.Verts[2]] ); } } else { int[] verts = new int[3]; for (int j = 0; j < mdlmesh.StripList.Count - 2; j++) { if (mdlmesh.StripList[j + 2].Degenerate) { continue; } verts[0] = mdlmesh.StripList[j + 0].Index; if (j % 2 == 0) { verts[1] = mdlmesh.StripList[j + 1].Index; verts[2] = mdlmesh.StripList[j + 2].Index; } else { verts[1] = mdlmesh.StripList[j + 2].Index; verts[2] = mdlmesh.StripList[j + 1].Index; } for (int k = 0; k < 3; k++) { if (!newIndex.ContainsKey(verts[k])) { MDLVertex v = mdl.Vertices[verts[k]]; int index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false); newIndex.Add(verts[k], index); } } meshpart.AddFace( newIndex[verts[0]], newIndex[verts[1]], newIndex[verts[2]] ); } // Process patch list for (int j = 0; j < mdlmesh.TriList.Count; j += 3) { verts[0] = mdlmesh.TriList[j + 0].Index; verts[1] = mdlmesh.TriList[j + 1].Index; verts[2] = mdlmesh.TriList[j + 2].Index; for (int k = 0; k < 3; k++) { if (!newIndex.ContainsKey(verts[k])) { MDLVertex v = mdl.Vertices[verts[k]]; int index = meshpart.AddVertex(new Vector3(v.Position.X, v.Position.Y, v.Position.Z), new Vector3(v.Normal.X, v.Normal.Y, v.Normal.Z), new Vector2(v.UV.X, v.UV.Y), new Vector2(v.UV2.X, v.UV2.Y), v.Colour, false); newIndex.Add(verts[k], index); } } meshpart.AddFace( newIndex[verts[0]], newIndex[verts[1]], newIndex[verts[2]] ); } } mesh.AddModelMeshPart(meshpart); Console.WriteLine(meshpart.VertexCount / 3); } mesh.Name = mdl.Name; model.SetName(mdl.Name, model.AddMesh(mesh)); return(model); }
public static MDL Load(Stream stream, string name = null) { MDL mdl = new MDL { Name = name }; using (BinaryReader br = new BinaryReader(stream, Encoding.Default, true)) { if (br.ReadByte() != 0x45 || br.ReadByte() != 0x23) { Logger.LogToFile(Logger.LogLevel.Error, "This isn't a valid MDL file"); return(null); } byte minor = br.ReadByte(); byte major = br.ReadByte(); mdl.Version = new Version(major, minor); if (!SupportedVersions.Contains(mdl.Version)) { Logger.LogToFile(Logger.LogLevel.Error, "Unsupported MDL version: v{0}", mdl.Version.ToString()); return(null); } Logger.LogToFile(Logger.LogLevel.Info, "MDL v{0}", mdl.Version.ToString()); // TODO: v5.6 // Ref : Novadrome_Demo\WADs\data\DATA\SFX\CAR_EXPLOSION\DEBPOOL\DEBPOOL.MDL // Ref : Carmageddon Mobile\Data_IOS\DATA\CONTENT\SFX\SHRAPNEL.MDL // 01 00 00 00 EE 02 00 00 02 00 00 00 04 00 00 00 01 00 00 00 49 33 35 3F 89 41 00 BF 18 B7 51 BA 89 41 00 BF 00 00 00 3F 52 49 9D 3A 00 00 00 3F 00 12 03 BA 18 B7 51 39 00 12 03 BA 01 00 66 69 72 65 70 6F 6F 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 17 B7 51 39 17 B7 D1 38 00 00 80 3F 17 B7 D1 B8 00 00 00 00 03 00 00 00 02 00 00 00 01 00 00 00 17 B7 51 39 17 B7 D1 B8 00 00 80 3F 17 B7 D1 38 04 00 00 00 00 00 00 3F 17 B7 D1 38 00 00 00 BF 17 B7 D1 38 00 00 80 3F 17 B7 D1 B8 00 00 80 3F 00 00 80 3F 00 00 00 00 00 00 00 00 80 80 80 FF 00 00 00 BF 17 B7 51 39 00 00 00 BF 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 80 80 80 FF 00 00 00 3F 17 B7 51 39 00 00 00 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 80 80 80 FF 00 00 00 BF 17 B7 D1 38 00 00 00 3F 17 B7 D1 B8 00 00 80 3F 17 B7 D1 38 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 80 80 FF 01 00 00 00 00 00 17 B7 D1 38 00 00 00 00 00 00 00 00 04 00 00 00 04 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF mdl.Checksum = (int)br.ReadUInt32(); mdl.ModelFlags = (Flags)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "Flags {0}", (Flags)mdl.ModelFlags); mdl.PrepDataSize = (int)br.ReadUInt32(); // PREP data size mdl.USERFaceCount = (int)br.ReadUInt32(); mdl.USERVertexCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "USER Faces: {0}", mdl.USERFaceCount); Logger.LogToFile(Logger.LogLevel.Debug, "USER Verts: {0}", mdl.USERVertexCount); mdl.FileSize = (int)br.ReadUInt32(); mdl.Extents.Radius = br.ReadSingle(); mdl.Extents.Min = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); mdl.Extents.Max = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); br.ReadBytes(12); // BoundingBox centre, Flummery auto calculates from min and max int materialCount = br.ReadInt16(); Logger.LogToFile(Logger.LogLevel.Debug, "Material count: {0}", materialCount); for (int i = 0; i < materialCount; i++) { string materialName; int nameLength; int padding; if (mdl.Version.Major < 6) { materialName = br.ReadBytes(32).ToName(); } else { nameLength = br.ReadInt32(); padding = (((nameLength / 4) + (nameLength % 4 > 0 ? 1 : 0)) * 4) - nameLength + (mdl.Version.Major == 6 && mdl.Version.Minor > 0 ? 4 : 0); materialName = br.ReadString(nameLength); br.ReadBytes(padding); } mdl.Meshes.Add(new MDLMaterialGroup(i, materialName)); } // START PREP DATA mdl.PREPFaceCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "PREP Faces: {0}", mdl.PREPFaceCount); for (int i = 0; i < mdl.PREPFaceCount; i++) { MDLFace face = new MDLFace( br.ReadUInt16(), // Material index br.ReadUInt16(), // Material Flags (int)br.ReadUInt32(), // Vert index A (int)br.ReadUInt32(), // Vert index B (int)br.ReadUInt32() // Vert index C ); mdl.Faces.Add(face); Logger.LogToFile(Logger.LogLevel.Debug, "{0} : {1}", i, face); } mdl.PREPVertexCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "PREP Verts: {0}", mdl.PREPVertexCount); for (int i = 0; i < mdl.PREPVertexCount; i++) { MDLVertex vert = new MDLVertex( br.ReadSingle(), // X br.ReadSingle(), // Y br.ReadSingle(), // Z br.ReadSingle(), // N.X br.ReadSingle(), // N.Y br.ReadSingle(), // N.Z br.ReadSingle(), // U br.ReadSingle(), // V br.ReadSingle(), // U2 br.ReadSingle(), // V2 br.ReadByte(), // R br.ReadByte(), // G br.ReadByte(), // B br.ReadByte() // A ); mdl.Vertices.Add(vert); Logger.LogToFile(Logger.LogLevel.Debug, "{0} : {1}", i, vert); } int materialGroups = br.ReadUInt16(); for (int i = 0; i < materialGroups; i++) { MDLMaterialGroup mesh = mdl.Meshes[i]; br.ReadBytes(12); // BoundingBox Centre, we recalculate it from Min and Max mesh.Extents.Radius = br.ReadSingle(); mesh.Extents.Min = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); mesh.Extents.Max = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); mesh.StripOffset = (int)br.ReadUInt32(); mesh.StripVertCount = (int)br.ReadUInt32(); int stripPointCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Info, "{0} : {1} : {2}", mesh.StripOffset, mesh.StripVertCount, stripPointCount); for (int j = 0; j < stripPointCount; j++) { uint index = br.ReadUInt32(); bool bDegenerate = ((index & 0x80000000) != 0); index &= ~0x80000000; mesh.StripList.Add(new MDLPoint((int)index + mesh.StripOffset, bDegenerate)); Logger.LogToFile(Logger.LogLevel.Debug, "{0} ] {1} : {2}", j, index, bDegenerate); } mesh.TriListOffset = (int)br.ReadUInt32(); mesh.TriListVertCount = (int)br.ReadUInt32(); int listPointCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Info, "{0} : {1} : {2}", mesh.TriListOffset, mesh.TriListVertCount, listPointCount); for (int j = 0; j < listPointCount; j++) { uint index = br.ReadUInt32(); mesh.TriList.Add(new MDLPoint((int)index + mesh.TriListOffset)); Logger.LogToFile(Logger.LogLevel.Debug, "{0} ] {1}", j, index); } } if (mdl.ModelFlags.HasFlag(Flags.PREPSkinData)) { Logger.LogToFile(Logger.LogLevel.Debug, "Processing PREP skin data"); int bodyPartCount = br.ReadUInt16(); int maxBonesPerVertex = br.ReadUInt16(); int rootBoneIndex = br.ReadUInt16(); string[] boneNames = br.ReadStrings(bodyPartCount); Logger.LogToFile(Logger.LogLevel.Debug, "Body Part Count: {0}. Max Bones per Vertex : {1}. Root Bone Index : {2}", bodyPartCount, maxBonesPerVertex, rootBoneIndex); for (int i = 0; i < bodyPartCount; i++) { MDLBone bone = new MDLBone() { Name = boneNames[i], MinExtents = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), // Min and Max bone local space MaxExtents = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), Offset = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), // Offset is in parents local space Parent = br.ReadByte(), Child = br.ReadByte(), Sibling = br.ReadByte() }; mdl.prepBoneList.Add(bone); } for (int i = 0; i < bodyPartCount; i++) { mdl.prepBoneList[i].Rotation = new Vector4(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); mdl.prepBoneList[i].Position = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); br.ReadBytes(4); Logger.LogToFile(Logger.LogLevel.Debug, "{0}) {1}", i, mdl.prepBoneList[i].Name); Logger.LogToFile(Logger.LogLevel.Debug, "P{0} C{1} S{2}", mdl.prepBoneList[i].Parent, mdl.prepBoneList[i].Child, mdl.prepBoneList[i].Sibling); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", mdl.prepBoneList[i].MinExtents); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", mdl.prepBoneList[i].MaxExtents); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", mdl.prepBoneList[i].Offset); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", mdl.prepBoneList[i].Rotation); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", mdl.prepBoneList[i].Position); Logger.LogToFile(Logger.LogLevel.Debug, ""); } Logger.LogToFile(Logger.LogLevel.Debug, "PREP skin vert weight table"); for (int i = 0; i < mdl.PREPVertexCount; i++) { int weightCount = br.ReadUInt16(); br.ReadBytes(2); int weightOffset = (int)br.ReadUInt32(); mdl.prepVertSkinWeightLookup.Add(new MDLPrepSkinWeightLookup { Count = weightCount, Index = weightOffset }); Logger.LogToFile(Logger.LogLevel.Debug, "{0,5}] {1} @ {2}", i, weightCount, weightOffset); } int prepSkinWeightCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "PREP Skin Weight Count: {0}", prepSkinWeightCount); for (int i = 0; i < prepSkinWeightCount; i++) { int boneIndex = br.ReadUInt16(); Logger.LogToFile(Logger.LogLevel.Debug, "{0,5}] {1}", i, boneIndex); } for (int i = 0; i < prepSkinWeightCount; i++) { float weight = br.ReadSingle(); Logger.LogToFile(Logger.LogLevel.Debug, "{0,5}] {1}", i, weight); } } // END PREP DATA if (mdl.ModelFlags.HasFlag(Flags.LODData)) { ushort lodLevel; do { lodLevel = br.ReadUInt16(); int nameLength = br.ReadInt32(); if (nameLength > 0) { int padding = (((nameLength / 4) + (nameLength % 4 > 0 ? 1 : 0)) * 4) - nameLength + (mdl.Version.Major == 6 && mdl.Version.Minor > 0 ? 4 : 0); string lodLevelName = br.ReadString(nameLength); br.ReadBytes(padding); mdl.LODs.Add(Load(br.BaseStream, lodLevelName)); } } while (lodLevel < 4); } // START USER DATA if (mdl.ModelFlags.HasFlag(Flags.USERData)) { mdl.UserFlags = (Flags)br.ReadUInt32(); // v5.6 successfully parses from this point down Logger.LogToFile(Logger.LogLevel.Debug, "USER vertex list with index count"); for (int i = 0; i < mdl.USERVertexCount; i++) { mdl.userVertexList.Add(new MDLUserVertexEntry(br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), (int)br.ReadUInt32())); } Logger.LogToFile(Logger.LogLevel.Debug, "USER face data"); for (int i = 0; i < mdl.USERFaceCount; i++) { if (mdl.Version.Major == 5 && mdl.Version.Minor == 6) { br.ReadBytes(133); } else { mdl.userFaceList.Add( new MDLUserFaceEntry( br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), // plane equation new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), // vertex[0] normal new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), // vertex[1] normal new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()), // vertex[2] normal (int)br.ReadUInt32(), // material index (int)br.ReadUInt32(), // smoothing group (int)br.ReadUInt32(), // vertex[0] (int)br.ReadUInt32(), // vertex[1] (int)br.ReadUInt32(), // vertex[2] br.ReadByte(), br.ReadByte(), br.ReadByte(), br.ReadByte(), // colour[0] RGBA br.ReadByte(), br.ReadByte(), br.ReadByte(), br.ReadByte(), // colour[1] RGBA br.ReadByte(), br.ReadByte(), br.ReadByte(), br.ReadByte(), // colour[2] RGBA new Vector2(br.ReadSingle(), br.ReadSingle()), // uv[0] new Vector2(br.ReadSingle(), br.ReadSingle()), // uv2[0] new Vector2(br.ReadSingle(), br.ReadSingle()), // uv[1] new Vector2(br.ReadSingle(), br.ReadSingle()), // uv2[1] new Vector2(br.ReadSingle(), br.ReadSingle()), // uv[2] new Vector2(br.ReadSingle(), br.ReadSingle()), // uv2[2] br.ReadByte(), // flags (int)br.ReadUInt32() // application specific flags ) // 137 bytes || 0x89 ); } } Logger.LogToFile(Logger.LogLevel.Debug, "PREP to USER face lookup"); for (int i = 0; i < mdl.PREPFaceCount; i++) { mdl.ptouFaceLookup.Add((int)br.ReadUInt32()); } int prepVertexMapCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "PREP to USER vertex lookup"); for (int i = 0; i < prepVertexMapCount; i++) { mdl.ptouVertexLookup.Add((int)br.ReadUInt32()); } if (mdl.UserFlags.HasFlag(Flags.USERSkinData)) { Logger.LogToFile(Logger.LogLevel.Debug, "Processing USER skin data"); int boneCount = br.ReadUInt16(); Logger.LogToFile(Logger.LogLevel.Debug, "Bone count: {0}", boneCount); for (int i = 0; i < boneCount; i++) { string boneName = br.ReadString(32); short parentBoneIndex = br.ReadInt16(); Matrix3D boneTransform = new Matrix3D( br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle(), br.ReadSingle() ); Logger.LogToFile(Logger.LogLevel.Debug, "{0}) {1}", i, boneName); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", parentBoneIndex); Logger.LogToFile(Logger.LogLevel.Debug, "{0}", boneTransform); Logger.LogToFile(Logger.LogLevel.Debug, ""); } int userDataCount = (int)br.ReadUInt32(); Logger.LogToFile(Logger.LogLevel.Debug, "{0} == {1}", userDataCount, mdl.USERVertexCount); for (int i = 0; i < mdl.USERVertexCount; i++) { int entryCount = br.ReadUInt16(); for (int j = 0; j < entryCount; j++) { int boneIndex = br.ReadUInt16(); float weight = br.ReadSingle(); Vector3 vertexPosition = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle()); Logger.LogToFile(Logger.LogLevel.Debug, "{0}.{1}] {2,2} : {3,6:0.00}% : {4}", i, j, boneIndex, (weight * 100.0f), vertexPosition); } } } } if (br.BaseStream.Position != br.BaseStream.Length) { Logger.LogToFile(Logger.LogLevel.Warning, "Still has data remaining (processed {0:x2} of {1:x2}", br.BaseStream.Position, br.BaseStream.Length); } } return(mdl); }